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Post by ludovic on Nov 16, 2021 12:20:36 GMT -6
Specifically, when deciding which ship to take in victory. It's especially galling when thoroughly defeating America because not only will they bounce back better than ever in a decade but half of the time their capital ships have Short range. I mean, why would America even want to make short range capital ships in the context of RTW2 strategy?
So I'd like, at least in the reparations ship preview, to be able to see if a ship is Short Range/Fast/Cramped/Narrow/Low, although the first one is the most important one because it happens much more often than the last three, and Fast can be mitigated with an engine refit.
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Post by ludovic on Feb 25, 2022 14:17:29 GMT -6
Bumping this because this just turned into the one thing I would wish to change when you multiply its annoyingness by the ease of the fix. It just happened to me as Germany, taking a Battlecruiser that wound up being both Short range and Cramped in reparations. When I got into a war with Italy, I hadn't moved it to the Mediterranean by wartime and it was thus bottled up in Wilhelmshaven for the duration. I ended up scrapping it because the extra 200 a month is worth more to me: the first time I've scrapped a ship in the middle of a war.
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Post by ludovic on Feb 26, 2022 10:31:20 GMT -6
This just happened again in the same campaign, this time in a war versus Britain. Their Invincible class Battlecruiser this time also turns out to be both Short range and cramped. I thought that Britain was a Global Naval Power and, according to the manual, is not allowed to build ships with Cramped conditions.
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