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Post by andy42 on Nov 11, 2021 21:11:57 GMT -6
My normal mode of play when in the middle of a battle is constant hit space bar, space bar, space bar with hardly any pauses unless to e.g. fire torpedos so the game advances one turn. (apart from the times it decides that one space bar hit is the cue to go into continuous run mode, usually right when you are in the middle of a complex action and positively DO NOT want it to do that - but others have complainrd elsewhere about that little "foible").
Now playing as Russia vs UK, I get a zillion "attack on coastal shipping" missions which are in fact AI coastal bombardments always smack beside the port of Hango.
So my fleets are busily chasing Brits in close proximity of the port of Hango and of course the inevitabel pop-up dialogue box comes up asking whether or not a squadron should enter port at hango, I am in a clickety click phase and so the dialogue is automatically triggered since the default is active on the "enter port" action button and poof! - the battleship division which was slugging it out with the brits vanishes.
AAAAAAAAAAAAAAAAARRRRRRGGGGGGH!
I suggest that there is a toggle somewhere (on the preferences?) where you could check "Do not enter ports" so the player could tick that for those periods where he is NOT EVER wanting to enter port. If that box is tickd then the code that displays that enter port message box wont display it as and until it is unchecked.
Or conversely - please remove the setting of pop-up dialogue buttons to have a default "live" button so that the space bar doesent auto-fire them off, the player would need to click the mouse on the action he desired.
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Post by JagdFlanker on Nov 12, 2021 8:07:30 GMT -6
agree - perhaps another approach to this problem might be in the battle, under the 'OB' tab when you right click a TF to have a "go to port" option in the list. when you click on it you get a new window with a 'go to port' checkbox that starts the battle unchecked. if the box is unchecked the game should never ask you to enter port, unless perhaps any ship in that TF has more than xx% damage
even better is if in the same window there is also a dropdown box with a list of the 5-10 closest ports you can choose to send that TF to since the game will sometimes/often send damaged ships to a "non-optimal" port
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Post by hawkeye on Nov 12, 2021 12:15:26 GMT -6
Even better (IMO), have the spacebar do one thing and one thing only during combat - advance time and (warning, there is a completely novel, never before heard of idea coming up) use the mouse to confirm/deny any of those pop-up window choices.
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Post by wlbjork on Nov 13, 2021 1:31:28 GMT -6
Even better (IMO), have the spacebar do one thing and one thing only during combat - advance time and (warning, there is a completely novel, never before heard of idea coming up) use the mouse to confirm/deny any of those pop-up window choices. AFAIK the Space bar to select a button is a Windows thing. I suspect the only way to prevent pop-ups being bypassed with the wrong option would be to use radio buttons in every pop-up - which in a few cases would be a very good thing.
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Post by JagdFlanker on Nov 13, 2021 7:28:45 GMT -6
Even better (IMO), have the spacebar do one thing and one thing only during combat - advance time and (warning, there is a completely novel, never before heard of idea coming up) use the mouse to confirm/deny any of those pop-up window choices. you just gave away you havn't played the game very much
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Post by hawkeye on Nov 13, 2021 22:39:04 GMT -6
Even better (IMO), have the spacebar do one thing and one thing only during combat - advance time and (warning, there is a completely novel, never before heard of idea coming up) use the mouse to confirm/deny any of those pop-up window choices. you just gave away you havn't played the game very much How so?
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