|
Post by mikerolf1 on Jan 5, 2022 8:41:46 GMT -6
Hi gents, I just bought RTW2 and have a couple of questions.
First, how do you get asymmetrical turrets on a carrier? I have the asymmetrical superstructure and funnels figured out, but I cannot make the turrets work.
Second, how to disable the message about "Less than 50% fuel remaining"? I cannot figure out which option under the preferences tab to check/uncheck.
Thanks
|
|
|
Post by durhamdave on Jan 5, 2022 8:56:22 GMT -6
Are they under main armament? If so what positions are they in?
|
|
|
Post by jwsmith26 on Jan 5, 2022 9:22:02 GMT -6
The game will typically insist on symmetry when placing main gun turrets, with the exception that turrets on carriers do not need to be symmetric. Just delete the wing turrets you don't want. BTW, you will not be allowed to save the carrier if you have placed any centerline turrets.
As far as I know, you can't turn off the fuel message.
|
|
|
Post by cormallen on Jan 5, 2022 10:31:50 GMT -6
I've been trying to produce hybrid "Aviation Cruisers" in game. They were nearly a thing in the thirties... I build two similar ships, one a lightly armed cruiser, one a weak light carrier... And then mash them together in the edit. Call it a carrier (to make planes bit work) and ker-terrible-idea! If I can get one that works in actual combat I'll post it.
|
|
|
Post by mikerolf1 on Jan 5, 2022 12:32:16 GMT -6
Are they under main armament? If so what positions are they in? Of course, just use wing Turrets. I foolishly had not thought of that. Thank you.
|
|
|
Post by mikerolf1 on Jan 5, 2022 12:34:09 GMT -6
As far as I know, you can't turn off the fuel message. Thanks. I hope the option to do so is added in a future patch. The constant messages are very distracting in battle.
|
|
|
Post by tbr on Jan 5, 2022 18:38:11 GMT -6
I've been trying to produce hybrid "Aviation Cruisers" in game. They were nearly a thing in the thirties... I build two similar ships, one a lightly armed cruiser, one a weak light carrier... And then mash them together in the edit. Call it a carrier (to make planes bit work) and ker-terrible-idea! If I can get one that works in actual combat I'll post it. You can do that if you class them as CVL's (exploiting the "go through ojections WAD/bug"). But CV, AV and CVL have settings (both general AI as well as targetting/gun use AI) which result in "hybrids" being pointless. You cannot get a flight deck to work (i.e. with airgroup) on anything but CV/CVL, even with save editing. Beyond a max of 6 (IIRC 8 for BB) Floatplanes on a combatant you get either non-skipable AV redesignation or "illegal design". So a Mutsu is (barely) doable and actually can work well in the 1920's and 1930's if you edit your FS to have torpedoes or heavier bombs or better air-to-air performance (all of it would be excessive).
Now, this brings me to an idea, a Mutsu style CA with a text-edited large FS airwing...
|
|
|
Post by tbr on Jan 5, 2022 18:40:00 GMT -6
Hi gents, I just bought RTW2 and have a couple of questions.
First, how do you get asymmetrical turrets on a carrier? I have the asymmetrical superstructure and funnels figured out, but I cannot make the turrets work.
Second, how to disable the message about "Less than 50% fuel remaining"? I cannot figure out which option under the preferences tab to check/uncheck.
Thanks
Good of you to have made the jump! Enjoy!
The "less than 50% fuel" is very situational. Depending on sea area and tech it becomes very rare when you play longer.
|
|
|
Post by janxol on Jan 6, 2022 4:17:45 GMT -6
I've been trying to produce hybrid "Aviation Cruisers" in game. They were nearly a thing in the thirties... I build two similar ships, one a lightly armed cruiser, one a weak light carrier... And then mash them together in the edit. Call it a carrier (to make planes bit work) and ker-terrible-idea! If I can get one that works in actual combat I'll post it. You can do that if you class them as CVL's (exploiting the "go through ojections WAD/bug"). But CV, AV and CVL have settings (both general AI as well as targetting/gun use AI) which result in "hybrids" being pointless. You cannot get a flight deck to work (i.e. with airgroup) on anything but CV/CVL, even with save editing. Beyond a max of 6 (IIRC 8 for BB) Floatplanes on a combatant you get either non-skipable AV redesignation or "illegal design". So a Mutsu is (barely) doable and actually can work well in the 1920's and 1930's if you edit your FS to have torpedoes or heavier bombs or better air-to-air performance (all of it would be excessive).
Now, this brings me to an idea, a Mutsu style CA with a text-edited large FS airwing...
Incidentally, inability to put more than 7 floatplanes onto a CA+ boat is apparently a bug which has been in the game since forever. Game Manual claims number of floatplanes on CA and larger warships is unlimited, which means that it should be possible to build Ise and Tone style hybrids using floatplanes, but currently you can't, due to said bug.
|
|
|
Post by cormallen on Jan 6, 2022 6:55:47 GMT -6
I can get CVLs with A-B-Y triples for example via the joys of edits but I'm not sure what the AI will do with them...prob just treat them as rubbish carriers, which is fair enough to be honest as that's what everyone IRL thought and why the concept never really took off. It's a shame there's not a touch more leeway (at least for the player, I suspect the AI needs firm design boundaries to avoid some very odd efforts!) to allow us to experiment with some of the weirder "outlyer" designs...
|
|
|
Post by tbr on Jan 6, 2022 10:22:05 GMT -6
I can get CVLs with A-B-Y triples for example via the joys of edits but I'm not sure what the AI will do with them...prob just treat them as rubbish carriers, which is fair enough to be honest as that's what everyone IRL thought and why the concept never really took off. It's a shame there's not a touch more leeway (at least for the player, I suspect the AI needs firm design boundaries to avoid some very odd efforts!) to allow us to experiment with some of the weirder "outlyer" designs... In RTW2 hybrid carriers would work quite well as "station ships" for the 1920s-1930s if they were treated like CA or BC in the battle generator and by "ship AI".
|
|
|
Post by cormallen on Jan 6, 2022 12:28:01 GMT -6
The smaller cruiser sized hybrids would likely be fairly effective for chasing/being raiders but expensive to operate and inevitably vulnerable to fires (even the odd recon sea plane was not a risk free option!). The Germans had some paper studies for huge combined arms raiders, and there's always that Gibbs and Cox beast touted to the Soviets! I don't think any of these are terribly good ideas but it would be fun to see how they'd work out...
|
|
|
Post by mikerolf1 on Jan 7, 2022 9:37:49 GMT -6
Does anyone know what techs are needed for airbases? I can build airship bases, and produce aircraft, but I cannot build airbases.
|
|
|
Post by wlbjork on Jan 7, 2022 14:04:29 GMT -6
Does anyone know what techs are needed for airbases? I can build airship bases, and produce aircraft, but I cannot build airbases. Seaplane Scouts, the first tech of Naval Aviation, Heavier Than Air (17,0). There is a 30% chance of the tech being skipped.
|
|