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Post by chaosblade on May 2, 2022 6:55:31 GMT -6
I mean the channel name is called expansion news but we havent had much news to discuss for quite a while. and going into individual system functions takes a while, and alot of people consider it tedious. Just to be sure is it a "soft" cutoff date of 1970 or a "hard" cutoff date for the DLC? Garrisoncholm wrote it's a soft cutoff. I wonder when the expansion comes, it's been 2 months since when William said it's 2-3 months left... They are probably bug zapping since, last post mentioned the game being, more or less, feature complete. And that takes time, hopefully not much longer, but... it is the sorta thing you really can't estimate (as some bug fixes might reveal other bugs of different severity, that might need more time, etc)
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Post by williammiller on May 2, 2022 8:32:46 GMT -6
I mean the channel name is called expansion news but we havent had much news to discuss for quite a while. and going into individual system functions takes a while, and alot of people consider it tedious. Just to be sure is it a "soft" cutoff date of 1970 or a "hard" cutoff date for the DLC? Garrisoncholm wrote it's a soft cutoff. I wonder when the expansion comes, it's been 2 months since when William said it's 2-3 months left... I also mentioned it was an off-the-cuff estimate and not an official release date/window...
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Post by kagami777 on May 2, 2022 16:36:17 GMT -6
We really need a way to delete multiple shore batteries at one time, deleting them all is very irritating if you build a lot of them. My game had a 15 year long treaty with no ships of greater than 8k tons and no guns bigger than 8" so I had a massive influx of money and had just finished my modern light ships, and ended up building so many ships that I had no more dock space to build so I stopped building more DD, KE, and CL. So I had nothing else to spend my money on but needed to spend it or else have it taken away, so I built a whole mess of defense guns and now I need to delete them all because the AI never tries to destroy them. And then the treaty got extended so I was building batteries from 1907-1928 when a war finally broke out... I have a lot of guns to delete.
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Post by zederfflinger on May 2, 2022 16:56:01 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end.
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Post by kagami777 on May 2, 2022 17:21:29 GMT -6
It would also be really cool to have some form of passive xp gain for tech like, I deploy a CV and its planes in combat as a result I gain XP towards shipborne aircraft handling. Or I have a ship with 18" -1Q guns deployed, I gain passive xp towards 18" 0Q guns. Also it would be nice to get rid of the "This ship fits no class" thing that happens if what we are building doesn't fit the standards for any class.
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Post by kagami777 on May 2, 2022 17:22:06 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end. Heck, I still keep them around as scouts, it would be great if they could become sub hunters or something.
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Post by gurudennis on May 2, 2022 18:06:49 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end. Heck, I still keep them around as scouts, it would be great if they could become sub hunters or something. Integration with Guns of Icarus or riot!
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Post by maxnacemit on May 2, 2022 23:08:58 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end. Heck, I still keep them around as scouts, it would be great if they could become sub hunters or something. Missile Airbarges!
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umbaretz
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Post by umbaretz on May 3, 2022 3:04:49 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end. While more Airship tech will sure be cool, for the sake of dead end tech I have to ask — aren't battleship sized guns also a dead end?
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Post by zederfflinger on May 3, 2022 9:49:56 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end. While more Airship tech will sure be cool, for the sake of dead end tech I have to ask — aren't battleship sized guns also a dead end? In a way, they are, but I think most people will use large guns until at least the mid 1950's. I will likely use them till the end of the game if I can afford it. Airships get their last tech around 1930, making them rather obsolete fairly quickly.
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Post by kagami777 on May 3, 2022 13:08:44 GMT -6
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Post by kagami777 on May 3, 2022 13:17:52 GMT -6
Is the expansion going to add more airship tech, even stuff that isn't historical? It would be nice to be able invest in airships with the knowledge that they won't be a complete dead end. While more Airship tech will sure be cool, for the sake of dead end tech I have to ask — aren't battleship sized guns also a dead end? I would personally argue no, BB guns are effective for a lot of thing. Even now they are trying to figure out how to mount howitzers to decks to act as long range artillery support. Our BB weren't decomed because they were ineffective or useless. Its just expensive to operate them, and owing to their WW2 designs they aren't good for crews, they are hard to move around in, and hard to modernize. Missiles are more effective for anti ship warfare and for extreme range bombardment, but individually the shells of a battleship are less expensive to fire and as a result are more cost effective for short range bombardment.
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umbaretz
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Post by umbaretz on May 3, 2022 15:25:03 GMT -6
While more Airship tech will sure be cool, for the sake of dead end tech I have to ask — aren't battleship sized guns also a dead end? I would personally argue no, BB guns are effective for a lot of thing. Even now they are trying to figure out how to mount howitzers to decks to act as long range artillery support. Our BB weren't decomed because they were ineffective or useless. Its just expensive to operate them, and owing to their WW2 designs they aren't good for crews, they are hard to move around in, and hard to modernize. Missiles are more effective for anti ship warfare and for extreme range bombardment, but individually the shells of a battleship are less expensive to fire and as a result are more cost effective for short range bombardment. Airships are also effective for a lot of things, but there are cheaper altenatives.
What I'm trying to get across - is that in DLC timeframe big guns development have tapered off, but probably nobody wouldn't invest of them because of that. Same with airships - they are quite useful when they appear, and even in 40ies they can provide useful recon on the cheap (compared to fully stacked airbase), especially if you upgrade your airbases.
Though, that doesn't mean I would object to proper Aircarrier, or AirMissileBarge.
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Post by stratos on May 4, 2022 4:28:26 GMT -6
Airships with proper Scout and fighter aircraft aboard ala USS AKRON and being able to work as ASW/Convoy Escorts would be a real blast!
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Post by andrewm on May 5, 2022 3:45:52 GMT -6
The British , Americans and Germans all shared the love of Airships and every single nation gave up on them as they were by the mid 30's vastly and totally inferior to heavier than air aircraft. Expensive, prone to accidents , suicidally vulnerable to heavier than air aircraft, too slow to run so making them effective for anything except scouting and very limtited ASW in theatres with no enemy aircraft would be a better addition to Total War Warhammer than a realistic naval simulation as they would be as reaslistic as a greater Daemon.
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