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Post by Adseria on Nov 30, 2021 3:30:11 GMT -6
If I could make a suggestion, why not let the player turn automation of land airbases on and off "on the fly," the same as you can with divisions in Captain mode? That way, it's up to the player to decide how much micro is too much micro. I think there’s a better way here... I don’t want that level of micro, if you’re saying that we should have full control of an airbase like we have with a carrier. There’s a huge distinction between having an airbase available to you in the Pacific area and another to have TEN bases to manage in the Mediterranean. What a slog. It would turn into a sticky slow molasses plodding exercise in notification clicking hell that I wouldn’t want to experience. What I WOULD like to see, however, is a general level of control over what each base is doing during the engagement, something which we only get control over during the START of a mission with the choice of whether all bases will be used to attack other bases or sea assets. Let’s expand this to allow retasking of bases during the mission and provide this level of choice control: 1.) Attack nearby enemy airfields 2.) Attack nearby enemy sea assets 3.) Provide CAP to (choose division) or even combinations of those. Something like that. Anything, really, to give us more control over what a base does DURING the mission without causing us to micro it would be really nice. This is a decent idea; have a drop down "Role" menu, similar to the one in the division menu ("Independent," "Core," "Screen" and so on) which allows you to select, mid-mission, what the airbase should be focusing on, as per your suggestion, indy, along with keeping the option to set all airbases at the start for those people who don't care. Perhaps one day we could also get something similar to my suggestion for those who want it. My thinking was that you could turn automation on or off, mid-mission, on a per-airbase basis (try saying that three times fast ). That way, you could just take control of those bases close to the action, while leaving more remote ones to conduct their searches and strikes automatically. Alongside your expanded automation suggestion, it would give you a lot more control without too much extra micro, and it would let the player decide for themself rather than letting two idiots (correction: one idiot plus you) argue about it in the forums.
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Post by navalperson on Nov 30, 2021 14:09:22 GMT -6
I think there’s a better way here... I don’t want that level of micro, if you’re saying that we should have full control of an airbase like we have with a carrier. There’s a huge distinction between having an airbase available to you in the Pacific area and another to have TEN bases to manage in the Mediterranean. What a slog. It would turn into a sticky slow molasses plodding exercise in notification clicking hell that I wouldn’t want to experience. What I WOULD like to see, however, is a general level of control over what each base is doing during the engagement, something which we only get control over during the START of a mission with the choice of whether all bases will be used to attack other bases or sea assets. Let’s expand this to allow retasking of bases during the mission and provide this level of choice control: 1.) Attack nearby enemy airfields 2.) Attack nearby enemy sea assets 3.) Provide CAP to (choose division) or even combinations of those. Something like that. Anything, really, to give us more control over what a base does DURING the mission without causing us to micro it would be really nice. This is a decent idea; have a drop down "Role" menu, similar to the one in the division menu ("Independent," "Core," "Screen" and so on) which allows you to select, mid-mission, what the airbase should be focusing on, as per your suggestion, indy, along with keeping the option to set all airbases at the start for those people who don't care. Perhaps one day we could also get something similar to my suggestion for those who want it. My thinking was that you could turn automation on or off, mid-mission, on a per-airbase basis (try saying that three times fast ). That way, you could just take control of those bases close to the action, while leaving more remote ones to conduct their searches and strikes automatically. Alongside your expanded automation suggestion, it would give you a lot more control without too much extra micro, and it would let the player decide for themself rather than letting two idiots (correction: one idiot plus you) argue about it in the forums. I like that idea.
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Post by kagami777 on Nov 30, 2021 19:06:56 GMT -6
Destroyer Leader perhaps? Yup. Though orthodoxly it should be DL. So like Tashkent?
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Post by kagami777 on Nov 30, 2021 19:19:18 GMT -6
Will the Angled flight deck Technology for Shipborn Aircraft Operations allow for adding more than 2 catapults to CV like the wiki description says or will a new technology allow that that way we can have supercarriers with 3 or 4 like the US Navy operates?
