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Post by sjpc302 on Dec 5, 2021 13:51:09 GMT -6
There is a feature, presumably to attempt to avoid collisions, where a ship will adjust course when heading very close to an enemy ship. This causes the ship to wiggle side to side and lose speed when closing on the enemy at very close ranges. This tends to start to occur at distances of <2500 yards, and normally isn't much of an issue. However, when pursuing in an early game battle, when gun ranges are short and torpedoes are practically melee weapons, this can be a big issue. A ship pursuing the enemy with a slight speed advantage can lose enough speed to not be able to gain on either side of the enemy. A ship lining up for a torpedo run will often break off in a strange direction. This especially occurs attempting to use submerged forward torpedo tubes, where a CL will wiggle around and be unable to close to effective torpedo range. With early game torpedoes, the effect starts near max range of the torpedoes, making it difficult to close in without noticing it. It would be nice if the range of this was toned down to 1kyd, or the avoidance made less frenetic.
Edit: It occurs to me that this would be even more prevalent in the new expansion, with the 1890 start date. If the torpedo tech remains somewhat similar by 1900, then this could be an issue for ~15 years of gameplay rather than the first 5.
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Post by wlbjork on Dec 5, 2021 14:29:55 GMT -6
There is a feature, presumably to attempt to avoid collisions, where a ship will adjust course when heading very close to an enemy ship. This causes the ship to wiggle side to side and lose speed when closing on the enemy at very close ranges. This tends to start to occur at distances of <2500 yards, and normally isn't much of an issue. However, when pursuing in an early game battle, when gun ranges are short and torpedoes are practically melee weapons, this can be a big issue. A ship pursuing the enemy with a slight speed advantage can lose enough speed to not be able to gain on either side of the enemy. A ship lining up for a torpedo run will often break off in a strange direction. This especially occurs attempting to use submerged forward torpedo tubes, where a CL will wiggle around and be unable to close to effective torpedo range. With early game torpedoes, the effect starts near max range of the torpedoes, making it difficult to close in without noticing it. It would be nice if the range of this was toned down to 1kyd, or the avoidance made less frenetic. Edit: It occurs to me that this would be even more prevalent in the new expansion, with the 1890 start date. If the torpedo tech remains somewhat similar by 1900, then this could be an issue for ~15 years of gameplay rather than the first 5. If memory serves, it's actually to avoid enemy torpedoes
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Post by sjpc302 on Dec 5, 2021 15:18:34 GMT -6
wlbjork: That certainly is a thing as well, but this is different. This is easiest to notice in a 1 on 1 gaining on an enemy vessel from behind, where torpedoes are no concern. Within a certain distance your ship will wiggle back and forth for as long as you are close enough, over as many turns as you are in that position. There is no "X is avoiding torpedoes" or anything like that.
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Post by wlbjork on Dec 5, 2021 23:58:05 GMT -6
You only get the "avoiding torpedo" message when torpedoes are executing an attack. The difficulty of spotting a torpedo attack - especially from submerged tubes - means that evasion is always necessary within torpedo range. At longer ranges, it's easier to execute a course change on a possible torpedo launch.
Not sure off-hand if the wriggling is also linked to avoiding hits from guns.
Remember that the game AI is relatively simple - it needs to be in order to keep the game to a manageable size. As a result there are certain behaviours that will be proximity based for simplicity.
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