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Post by Emma de Normandie on Dec 23, 2021 0:46:56 GMT -6
Playing as nations with many colonies such as the Britain and France, I encounter the rebellion events quite a lot, however, I can't say that I have ever figured out the mechanics behind it.
What exactly can you do to help crush a rebellion? What makes rebellions more likely to happen?
I thought by putting capital ships in the sea zone would help crush the rebellion, but there has been many times when I put six 30,000 ton BBs in the sea zone with Active Fleet status and the game still decides that my colony gets independence. How many ships would I need? Does it have anything to do with the value of the colony? Minor colonies such as Midway shouldn't really be able to declare independence in my view, after all the island has a permanent population in single digits.
Is there a way to make some colonies unable to rebel at all? What stats should I edit in the game files? Using Midway as an example here again, it would make more sense for Midway to never be able to rebel.
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Post by cormallen on Dec 23, 2021 5:11:05 GMT -6
I find that building several coast defence batteries (not sure that size matters, I default to 6-inchers for anywhere not combat critical like the channel or Eastern Canada) seems to suppress the more vocal locals... Having half a dozen pre-dreads or bigger cruisers appears to work once the kerfuffle has started?
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euchrejack
Full Member
Don't feed the Trolls. They just get bigger and more numerous.
Posts: 139
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Post by euchrejack on Dec 23, 2021 10:57:03 GMT -6
Historically, both Britain and France lost a lot of colonies during the period of this game. So some loss of colonial possessions may be inevitable.
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indy
Full Member
Posts: 118
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Post by indy on Dec 25, 2021 9:27:33 GMT -6
What’s the level of naval presence needed? A CL or ten Battleships?
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Post by dorn on Dec 25, 2021 11:27:54 GMT -6
I do not know however, if you look into history, ships crews quite often solve rebellions, so I would expect, more ships, higher chance and I would not be surprised if colonial ships having some bonus.
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Post by cormallen on Dec 26, 2021 14:41:14 GMT -6
I do not know however, if you look into history, ships crews quite often solve rebellions, so I would expect, more ships, higher chance and I would not be surprised if colonial ships having some bonus. Playing my, admittedly oversized, RN games (see AARs) I often have several "2nd line"/colonial pre-Dreadnoughts that are shuffled around to attend to any "restive" areas. I also have more Colonial service tonnage than needed most of the time, though I don't think that has as much effect as provision of fortifications (and maybe even extra dockyards?) tbh...
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Post by Emma de Normandie on Dec 26, 2021 20:26:01 GMT -6
What’s the level of naval presence needed? A CL or ten Battleships? The level of presence needed in this case was merely 2 KEs, me being me who loves to overdo things and not take chances, sent over 6 BBs to help the 2 KEs to crush the rebellion. Sadly, the six BBs did not help... as the colony got its independence anyway.
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euchrejack
Full Member
Don't feed the Trolls. They just get bigger and more numerous.
Posts: 139
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Post by euchrejack on Dec 30, 2021 8:03:10 GMT -6
The game probably had decided you were going to lose the colony before the 6 BB arrived.
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Post by legion0047 on Dec 30, 2021 10:19:46 GMT -6
Nope, you can savescum rebellions.
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indy
Full Member
Posts: 118
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Post by indy on Dec 30, 2021 16:25:41 GMT -6
Nope, you can savescum rebellions. So what’s the official answer here? What will help ‘crush’ a rebellion? Or do we role play it and save scum? I’d really like to know what helps and what doesn’t.
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Post by dorn on Dec 30, 2021 23:47:53 GMT -6
Game simulates you are the first lord of admiralty, so outside option to send ship there you cannot do anything. So it is practically role playing.
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indy
Full Member
Posts: 118
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Post by indy on Dec 31, 2021 5:32:34 GMT -6
Game simulates you are the first lord of admiralty, so outside option to send ship there you cannot do anything. So it is practically role playing. Okay, but say I send three Battleships as opposed to none. What are the chances, if any, that I will have an increased positive outcome than not? I think that’s what we are looking for. Does it help to send naval units or not? And if it does, does it help to send more? Obviously one BB would be measurably different than sending three, or would it? If we could get some idea of this esoteric function that would help us decide the level of force to send there depending on the strategic value of the colony to us we would be very happy. Thanks
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