If its already supposed to does anyone know how I can try to find out why mine isnt? Also will the PT boats be more optimized? I cant really use them because if I get to many they tend to start randomly breaking and glitching... and by to many I mean on any capturable location for japan in northeast/southeast asia regions.
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Post by legion0047 on Nov 30, 2021 20:36:59 GMT -6
Yeah, PT boats will generally spam me with errors every other battle.
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Post by wlbjork on Nov 30, 2021 22:51:13 GMT -6
Will the Angled flight deck Technology for Shipborn Aircraft Operations allow for adding more than 2 catapults to CV like the wiki description says or will a new technology allow that that way we can have supercarriers with 3 or 4 like the US Navy operates? A number of carrier techs are researchable but have no effect at the moment. I haven't checked to see if these are intended to be fixed by the expansion - or rather the patch accompanying the expansion.
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Post by Adseria on Dec 1, 2021 4:39:50 GMT -6
This is a decent idea; have a drop down "Role" menu, similar to the one in the division menu ("Independent," "Core," "Screen" and so on) which allows you to select, mid-mission, what the airbase should be focusing on, as per your suggestion, indy , along with keeping the option to set all airbases at the start for those people who don't care. Perhaps one day we could also get something similar to my suggestion for those who want it. My thinking was that you could turn automation on or off, mid-mission, on a per-airbase basis (try saying that three times fast ). That way, you could just take control of those bases close to the action, while leaving more remote ones to conduct their searches and strikes automatically. Alongside your expanded automation suggestion, it would give you a lot more control without too much extra micro, and it would let the player decide for themself rather than letting two idiots (correction: one idiot plus you) argue about it in the forums. I like that idea. ...And here was me with 4 notifications, pooping myself thinking it was four people quoting me to tell me how useless I am. Turns out, it's 3 likes and this. Thanks, guys.
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Post by flamedraken on Dec 1, 2021 16:34:33 GMT -6
You were allowed up to 4 catapults on carriers just after the release of the game. That has sadly since been removed with one of the early game updates.
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Post by t3rm1dor on Dec 1, 2021 19:01:31 GMT -6
@williamiller So, how is the document regarding the expansion changes coming along? Can we expect a release before the DLC drop or it is intended to complement the game manual once the expansion releases?
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Post by Adseria on Dec 2, 2021 0:05:45 GMT -6
You were allowed up to 4 catapults on carriers just after the release of the game. That has sadly since been removed with one of the early game updates. Has it? I thought it was still in, just locked behind the Diagonal Flight Decks tech.
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Post by janxol on Dec 2, 2021 7:49:15 GMT -6
You were allowed up to 4 catapults on carriers just after the release of the game. That has sadly since been removed with one of the early game updates. Has it? I thought it was still in, just locked behind the Diagonal Flight Decks tech. It has become bugged shortly after release and has been ever since. The flight deck tech which should unlock it does nothing.
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Post by williammiller on Dec 2, 2021 9:16:03 GMT -6
@williamiller So, how is the document regarding the expansion changes coming along? Can we expect a release before the DLC drop or it is intended to complement the game manual once the expansion releases? The 'Expansion Catalog' should be released within a day or two from now, actually
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Post by umbaretz on Dec 2, 2021 11:01:19 GMT -6
Yup. Though orthodoxly it should be DL. So like Tashkent? Tashkent, Leningrad, Mogador, Fantasque Capitani Romani, Somers, Porter, etc All those ships who approach leader role from DD side
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Post by zederfflinger on Dec 2, 2021 13:25:29 GMT -6
@williamiller So, how is the document regarding the expansion changes coming along? Can we expect a release before the DLC drop or it is intended to complement the game manual once the expansion releases? The 'Expansion Catalog' should be released within a day or two from now, actually I approve of this message! I am looking forward to this.
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Post by kagami777 on Dec 2, 2021 15:31:18 GMT -6
Tashkent, Leningrad, Mogador, Fantasque Capitani Romani, Somers, Porter, etc All those ships who approach leader role from DD side I think it would be better just to put in a DDH or DDG class class that allows building larger ships without requiring them to have armor requirements.
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