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Post by oldpop2000 on Jan 1, 2022 18:56:21 GMT -6
I want to add the development and use of synthetic oil to the research items and give the country the use of oil before it is found. It was done first in 1913. Actually, we believe it might have been developed in 1877 by a French Chemist Charles Friedel. We could add this and countries like Italy, England and Japan could have oil very quickly, but it should be very expensive to research and develop.
I could really use some help if this is possible.
Thanks, everyone.
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Post by wlbjork on Jan 1, 2022 22:45:44 GMT -6
Isn't that - at least partially - why we get the reduced oil restrictions from 1920?
Just because a process is invented at a certain time doesn't mean it becomes viable immediately.
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Post by Fredrik W on Jan 2, 2022 5:17:42 GMT -6
There is no research item for synthetic oil. You can not add new techs with wholly different functions. You can move the existing item oil firing to an earlier date. If you want to make sure only some nations get it early, give it to them as a bonus tech. Backup the ResearchAreas2.dat file. Open the file in notepad. Edit the line highlighted in the picture below. Change the year and possibly the cost (the 8). Do not touch the 7 which is an Id number used by the game. Move the line in the file so that it comes to the position corresponding to the year. Save the file.
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Post by oldpop2000 on Jan 2, 2022 7:48:12 GMT -6
There is no research item for synthetic oil. You can not add new techs with wholly different functions. You can move the existing item oil firing to an earlier date. If you want to make sure only some nations get it early, give it to them as a bonus tech. Backup the ResearchAreas2.dat file. Open the file in notepad. Edit the line highlighted in the picture below. Change the year and possibly the cost (the 8). Do not touch the 7 which is an Id number used by the game. Move the line in the file so that it comes to the position corresponding to the year. Save the file. <button disabled="" class="c-attachment-insert--linked o-btn--sm">Attachment Deleted</button> OK. This is what I thought. I will try what you suggested. Maybe synthetic oil can be added to research in the game. Thanks for the suggestion.
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Post by oldpop2000 on Jan 2, 2022 8:29:52 GMT -6
I've made the change and will test later. But the issue is the statement: "if access to oil". I want to allow a nation without access, to develop synthetic oil. I am striving for autarky or economic independence or self-sufficiency. The Germans and the Japanese both did this.
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Post by tbr on Jan 2, 2022 14:55:29 GMT -6
I've made the change and will test later. But the issue is the statement: "if access to oil". I want to allow a nation without access, to develop synthetic oil. I am striving for autarky or economic independence or self-sufficiency. The Germans and the Japanese both did this. The one thing you could do is to manually edit the map file in the savegame at the approbriate time and provide the nations you want with oil in one of thier home regions.
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Post by oldpop2000 on Jan 2, 2022 15:14:56 GMT -6
I've made the change and will test later. But the issue is the statement: "if access to oil". I want to allow a nation without access, to develop synthetic oil. I am striving for autarky or economic independence or self-sufficiency. The Germans and the Japanese both did this. The one thing you could do is to manually edit the map file in the savegame at the approbriate time and provide the nations you want with oil in one of thier home regions. My only problem with this suggestion, which I appreciate, is that I might provide oil to a country that does not have oil and never will. I want to give those countries, the ability to produce synthetic oil which can help them to be economically self-sufficient.
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Post by christian on Jan 2, 2022 16:23:30 GMT -6
You cant add new mechanics/research to the game PERIOD you have to edit existing things (except for the map where i have seen SOME people add new ports/colonies/possesions)
you can (at best) modify some things already in game but most of the actual code is hidden / hardcoded
only skwabie has been able to edit the hardcode in RTW-1 via hex editing which also breaks this part of the EULA which is also why you dont see his mods on the forums (it breaks EULA)
another reason why you dont see many mods which use edited hardcode is due to a number of factors Hex editing is hard and tedious to do and takes a long time
It cant be done on RTW-2 until now due to the DRM so you need the 1.25 no DRM to mod the hardcoded files like torpedo range
for example torpedo ranges are hardcoded and so is projectile damage and spotting ranges or how many torpedo tubes a launcher can have
so if you wanted to change spotting ranges you would have to edit the hardcoded parts of the game for example skwabie MASSIVELY edited ALOT of the ship builder and sighting ranges and so on for example cruisers were given the ability to have quads torpedo launchers got up to 6 tubes so on
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indy
Full Member
Posts: 118
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Post by indy on Jan 2, 2022 18:42:14 GMT -6
The one thing you could do is to manually edit the map file in the savegame at the approbriate time and provide the nations you want with oil in one of thier home regions. My only problem with this suggestion, which I appreciate, is that I might provide oil to a country that does not have oil and never will. I want to give those countries, the ability to produce synthetic oil which can help them to be economically self-sufficient. I don’t understand your reason for not editing the mapdata of a nation’s Capitol to give that nation oil at a time of your choosing when you feel they should have it. Why not do it this way?
