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Post by 186product on Jun 4, 2022 7:33:52 GMT -6
I know there is supposed to be a penalty to carriers with more than I think 100 aircraft, but does anyone know what the penalty is or how fast it scales? Is it worth building carriers above 100 planes up to a certain point like 120, or is it always better to stop before 100?
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Post by JagdFlanker on Jun 4, 2022 8:59:24 GMT -6
manual: There is no set limit on CV aircraft capacity, but carriers with aircraft capacity larger than 100 aircraft will have reduced aircraft operations efficiency as well as slightly increased cost. This is to reflect historical operational issues discovered by the US navy with very large carriers.
i personally stick with 100 so i havn't experienced what 'reduced aircraft operations efficiency' means, but i assume it takes longer to launch/recover aircraft, which means you likely get slightly less aircraft range/endurance since it will take longer to assemble a coordinated airstrike
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Deleted
Deleted Member
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Post by Deleted on Jun 7, 2022 11:15:40 GMT -6
I usually go for 80-90 planes for carrier. And once I start building super huge carriers, I rather put a 7in solid slab of steel on the deck rather than increase the amount of aircraft above 100.
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Post by sjpc302 on Jun 9, 2022 14:23:45 GMT -6
I've taken a few carriers with ~120 aircraft from AI nations, I haven't noticed too much of a difference. That being said, I think that going over 100 wouldn't help too much anyway.
I have heard a ballpark of 2/3rds of the cost of running the carriers is spent on the aircraft squadrons. With that in mind, the difference in cost between running 4 CV with 500 AC and 5 CV with 500 AC shouldn't be significant, but it has the benefits of quicker ready times, higher passive and active defense in total and more easy division of forces.
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Post by ludovic on Jun 12, 2022 5:18:27 GMT -6
I've taken a few carriers with ~120 aircraft from AI nations, I haven't noticed too much of a difference. That being said, I think that going over 100 wouldn't help too much anyway. I have heard a ballpark of 2/3rds of the cost of running the carriers is spent on the aircraft squadrons. With that in mind, the difference in cost between running 4 CV with 500 AC and 5 CV with 500 AC shouldn't be significant, but it has the benefits of quicker ready times, higher passive and active defense in total and more easy division of forces. That's why I used to use 90 cap carriers. In addition there is the "eggs in one basket" drawback to larger carriers in that if they get sunk by a sub or mine they represent a larger percentage of your power. But there is also the question of how the battle generator picks ships to be in a fight. Some people's experience is that the battle generator will pull an absolute number of each ship type (subject to randomness of course), and not a relative number based on how many ships you have. So if the battle generator says that you are getting 2 CV, getting 2 CV with 240 AC is better than getting 2 CV with 200 AC.
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