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Post by tbshift on Sept 2, 2022 11:24:22 GMT -6
Hi, im sorry if this has been asked before, but when the new game is launched on steam are there any plans to make it compatible with the steam workshop? Many thanks.
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Post by williammiller on Sept 2, 2022 11:49:41 GMT -6
Not at this time...adding proper workshop functionality takes a significant amount of work, so it is something that is a major job to add. We have entertained the possibility of having an 'override' folder or something like that for mods, but that would be later if it was to be added.
Thanks.
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Post by tbr on Sept 2, 2022 13:55:51 GMT -6
Not at this time...adding proper workshop functionality takes a significant amount of work, so it is something that is a major job to add. We have entertained the possibility of having an 'override' folder or something like that for mods, but that would be later if it was to be added. Thanks. I am now copying the original data folder and switch with the modded for updates, "reinserting" the separetly stored modded files after the update manually. However, this is tedious. If we had an "override folder" where any files in there would override the original files this would be a lot easier. Adn workshop integration would be a snap. There are several games I own on steam which work that way, i.e. they have a "mods" folder whose files override/ add on to original game files and the workshop functionality add on to that. Only hassle is that workshop mods are stored by steam separately and tracking them (and retrieving the mod files for your own modding) can be a bit tedious.
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