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Post by legion0047 on Aug 14, 2021 13:16:00 GMT -6
So, a tiny thing that would be nice if it got fixed is that sometimes costal batteries are Capitalized, and sometimes they are not. This is literally the tiniest thing ever, but it would be nice if this was cleaned up.
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davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
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Post by davidlondon on Aug 14, 2021 13:57:58 GMT -6
Interface improvement requestWhen drawing ship graphics can the cursor be changed to the cross with dot in the middle?
The standard arrowhead cursor is too obstructing.
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Post by cabalamat on Aug 16, 2021 16:13:34 GMT -6
Probably as well: C: Player gets some influence in whether a ship is seized D: Player gets some influence in whether a ship can be built in the first place
Would second as GB would often build ships for export that were weaker / less advanced than their current designs... They built for and sold ships to the countries in the commonwealth - Australia, Canada, etc...
I've never had a foreign ship built in my dockyard, so this could already be implemented... I would like to see a small % of the monthly construction cost of a foreign order end up in my coffers or gain prestige from the contract signing or at order completion (hey your nation / naval shipyards won a high level contract and or completed it.) You get prestige and a budget increase when contracting out your leaders build demands so why not for a foreign powers order? UK often built ships that were more powerful than their own ships, e.g. the Kongo (build for Japan) was more highly specced than their own Tiger.
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Post by axe99 on Aug 16, 2021 17:02:20 GMT -6
Would second as GB would often build ships for export that were weaker / less advanced than their current designs... They built for and sold ships to the countries in the commonwealth - Australia, Canada, etc...
I've never had a foreign ship built in my dockyard, so this could already be implemented... I would like to see a small % of the monthly construction cost of a foreign order end up in my coffers or gain prestige from the contract signing or at order completion (hey your nation / naval shipyards won a high level contract and or completed it.) You get prestige and a budget increase when contracting out your leaders build demands so why not for a foreign powers order? UK often built ships that were more powerful than their own ships, e.g. the Kongo (build for Japan) was more highly specced than their own Tiger. This happened with smaller ships as well. While the UK, with a large battlefleet, wanted lots of destroyers for screens, some South American countries preferred larger and fewer destroyers instead. Their ships for the Commonwealth nations, on the other hand, tended to be UK designs (so not bigger/smaller or less advanced - eg, the two County class cruisers for Australia, or the C class destroyers for Canada). But in terms of the main thrust of the suggestion, having occasional non-in-game-country foreign orders in the dockyard would be a nice touch I'm not sure it would need to be anything more than the potential of seizing those ships if war broke out - I wouldn't necessarily increase the budget for it though, or prestige - the budget/prestige increase for the ships for a players' navy is related to building those ships, and the prestige of having those ships built for that nation. The prestige for building foreign ships would accrue to the firms building it (eg; Vickers of the UK) rather than the First Sea Lord. If there was a mechanic for idle build capacity 'running down', then foreign orders could prevent this, but in the absence of that mechanic, then I'd just have the foreign ships as vessels that could potentially be seized at the outbreak of war (as happened for ships in British yards in WW1 and WW2).
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Post by cabalamat on Aug 16, 2021 21:04:43 GMT -6
> If there was a mechanic for idle build capacity 'running down'
This would be nice. Historically in the 1930s Britain had difficulties building lots of big ships quickly, as their shipbuilding infrastructure had been run down.
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Post by nobody100 on Aug 17, 2021 3:56:43 GMT -6
A Gun Stockpile would be good not only for costal fortifications but for building AMC and KE types of ships faster because the guns don`t need to be produced and for making Vanguard (1946) possible. I think the Iowas or the North Carolinas were sheduled to get the guns from the 1920s South Dakota class.
Maybe things like bore out guns as the Italians did with the Conti di Covors and Duilios would be nice. The germans at least "planned" to bore out 16 in guns to 16.5 in guns for the later H-Class battleships.
The Addition of guns with 4.5 in ;5.5 in; 6.5 in (the french used the 6.5 in in their 1890ish armored cruisers) and 16.5 in guns would be a nice thing but maybe it would be to much work for little effect.
