davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
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Post by davidlondon on Jul 31, 2021 17:48:46 GMT -6
I would like to improve my mine warfare capability.
- Can I do this in game?What affects the rate at which minefields spawn? Apparently time elapsd
since the outbreak of war and the presence of shore batteries. Does anything else? - Is it possible to build dedicated minelayers like the Amur class (Amur and Yenisei) 1899/99, 3,000 tons, notionally 18knots, 5 x 3in, one
submerged TT (?forward firing?), capacity for 300 mine and minelaying gear able to lay mines out of the stern while traveling at speed.
- Does the mine carrying capacity of AMC's have any effect in game?
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Post by noshurviverse on Jul 31, 2021 20:25:37 GMT -6
I would like to improve my minewarfare capability.
- Can I do this in game?What affects the rate at which minefields spawn? Apparently time elapsd
since the outbreak of war and the presence of shore batteries. Does anything else? - Is it possible to build dedicated minelayers like the Amur class (Amur
and Yenisei) 1899/99, 3,000 tons, notionally 18knots, 5 x 3in, one submerged TT (?forward firing?), capacity for 300 mine and minelaying gear able to lay mines out of the stern while traveling at speed.
- Does the mine carrying capacity of AMC's have any effect in game?
1) Defensive minefields (the red circles you see on the battlemap) increase over the course of a war, and are more densely generated around areas where you have coastal batteries. Offensive minefields (which trigger the "ship strikes mine" event on the strategic map) are increased by having ships equipped with mines. 2) Unfortunately not really. The reason being that such ships wouldn't really have a place in most battle scenarios, so it would be difficult for them to be modeled in game without just being "off-screen". While I'm not certain, I think in Steam and Iron you could actively use minelayers in battle, but that isn't the case in RtW. 3) Mines on a raider increase it's merchant killing potential, as it's assumed that the raider lays them on shipping routes.
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Post by gurudennis on Aug 1, 2021 19:23:11 GMT -6
There are ways to improve your offensive minelaying and it's mostly about fitting mines on everything that moves. I noticed that it's relatively cheap to fit mines on CLs in large quantities. Larger DDs (say 1200+ tons) can easily accommodate 6-10 mines each, which is massive considering that one tends to have dozens of them. Minelaying submarines are the most effective in my experience. All of this adds up to a significant impact on the enemy's operational availability, and the occasional sinking couldn't hurt either.
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jatzi
Full Member
Posts: 123
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Post by jatzi on Aug 3, 2021 18:01:57 GMT -6
Honestly I would like the idea of dedicated minelayers. And saying they don't have a place in the battle is wrong I think, could just have a battle type where you have to lay mines around an enemy port. Could be rare but I'm sure an enemy would try to contest such a thing if you tried to lay mines around them if they could. So they could be pre-reqs for it? Like just after a fleet battle if you win there's a chance to have a minelaying battle where the objective is to lay mines. If the enemy has enough forces to contest it, even if it's just like destroyers, and wants to you get the battles. Otherwise it's just the normal behind the screen minelaying except maybe the game could track that oh the enemy didn't contest laying mines around this specific port, now there are mines there. And so for a few turns if you fight near said port you have friendly mines in the area.
You know people always say controlling submarines wouldn't be very interesting in this game but I'm not so sure. We have minelaying subs, imagine missions where you have to control some minelaying subs to lay mines near an active enemy port. I definitely think there would be ways to make submarine gameplay interesting, but it would imo require some graphics, basic stuff but still stuff, and a slower pace to the mission. And that goes against a lot of RTW battles. Perhaps a toggle to shut them off if you don't want to experience them, or the ability to auto-resolve them. It's not gonna happen I know.
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Post by JagdFlanker on Aug 4, 2021 7:12:42 GMT -6
Honestly I would like the idea of dedicated minelayers. And saying they don't have a place in the battle is wrong I think, could just have a battle type where you have to lay mines around an enemy port. Could be rare but I'm sure an enemy would try to contest such a thing if you tried to lay mines around them if they could. So they could be pre-reqs for it? Like just after a fleet battle if you win there's a chance to have a minelaying battle where the objective is to lay mines. If the enemy has enough forces to contest it, even if it's just like destroyers, and wants to you get the battles. Otherwise it's just the normal behind the screen minelaying except maybe the game could track that oh the enemy didn't contest laying mines around this specific port, now there are mines there. And so for a few turns if you fight near said port you have friendly mines in the area. the game RTW was spun off from 'Steam and Iron' lets you do manual mining - it's not the same game but might be worth looking into/trying out to see if you like it or give you an idea of how mining was implemented previously
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