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Post by tbr on Nov 9, 2015 9:21:42 GMT -6
Playing as AH I all too often get a bombardment mission where the target is deep within the "suspected enemy minefield" around a base. Often I cannot even get a sighting of the target even if I endeavour to be there by day. We absolutely need bombardment targets to be approachable within 10kyd so that the mission is always "possible".
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Post by Fredrik W on Nov 9, 2015 13:22:00 GMT -6
Will take a look at that, thanks!
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Post by Rasputitsa on Nov 9, 2015 13:56:02 GMT -6
Anywhere in waters near a good enemy target could be a "suspected enemy minefield", there must be some risk to take into account, see Dardenelles and risking battleships to bombard fortresses and batteries. The mission is always possible if you want to take the risk, it is the risk factor which is the decision point, is the target worth the ships you are deploying.
Then there's mine-sweeping ?
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Roumba
Junior Member
Posts: 88
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Post by Roumba on Nov 9, 2015 14:33:35 GMT -6
Your ships will not enter suspected minefields. They treat it just like a coastline and will bounce off.
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Post by zardoz on Nov 10, 2015 2:00:16 GMT -6
Yes, it is often NOT possible because the sighting range is to short and your ships cannot enter the circle (whereas the AIseems to be able to enter such a region).
I am fine with problems in such a scenario caused by the sightiong range as this should also happen in real war. However, the player should be able to move in the area and take risk to be mined.
This is also an issue when you hunt retreating ships and your own ships stop at the border of the minefield area.
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Post by Rasputitsa on Nov 10, 2015 13:07:35 GMT -6
Your ships will not enter suspected minefields. They treat it just like a coastline and will bounce off. The suggestion is that you should be able to enter a suspected minefield, after having judged eh risk and chosen the ships that you might be prepared to lose.
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Post by Fredrik W on Nov 10, 2015 15:25:59 GMT -6
Yes, it is often NOT possible because the sighting range is to short and your ships cannot enter the circle (whereas the AIseems to be able to enter such a region). I am fine with problems in such a scenario caused by the sightiong range as this should also happen in real war. However, the player should be able to move in the area and take risk to be mined. This is also an issue when you hunt retreating ships and your own ships stop at the border of the minefield area. Your ships will not enter suspected enemy minefields. The AI ships will not enter the protective minefields around your bases, but those are not shown on your map, so you will not see that as clearly. It is the same restrictions for both sides.
The intention is also that ships should be able to retire into their own minefields where the enemy would not follow.
I do agree it could be realistic to have a function where you could chose to risk to enter at least the outer areas of a suspected enemy minefield, but adding that to the game would complicate things for a limited gain. The present system is a simplification, but IMHO a reasonable one.
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Roumba
Junior Member
Posts: 88
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Post by Roumba on Nov 10, 2015 16:15:00 GMT -6
Could the solution be to have more than one Bombardment Target? With two targets (and your objective is still to destroy only one) this situation might be much less likely to occur, right?
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Post by Fredrik W on Nov 11, 2015 2:06:02 GMT -6
When it comes to the target location, I will look at that and revise it.
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sage2
Junior Member
Posts: 56
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Post by sage2 on Jun 9, 2019 11:37:38 GMT -6
When it comes to the target location, I will look at that and revise it. This is still a bug in RTW2. I'm trying to invade New Providence in the carrib, and am getting bombardment targets assigned within the minefield. Perhaps there should be a "damn the torpedoes" override that the player can give?
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