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Post by kagami777 on Aug 17, 2021 15:46:50 GMT -6
I'd love to hear if you are going to include nuclear propulsion and nuclear weaponry. Obviously outright nuclear exchanges are a bit above the navy's role, but nuclear torpedoes not uncommon in the cold war era. And what are the consequences of a nuclear carrier exploding? It'd be quite grey if the games time is extended deep into the cold war but then nuclear issues are omitted or removed for the sake of convenience. It'd be like removing planes because they ruin surface engagements. By a nuclear carrier exploding I have to assume you mean the reactor going critical and turning into an atomic bomb style explosion. This is utterly impossible. I recommend this video by Thuderfoot explaining the failings in the HBO Chernobyl film: www.youtube.com/watch?v=SsdLDFtbdrAA nuclear reactor contains nowhere near enough enriched uranium to become a bomb, the two biggest explosions they can produce are a steam explosion from the steam turbine going overpressure or a metal water explosion when they melt their containment, In the case of Chernobyl it likely produced BOTH. This would be no different than a Magazine Detonation in effect. The bigger risk would be 16" Nuclear rounds which were a real thing. And they would ATOMIZE a ship they hit. Those ships would be melted in an instant and anything that wasnt melted would be shot out as shrapnel over kilometers if the rounds hit. If the rounds missed the resulting explosion in the water would capsize and shatter enemy ships to pieces. If you used a nuclear missile or bomb designed to explode at a certain altitude, or the above mentioned rounds hitting a ship surrounded by others, then the resulting pressure wave would cripple most ships within a kilometer or so if not breach their hulls. Most destroyers would have caved in hulls and be sinking. There is a reason that these things weren't considered viable fleet killers once ship formations got more dispersed to compensate for missiles. However I doubt nuclear weapons will ever be a thing in this game as they would not translate well into the interface. Nuclear propulsion would be interesting though. Other videos on the subject I recommend: www.youtube.com/watch?v=d2PxY-wOrI8www.youtube.com/watch?v=Rt-dtjYORokwww.youtube.com/watch?v=9g3eXLwH9J8&t=701s
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Post by legion0047 on Aug 18, 2021 11:04:05 GMT -6
The danger of a nuclear reactor going critical isn't it exploding, the biggest danger is the reactor rods melting down and burning their way down to the groundwater at which point you will have a gigantic steam explosion that will spread radioactive water vapor to literally everywhere.
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Post by wlbjork on Aug 18, 2021 11:19:32 GMT -6
Yeah, it would "just" be a dirty bomb, but that could still be enough to take a task-force out of action for a month or more for decontamination purposes.
Not to mention that critical and catastrophic incidents can (and have) occur(ed) without any battle damage...
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Post by legion0047 on Aug 20, 2021 8:42:10 GMT -6
Would it be possible to add a "Don't remind me" button to airbases below capacity. I actually want to have bases with proper capacity in case war breaks out in the region without ruining my budget or having to click away 200 messages every 5 turns.
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Post by gurudennis on Aug 20, 2021 10:43:40 GMT -6
Would it be possible to add a "Don't remind me" button to airbases below capacity. I actually want to have bases with proper capacity in case war breaks out in the region without ruining my budget or having to click away 200 messages every 5 turns. Seconded. Could add an option to Preferences, for instance.
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Post by williammiller on Aug 20, 2021 11:58:03 GMT -6
Would it be possible to add a "Don't remind me" button to airbases below capacity. I actually want to have bases with proper capacity in case war breaks out in the region without ruining my budget or having to click away 200 messages every 5 turns. Good suggestion, thanks!
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Post by JagdFlanker on Aug 21, 2021 5:55:46 GMT -6
Would it be possible to add a "Don't remind me" button to airbases below capacity. I actually want to have bases with proper capacity in case war breaks out in the region without ruining my budget or having to click away 200 messages every 5 turns. i'v never gotten this message, although i'v turned off every single notification the game can give which makes me think there is an option to turn that off somewhere?
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Post by tbshift on Aug 22, 2021 13:21:41 GMT -6
I think it would also be interesting to be able to buy ships from other nations, maybe something like the older the ship is the more likely it is the AI will say yes also taking tensions into account. E.G. Austria-Hungary buying a 1910 battleship from the USA in 1936.
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Post by anoniemuis on Aug 23, 2021 10:36:19 GMT -6
or the ai trying to buy your old warships
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