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Post by oldpop2000 on Jan 2, 2022 18:50:10 GMT -6
My only problem with this suggestion, which I appreciate, is that I might provide oil to a country that does not have oil and never will. I want to give those countries, the ability to produce synthetic oil which can help them to be economically self-sufficient. I don’t understand your reason for not editing the mapdata of a nation’s Capitol to give that nation oil at a time of your choosing when you feel they should have it. Why not do it this way? Because many nations, would never have had access oil. This is why the Japanese Navy went south in their southern operation. They wanted natural resources especially oil from the Dutch East Indies and Borneo. I will attempt to do what you suggested though, it maybe the only solution. Thanks.
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Post by christian on Jan 2, 2022 20:10:04 GMT -6
I don’t understand your reason for not editing the mapdata of a nation’s Capitol to give that nation oil at a time of your choosing when you feel they should have it. Why not do it this way? Because many nations, would never have had access oil. This is why the Japanese Navy went south in their southern operation. They wanted natural resources especially oil from the Dutch East Indies and Borneo. I will attempt to do what you suggested though, it maybe the only solution. Thanks. Best way to do it would be to find some random possesion (preferably closest to equator or in case of synthetic oil anywhere) and give that possesion oil when you feel that it would be most realistic
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indy
Full Member
Posts: 118
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Post by indy on Jan 2, 2022 21:31:34 GMT -6
Historically speaking, I don’t think Germany had the oil for a big navy even though they were refining synthetic to make it, they were towing tanks to the front lines using oxen.
And Japan had problems with refining the gummy oil they were bringing back from Indonesia. It was ruining some of their naval engines because they lacked standardization and parts were so hard to come by, they were also plagued by lack of sufficient aviation grade oil to the point where just giving them oil in a possession would be a shortcut and cheat imo.
The problem, really, is that this game lacks a way to simulate strategic resources. I think it’s handled far too abstractly. I think adding something to the game in this regard would definitely improve it.
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Post by oldpop2000 on Jan 3, 2022 7:46:22 GMT -6
Historically speaking, I don’t think Germany had the oil for a big navy even though they were refining synthetic to make it, they were towing tanks to the front lines using oxen. And Japan had problems with refining the gummy oil they were bringing back from Indonesia. It was ruining some of their naval engines because they lacked standardization and parts were so hard to come by, they were also plagued by lack of sufficient aviation grade oil to the point where just giving them oil in a possession would be a shortcut and cheat imo. The problem, really, is that this game lacks a way to simulate strategic resources. I think it’s handled far too abstractly. I think adding something to the game in this regard would definitely improve it. The Japanese problem was that we had instituted unrestricted submarine warfare and that interrupted the flow of oil from Borneo. That oil is very sulfurous and has to be cracked in an advanced method. The Japanese fleet due to this problem had to move to Singapore late in the war to get to the oil source in Borneo. Unfortunately, the cracking plants had been damaged extensively by the owners and they had to use the oil directly out of the ground. This did extensive damage to the motors. Germany's problem was just not enough hydrogenation plants to provide the needed oil. Germany, specifically IG Farben had begun the development of synthetic chemicals around the turn of the century. In Leuna they had developed the world's first coal hydrogenation plant designed to extract petrol from coal. This was not a high production facility; the Germans would have to expand this plant to other facilities. They realized that their supply of oil would run out. It was based on Iran and the US among others. What caused the problem for many synthetic fuel efforts in the world was the glut of oil in the 1930's in Venezuela, California, Oklahoma and the Permian Basin in West Texas. It is hard to get your country to buy into an expensive project when there is so much natural oil available. But it would show its ugly face in the start of the war in 1939. This is why I want to have the research and development of synthetic oil available. We could also include synthetic rubber and artificial fertilizers to aid farming. I want to see how this might have helped many countries.
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