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Post by drinkbrew4u on Nov 11, 2021 0:16:48 GMT -6
I would love an option to disable tech stealing in preferences. Tech disparity seems like a fun thing to play around with, and some people may find the ease of tech stealing to be a bit unrealistic. Would be super cool. And maybe would be simple to implement?..
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Post by kyrenic on Nov 11, 2021 1:05:14 GMT -6
I’d even be happy with being able to detach ships that aren’t necessarily damaged enough so my battle line can keep up its speed. Often enough I’ve had big engagements in which a single battleship that was hit in the engine space dragged the entire battle line down to abou 10 knots when it should be capable of at the very least 22 knots.
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Post by wlbjork on Nov 11, 2021 11:23:06 GMT -6
I’d even be happy with being able to detach ships that aren’t necessarily damaged enough so my battle line can keep up its speed. Often enough I’ve had big engagements in which a single battleship that was hit in the engine space dragged the entire battle line down to abou 10 knots when it should be capable of at the very least 22 knots. (a) Don't use the "top speed" button as this uses the max speed of the slowest ship in the division (b)When the game asks you if you want to slow down, select no(c)If your speed does drop, manually adjust the speed of the division to the maximum using the up arrow at the side of the current rate of knots. At some point the damaged ship will be forced to detach as it cannot keep up with the division.
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Post by kyrenic on Nov 12, 2021 16:33:43 GMT -6
I’d even be happy with being able to detach ships that aren’t necessarily damaged enough so my battle line can keep up its speed. Often enough I’ve had big engagements in which a single battleship that was hit in the engine space dragged the entire battle line down to abou 10 knots when it should be capable of at the very least 22 knots. (a) Don't use the "top speed" button as this uses the max speed of the slowest ship in the division (b)When the game asks you if you want to slow down, select no(c)If your speed does drop, manually adjust the speed of the division to the maximum using the up arrow at the side of the current rate of knots. At some point the damaged ship will be forced to detach as it cannot keep up with the division. While this all works, I should just be able to detach a ship regardless whenever I feel like it, I'm the damn admiral for crying out loud!
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Salty
New Member
Posts: 9
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Post by Salty on Nov 12, 2021 18:32:59 GMT -6
I agree with Kyrenic that damaged ships should be able to be peeled off from the battle group. Even in the Original PC Harpoon by 360 Games that ran on DOS in 1989, you could separate damaged ships from your group so they could maintain a higher speed. You could split your group up based on the tactical and strategic situation.
This would be a great addition, but I understand the developers may have bigger fish to fry.
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Post by dia on Nov 13, 2021 0:10:47 GMT -6
It suddenly occurred to me that when jet aircraft become wide spread, aircraft carriers would be carrying jet fuel instead of avgas. Will this be represented in game by decreased flammability?
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Post by kagami777 on Nov 13, 2021 12:53:59 GMT -6
It suddenly occurred to me that when jet aircraft become wide spread, aircraft carriers would be carrying jet fuel instead of avgas. Will this be represented in game by decreased flammability? Is there really that big a difference? The USS Forrestal indicates that the fuel burns quite well.
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kayo
New Member
Posts: 5
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Post by kayo on Nov 13, 2021 14:08:43 GMT -6
With the new commanding system, would it be possible to designate a fleet officer to succeed your posting, thus allowing multiple entries into the hall of frame in a single run?
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Post by corvus on Nov 13, 2021 14:14:21 GMT -6
What would be the point of that?
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vark
New Member
Posts: 8
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Post by vark on Nov 13, 2021 14:31:50 GMT -6
Would it be possible to have a list of tabs for each type of ship, all the BBs, DDs AMCs, etc? At the moment I have to run through a long list of ships to find a ship or class I want. It would also be easier, I think, to know how many of each type of ship you have eg 10 BBs, 30DDs, etc. Instead of having to count. I do know this information is in the national data but it would just be easier to have included in the "ships in the service" list.
Would also like a tab for each command or fleet if these are going to be implemented to make swapping ships between fleets easier and also know what you have on hand during battles and who is in command.
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Post by zederfflinger on Nov 13, 2021 14:32:47 GMT -6
It suddenly occurred to me that when jet aircraft become wide spread, aircraft carriers would be carrying jet fuel instead of avgas. Will this be represented in game by decreased flammability? Is there really that big a difference? The USS Forrestal indicates that the fuel burns quite well. Jet fuel was considered to be a lot less dangerous than avgas, as it has a higher flashpoint. You can also safely fit a lot more jet fuel in a given area then you can avgas.
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Post by tbshift on Nov 14, 2021 9:08:47 GMT -6
Would it be possible to make small adjustments to ships that are being built e.g. converting a ship to an CV whilst under construction like Akagi, Kaga and the Lexingtons, or making tiny changes like adding light AA guns if you have just invented them. Maybe this could be balanced with a small time penalty to the ships construction?
My second idea would be being able to remove some of the Armour when converting a ship to a CV, like what happened with the Akagi
My last idea is when building a ship being able to selct either 'light' 'average' or 'strong' construction techniques, the light construction would allow the ship to be lighter and take less time to build but is far more likely to take weather damage and more likely to suffer from mag detonations, with strong construction being the opposite and average being a middle ground. This was seen particularly in the Japanese navy, an example being 'Ryujo' which used light construction techniques to cheat the naval treaties.
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Post by navalperson on Nov 14, 2021 9:18:52 GMT -6
Would it be possible to make small adjustments to ships that are being built e.g. converting a ship to an CV whilst under construction like Akagi, Kaga and the Lexingtons, or making tiny changes like adding light AA guns if you have just invented them. Maybe this could be balanced with a small time penalty to the ships construction? My second idea would be being able to remove some of the Armour when converting a ship to a CV, like what happened with the Akagi My last idea is when building a ship being able to selct either 'light' 'average' or 'strong' construction techniques, the light construction would allow the ship to be lighter and take less time to build but is far more likely to take weather damage and more likely to suffer from mag detonations, with strong construction being the opposite and average being a middle ground. I agree conversations should add time to the construction. With taking away armor can we also add to that list with adding armor like how Renown got belt armor added during her refit/ reconstruction and the plan for Hood.
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Post by maxnacemit on Nov 14, 2021 9:42:43 GMT -6
Will AAMs be added in the expansion? If so, how will they work?
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iwst
New Member
Posts: 10
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Post by iwst on Nov 14, 2021 11:20:57 GMT -6
Will AAMs be added in the expansion? If so, how will they work? I don't think implementing them as a specific mechanic would be worth the effort, it would probably make more sense to just make them a tech that increases plane's firepower.
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