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Post by cv10 on Jun 7, 2021 8:51:47 GMT -6
I suggest that the the player to be allowed more input into the building of own legacy fleet for the 1920 start. Personally, I like the idea of the 1920 start and being able to get right into the naval aviation era. However, the hit-or-miss nature of the legacy fleet can be rather annoying, and is the main reason that I do not use the 1920 start.
I know that the current rule against a player-built legacy fleet is intended to prevent the player from exploiting the advantage of hindsight, so I'd propose a few potential compromises.
1. The player could get to build their fleet from a selection of pre-generated classes. This would at least give the player some control over the composition of their legacy fleet while still holding to the original intent.
2. The player could be allowed to design their fleet, but only with the use of slightly older technologies. For instance, the United States might start in 1920 with 16-inch guns, but the player would be limited to 14-inch guns in their legacy fleet. In terms of function, the game could use the naval arms treaty system to create a starting 1-month treaty that would expire after the first turn.
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