indy
Full Member
Posts: 118
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Post by indy on Nov 4, 2021 11:20:43 GMT -6
Honestly, I would be fine with just the ability to refit ships to aircraft carriers during construction. Yes, devs, PLEASE allow us to refit ships under construction AS WELL AS choose to convert ships to carriers per naval treaty requirements instead of just scrapping. This is a huge thing. Request #3 along these lines, conning tower armor needs to be able to be modified during a refit from a warship to carrier conversion. Thank you! Looking forward to the dlc.
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Post by cormallen on Nov 5, 2021 13:00:46 GMT -6
Just had a thought... Starting in 1890 the game should allow "Torpedo Gunboats" and "Torpedo Cruisers" in some form. Currently you can't build what the game defines as "Destroyers" over 500 tons at the start and can't build cruisers with torpedoes under 2500 tons (and can't use above water tubes on cruisers at all). Historically these were attempts to get these new-fangled wonder weapons into action and also fend off the small, coastal torpedo craft that looked like a good bet for coast defence. If the DLC does allow these larger types of historical torpedo craft in quite interested to see whether they'll potentially offer a better bet than the current "early game, mini-DDs"?
Also, how about the option to bring along some small Torpedo Boats with the fleet. Several navies toyed with having some in lieu of some of the larger ships boats and both RN and French Navy built full size cruiser/TB tenders...
Also, can we add proper Ram bows and an option to deliberately ram? It was very certainly a possible thing and most major warships were fitted for it to done extent.
The 1890s were an interesting era, just less well known as no major naval wars.
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Post by navalperson on Nov 5, 2021 14:25:46 GMT -6
Just had a thought... Starting in 1890 the game should allow "Torpedo Gunboats" and "Torpedo Cruisers" in some form. Currently you can't build what the game defines as "Destroyers" over 500 tons at the start and can't build cruisers with torpedoes under 2500 tons (and can't use above water tubes on cruisers at all). Historically these were attempts to get these new-fangled wonder weapons into action and also fend off the small, coastal torpedo craft that looked like a good bet for coast defence. If the DLC does allow these larger types of historical torpedo craft in quite interested to see whether they'll potentially offer a better bet than the current "early game, mini-DDs"? Also, how about the option to bring along some small Torpedo Boats with the fleet. Several navies toyed with having some in lieu of some of the larger ships boats and both RN and French Navy built full size cruiser/TB tenders... Also, can we add proper Ram bows and an option to deliberately ram? It was very certainly a possible thing and most major warships were fitted for it to done extent. The 1890s were an interesting era, just less well known as no major naval wars. Good suggestions I would also like to add the ability to pick and choose what armor schemes your ships can have instead of being locked into one scheme.
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Post by microscop on Nov 6, 2021 4:30:11 GMT -6
Ramming There should be a checkbox for ramming avilible for all ironclads and B, it would basicly increase chance of ramming if ship are close like it is now. Call it "allow ramming attacks" or something like that. It very simple to implement.
