Post by ck07 on Jul 17, 2022 10:39:25 GMT -6
Surely others have noticed this, but I could not find mention via keyword searches for "torpedoes" and similar. So apologies if redundant.
Ships expend too many shells and torpedoes on dead targets. I have seen my destroyers put an extra 10 or more torpedoes into a dead ship. That can, at least, be stopped if the player recognizes the risk and forces holding fire.
With torpedo bombers it's worse. In ~50 game-years after appearance of TBs in those games, I have seen > 20 instances in after action reports of >= 20 torpedo hits on the same ship, including CVLs and even TRs.
Just today I saw a CV which had taken just one torpedo by air attack--I know this because to that point the log reported only one aerial torpedo hit total--before I saw it from a surface ship and beat it to death with shellfire. Then, once it was was thoroughly dead* but still in sight, along came an airstrike that ignored its intended targets 30-40 nm from there--that part being perfectly reasonable--and put 23 more torpedoes into it.
*AFAIK ("heavy damage" OR any reported level of damage + "on fire") + "5 knots" + non-moving = dead.
I have less experience with dive bombers but suspect the same problem. When 5 DBs attack a CA that I can't see and score 5 hits, surely the target was already DIW.
I get that even immense amounts of damage might not cause a ship to sink within 1 minute, but historically no one ever put that many torps, aerial or full size, into anything. There's Musashi's famous 19, and Yamato's 7-12 depending on which report you take. Tinosa claimed 13 vs. Tonan Maru III, but reported 11 of those as duds. IDK of any other ships that took >= 10, even as overkill.
The implied solution would be to mark ships that have taken huge overkill as dead-not-worth-more more quickly.
Ships expend too many shells and torpedoes on dead targets. I have seen my destroyers put an extra 10 or more torpedoes into a dead ship. That can, at least, be stopped if the player recognizes the risk and forces holding fire.
With torpedo bombers it's worse. In ~50 game-years after appearance of TBs in those games, I have seen > 20 instances in after action reports of >= 20 torpedo hits on the same ship, including CVLs and even TRs.
Just today I saw a CV which had taken just one torpedo by air attack--I know this because to that point the log reported only one aerial torpedo hit total--before I saw it from a surface ship and beat it to death with shellfire. Then, once it was was thoroughly dead* but still in sight, along came an airstrike that ignored its intended targets 30-40 nm from there--that part being perfectly reasonable--and put 23 more torpedoes into it.
*AFAIK ("heavy damage" OR any reported level of damage + "on fire") + "5 knots" + non-moving = dead.
I have less experience with dive bombers but suspect the same problem. When 5 DBs attack a CA that I can't see and score 5 hits, surely the target was already DIW.
I get that even immense amounts of damage might not cause a ship to sink within 1 minute, but historically no one ever put that many torps, aerial or full size, into anything. There's Musashi's famous 19, and Yamato's 7-12 depending on which report you take. Tinosa claimed 13 vs. Tonan Maru III, but reported 11 of those as duds. IDK of any other ships that took >= 10, even as overkill.
The implied solution would be to mark ships that have taken huge overkill as dead-not-worth-more more quickly.