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Post by beastro on Nov 27, 2022 22:03:44 GMT -6
I'm playing a game and decided to do something different by both giving the AI a leg up and doing it historically. I do so by designing a historical design and ordering it from that nation, then editing the save file to trigger a war so they seize the ships being built and then reedit it to bring peace leaving them to complete the class.
There's a problem. I want to gift the Japanese the Satsumas and the France their Dantons but the only shipyards showing up for me are Italy and the US. I edited tension with France and Japan to 0 so it's not that. I'm at a loss. I used to do this in RTW1 and had no issues. Is there a line I'm missing in the save file that needs edited for these nations to allow them to build for foreign nations?
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Post by aeson on Nov 27, 2022 23:36:31 GMT -6
If I recall correctly, powers which have the Undeveloped Shipbuilding Industry modifier cannot build ships for other powers, though that shouldn’t explain your issue with France as I don’t think they have that modifier.
Also, this seems to me like a somewhat suspect way of ‘improving’ the position of the other powers, especially if you’re triggering ship seizure while the ships are still fairly incomplete - you’re essentially saddling the computer with the maintenance and possibly a significant part of the construction cost for ships it wouldn’t normally build right around the time that the dreadnought race kicks off, and at least in the case of the Dantons the historical timing is pretty awful since you really ought to be building dreadnoughts by 1907 in a normal-research game.
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Post by beastro on Nov 28, 2022 0:05:24 GMT -6
If I recall correctly, powers which have the Undeveloped Shipbuilding Industry modifier cannot build ships for other powers, though that shouldn’t explain your issue with France as I don’t think they have that modifier. Also, this seems to me like a somewhat suspect way of ‘improving’ the position of the other powers, especially if you’re triggering ship seizure while the ships are still fairly incomplete - you’re essentially saddling the computer with the maintenance and possibly a significant part of the construction cost for ships it wouldn’t normally build right around the time that the dreadnought race kicks off, and at least in the case of the Dantons the historical timing is pretty awful since you really ought to be building dreadnoughts by 1907 in a normal-research game. I'll edit that out of Japan temporarily and see what it does.
I augmented that in the previous game by giving them a monetary boost editing the save file.
I've been playing the series since it came out. The nuances of trying to navigate the game normally aren't as entertaining for me anymore while the fun of the battles and pitting historical and hypothetical designs against one another never gets old.
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Post by aeson on Nov 28, 2022 8:14:32 GMT -6
It’s fine if you enjoy playing the game that way, but especially in the case of the Dantons I really don’t think it’s accurate to say that you’re giving the computer a leg up by giving them to it; 1905-1907 is sort of the golden period for semidreadnoughts to be in service since you can expect to start seeing dreadnoughts in service from 1907-1908 and they will likely have rendered the predreadnought and semidreadnought battleships largely irrelevant by c.1910. At historical timings, Satsuma is late to the party but probably hasn’t entirely missed it - it’s around for the predreadnought’s twilight years when there’s not quite enough dreadnoughts in service to completely eclipse them - but Danton’s so far outside the window that I’m not sure it’s even hitting the building - a capital ship laid down in 1907 isn’t getting into service before mid-1909 at the earliest, so by the time Danton arrives dreadnoughts are well on their way to completely dominating the battle line and improving fire control systems are at least on the verge of pushing reasonable battle ranges out far enough to render a locally-controlled intermediate battery largely irrelevant, especially since the computer likely won’t want to fight at the fairly short ranges where the intermediate battery could be most useful.
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Post by beastro on Nov 29, 2022 3:24:47 GMT -6
It’s fine if you enjoy playing the game that way, but especially in the case of the Dantons I really don’t think it’s accurate to say that you’re giving the computer a leg up by giving them to it; 1905-1907 is sort of the golden period for semidreadnoughts to be in service since you can expect to start seeing dreadnoughts in service from 1907-1908 and they will likely have rendered the predreadnought and semidreadnought battleships largely irrelevant by c.1910. At historical timings, Satsuma is late to the party but probably hasn’t entirely missed it - it’s around for the predreadnought’s twilight years when there’s not quite enough dreadnoughts in service to completely eclipse them - but Danton’s so far outside the window that I’m not sure it’s even hitting the building - a capital ship laid down in 1907 isn’t getting into service before mid-1909 at the earliest, so by the time Danton arrives dreadnoughts are well on their way to completely dominating the battle line and improving fire control systems are at least on the verge of pushing reasonable battle ranges out far enough to render a locally-controlled intermediate battery largely irrelevant, especially since the computer likely won’t want to fight at the fairly short ranges where the intermediate battery could be most useful. I'm not sticking exactly historical. I mean getting them built earlier and far quicker.
Anyway I've fiddled and can't figure it out. Other games play fine with building from other nations that aren't underdeveloped. :/
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