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Post by kyrenic on Nov 6, 2021 16:13:05 GMT -6
Another thing I would like to see implemented is a checkbox for hold fire and hold torpedoes near the bottom left near the turn together checkbox
EDIT: Or the ability to ignore sinking ships
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jatzi
Full Member
Posts: 123
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Post by jatzi on Nov 7, 2021 1:06:36 GMT -6
Just had a thought... Starting in 1890 the game should allow "Torpedo Gunboats" and "Torpedo Cruisers" in some form. Currently you can't build what the game defines as "Destroyers" over 500 tons at the start and can't build cruisers with torpedoes under 2500 tons (and can't use above water tubes on cruisers at all). Historically these were attempts to get these new-fangled wonder weapons into action and also fend off the small, coastal torpedo craft that looked like a good bet for coast defence. If the DLC does allow these larger types of historical torpedo craft in quite interested to see whether they'll potentially offer a better bet than the current "early game, mini-DDs"? Also, how about the option to bring along some small Torpedo Boats with the fleet. Several navies toyed with having some in lieu of some of the larger ships boats and both RN and French Navy built full size cruiser/TB tenders... Also, can we add proper Ram bows and an option to deliberately ram? It was very certainly a possible thing and most major warships were fitted for it to done extent. The 1890s were an interesting era, just less well known as no major naval wars. Good suggestions I would also like to add the ability to pick and choose what armor schemes your ships can have instead of being locked into one scheme. You already can! You can always use older armor schemes if you want. For instance I generally like using protected cruisers even after getting the light cruiser configuration because of the ability to mount dual fore+aft turrets when initially you can't mount dual turrets on CL's using the CL armor scheme. Plus with protected cruisers you can use 8in guns, up to 11 actually in a single turret but 8in duals. Let me tell you, 8in CL's absolutely wreck other CL's even after they become faster than you. You can also already make your ships hold fire, at least in when you're directly controlling a division. It's interesting bringing up torpedo cruisers. They were certainly around into the 1890s but were essentially just larger torpedo-boat destroyers. Similar armaments even despite the size increase. Hence the name cruiser though. Ocean going when most TB's weren't so they had to be a little bigger. But the first "destroyer" the Spanish Destructor was launched in 1886. So they were around too. So the question becomes how do you mesh that into the current system of slowly advancing the size of destroyers you can build? Give the option for awhile, or forever, to build a torpedo cruiser that can go into battle farther from your coast while legacy TB's/DD's are still coastal so you'd get all those so many destroyers can't participate in the battle due to distance message? Eventually you could add tech to increase the range of the DD's making it unnecessary to build the cruiser version. You'd need to specify a coastal battle and non-coastal battle though. Which shouldn't be hard.
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Post by Adseria on Nov 7, 2021 4:12:15 GMT -6
Another thing I would like to see implemented is a checkbox for hold fire and hold torpedoes near the bottom left near the turn together checkbox EDIT: Or the ability to ignore sinking ships In the bottom right of the division window is a button to "hold fire." There's also a "hold fire for ten minutes," useful if you're just passing by a sinking ship.
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Post by gurudennis on Nov 7, 2021 16:35:35 GMT -6
Another thing I would like to see implemented is a checkbox for hold fire and hold torpedoes near the bottom left near the turn together checkbox EDIT: Or the ability to ignore sinking ships In the bottom right of the division window is a button to "hold fire." There's also a "hold fire for ten minutes," useful if you're just passing by a sinking ship. I think the point was that the division orders are too difficult to access, especially when you need to do this for multiple divisions. Having a hold fire checkbox near the speed control would be a massive quality-of-life improvement. Maybe I'd actually start using the feature.
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Post by TheOtherPoster on Nov 8, 2021 2:25:22 GMT -6
Torpedo Gunboats and Torpedo Cruisers would fade away during the 90s. The Torpedo cruiser were too big to be useful against TB. TGBs were the right size, better than earlier DDs in fact but their speed, like in the torpedo cruisers was always very low, maybe up to 19 knots. So both types were ultimately unsucessful. Still, it may be an interesting addition to teh game. If the developers want to add a new ship type to include both I guess it should be limited to 19 knots max speed, it should be armoured, carry torpedoes and maybe weigh under 2000tm. The speed limit is to make sure we don't "convert" them into very powerful DDs 20 years before everybody else in the game. Armour is to make them a bit more pricey than standard KEs.
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Post by wlbjork on Nov 8, 2021 14:20:10 GMT -6
Torpedo Gunboats and Torpedo Cruisers would fade away during the 90s. The Torpedo cruiser were too big to be useful against TB. TGBs were the right size, better than earlier DDs in fact but their speed, like in the torpedo cruisers was always very low, maybe up to 19 knots. So both types were ultimately unsucessful. Still, it may be an interesting addition to teh game. If the developers want to add a new ship type to include both I guess it should be limited to 19 knots max speed, it should be armoured, carry torpedoes and maybe weigh under 2000tm. The speed limit is to make sure we don't "convert" them into very powerful DDs 20 years before everybody else in the game. Armour is to make them a bit more pricey than standard KEs. Japan did attempt to resurrect the Torpedo Cruiser concept, converting a couple of Kuma-class cruisers mounting 10 (5 per broadside) quadruple torpedo mounts for a total of 40 torpedoes. The type only lasted a year before being converted to fast transports.
