|
Post by caractacus on Jul 12, 2021 11:52:20 GMT -6
Well I ain't getting any younger and my eyes are struggling with the Endless Wall Of Text in the Battle Log.
Is there any way a simple line break could be added after each event to aid readability?
P.S. Not a break after each line but a break after each event. So each event like a hit on a target or an air attack would be shown in its own little text block in the log.
|
|
|
Post by williammiller on Jul 12, 2021 12:21:37 GMT -6
Good suggestion, thanks.
|
|
|
Post by williammiller on Jul 13, 2021 9:43:27 GMT -6
Question: Are you using the "View all log entries" button? A very good formatting system is already in use in the log when you access it from the "View all log entries" button on the battle screen.
|
|
|
Post by caractacus on Jul 14, 2021 13:47:54 GMT -6
Many thanks for the reply.
I hadn't used the 'View all log entries' button mainly because it involves extra clicking and scrolling rather than reading the log on the left column.
It is better formatted although it still looks like a wall of text to these old eyes and could use a line break. Anyways maybe that format can be used in the standard battle log on the left column.
Thanks again for taking note.
|
|
|
Post by caractacus on Jul 15, 2021 7:06:12 GMT -6
Thought I'd throw in an example of how line breaks could possibly look in the log if they could be done around individual events in case useful. I promise I'll stop going on about them now but I only started because this is a fantastic game that I play for hours. Behold the perils of slowing down for floatplane recovery 😁
Example:
CL Naniwa-class fires 3 meduim guns at CL Arcona! Target straddled! 1 hits CL Arcona Superstructure hit*
CL Arcona fires 8 5in guns at DD Uzuki-class! 1 hits DD Uzuki-class Hit
CL Naniwa-class fires 3 meduim guns at CL Arcona! Target straddled! 0 hits
CA Vineta is avoiding torpedoes! CA Vineta is avoiding torpedoes! CA Vineta is avoiding torpedoes!
CA Vineta is hit by a torpedo! Turret destroyed
CA Vineta is avoiding torpedoes! CA Vineta is hit by a torpedo!
CA Vineta is avoiding torpedoes! CA Vineta is hit by a torpedo! Engine room hit Rudder damaged
CA Vineta has more than 50% floatation damage!
CA Vineta is sinking!
6 enemy MB Ryusei torpedo bomb CA Vineta HAA: No heavy AA guns available! MAA No meduim AA guns available! CA Vineta firest 38 light AA guns at attacking aircraft! LAA: No aircaft hit!
5 enemy TB Shiun torpedo bomb CA Vineta HAA: No heavy AA guns available! MAA No meduim AA guns available! CA Vineta firest 38 light AA guns at attacking aircraft! LAA: No aircaft hit!
CA Vineta slows down for floatplane recovery!
CA Vineta slows down for floatplane recovery!
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 16, 2021 16:21:47 GMT -6
Can I make a suggestion?
I like the idea of using spacing to improve the display of information. I too struggle to read the wall-o'-text on the left during battles. I have even bought a bigger monitor to play the damned game.
But do we need a full line break between events? It will mean we can see less events for the space. Can the system support half line breaks? I have found from amateur typography that this is enough to act as a separator and would allow more events to be displayed but still visible as distinct events.
|
|