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Post by Adseria on Nov 9, 2021 12:49:00 GMT -6
In the bottom right of the division window is a button to "hold fire." There's also a "hold fire for ten minutes," useful if you're just passing by a sinking ship. I think the point was that the division orders are too difficult to access, especially when you need to do this for multiple divisions. Having a hold fire checkbox near the speed control would be a massive quality-of-life improvement. Maybe I'd actually start using the feature. Ah, sorry, I misunderstood. Yes, this would be a nice feature to have. I don't think I'd call it a high priority ATM, but definitely at some point.
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Post by howdyrocket on Nov 9, 2021 15:43:27 GMT -6
I think the point was that the division orders are too difficult to access, especially when you need to do this for multiple divisions. Having a hold fire checkbox near the speed control would be a massive quality-of-life improvement. Maybe I'd actually start using the feature. Ah, sorry, I misunderstood. Yes, this would be a nice feature to have. I don't think I'd call it a high priority ATM, but definitely at some point. I think my suggestion would also help solve this. Could there be an easier way to reassign the role/lead ship of vessels during battles? Perhaps when you select a vessels flag then right click another, it gives you an easy drop down to select either option from? Adding onto this, it would be nice if the UI worked like this in general in battles. For example, selecting a friendly division and then being able to easily set a target by right clicking on an enemy ship and getting a small context menu. That could be expanded to managing aircraft as well, and overall would just make battles a lot easier to control and manage.
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vdt
New Member
Posts: 1
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Post by vdt on Nov 10, 2021 8:52:46 GMT -6
Is it possible to let players manually create division and mobilizing the whole fleet in an area instead of only few of them sometimes? Also I would like to see manually change flagship when the current one is not in a shape of fight. When I tried to detach my current flagship, it always comes back and keep fighting which makes my lost some good ships.
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Post by Adseria on Nov 10, 2021 9:09:43 GMT -6
Is it possible to let players manually create division and mobilizing the whole fleet in an area instead of only few of them sometimes? Also I would like to see manually change flagship when the current one is not in a shape of fight. When I tried to detach my current flagship, it always comes back and keep fighting which makes my lost some good ships. Campaign-level divisions have already been announced for the DLC. As for deploying the whole fleet for every battle, that would be sufficiently unrealistic not to include it. Historically, battles between small forces were vastly more common than major fleet battles.
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Post by kagami777 on Nov 10, 2021 14:11:47 GMT -6
Is it possible to let players manually create division and mobilizing the whole fleet in an area instead of only few of them sometimes? Also I would like to see manually change flagship when the current one is not in a shape of fight. When I tried to detach my current flagship, it always comes back and keep fighting which makes my lost some good ships. Campaign-level divisions have already been announced for the DLC. As for deploying the whole fleet for every battle, that would be sufficiently unrealistic not to include it. Historically, battles between small forces were vastly more common than major fleet battles. But when we get the option to mobilize our entire fleet for an attack it would be nice to ACTUALLY mobilize our entire fleet for it. For example in my last game I got into a fight with Russia as Japan and "mobilized my entire fleet" for a surprise attack on one of their ports. I had 20 BB/BC in the area and I had 3 in the battle, total. I had 1 of my near 30 CA and 5 of 60 CL. The game fielded less than half of my home fleet for an attack that I told it to mobilize the entire force for. I fielded some 40 DD but the russian fleet actually outnumbered me in all higher classes of ships. I had to sacrifice nearly my entire dd force on suicide torpedo runs just to take out the enemy fleet.
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