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Post by julianbarker on Feb 17, 2016 2:23:23 GMT -6
Yes, I have been caught out by that recently and I have reported it to Fredrik so I expect that to be fixed.
The effect is pretty random, in my case I was building several CLs, got a message to built a group of CLs so built the extra ones. The ones I was originally building were completed the turn the event was triggered and I got penalised for having too few cruisers building. Without knowing exactly when the event is going to be triggered, and exactly when ships will complete (which is a known unknown as they are subject to random factors) the player can't comply even when they can and want to.
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Post by hko2006 on Feb 17, 2016 10:49:09 GMT -6
I only count 10 DDs. Did you complete some before the check? the check is pretty literal, at the time of the check you need to be building 12 DDs. The 10 DDs are in service. I have 12 DDs in queue so it says OK. It can be a DD being commissioned that but it had not been updated, yet I don't remember seeing DD commissioned. I have 5 DDs in queue then got the mission, added 7 more. Maybe it is not counting the 5 DDs before the mission?
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Post by randomizer on Feb 17, 2016 12:06:31 GMT -6
When twelve (or whatever) boats are demanded it's all new construction and the ones already on the stocks do not count. Working as designed.
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Post by hko2006 on Feb 17, 2016 18:04:41 GMT -6
When twelve (or whatever) boats are demanded it's all new construction and the ones already on the stocks do not count. Working as designed. Then the OK is misleading as it does count the ones before the mission. Maybe instead make it like 'need 5 more DD' (after I ordered 7).
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Post by randomizer on Feb 17, 2016 19:16:48 GMT -6
Disagree. In every navy (and armed forces for that matter) there are lobbies and pundits who support various theories and schemes regarding equipment procurement. This usually a highly politicized process and is what the mandatory builds in RTW represent. The demands are not necessarily supposed to make sense in the context of your particular situation and indeed, what's actually happening is pretty much entirely irrelevant to the event trigger.
The mandatory build event represents factions who have sold the political leadership (as the Player, your invisible and implacable bosses) and probably some of your imaginary rivals on their vision of what the Navy requires. You may not like it as is often the case for me but your job is to say "Yes Sir!" and build to the entire demand or take the prestige hit by refusing to commence programs that you disagree with. Or resign, that'll show 'em. This is why when the demand is for twelve, it matters not at all that you might already have ten in the building queue.
This is not the thread to discuss historical examples of this phenomenon but rest assured, they are certainly in the record and there are quite a few of them over the years.
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Post by JagdFlanker on Feb 18, 2016 5:36:38 GMT -6
i always just say no to building whatever ships they try and force me to build and take the PP hit. -2 PP isn't a big deal to keep the navy as i budgeted
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Post by director on Feb 18, 2016 14:44:35 GMT -6
The issue isn't whether or not the event is historical, it's that the event does not work as designed.
If I'm already building 4 destroyers and the even wants me to build 20, the text then says 'must be building 24 destroyers - OK' or something like that.
If one of the 4 I was already building finishes, I fail the event. Even if they don't, and I have 24 (4+20) building when the check fires, I still sometimes get the 'very disappointed' message.
I do get angry when I have to shut down all my other construction and run huge deficits to build what they want and then fail the event somehow anyway.
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swang
Junior Member
Posts: 97
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Post by swang on Feb 18, 2016 18:07:17 GMT -6
Hmm, I always accept the task, wait a couple of months, and start whatever it is they want with the minimal requirements for the class. Usually, that still leaves plenty enough left over that I can do with the rest of the budget however I want. I don't think I've ever come across a request in which that didn't work out well. 500 ton DDs, 2000 ton CLs, 4000 ton CAs, 8000 tone BC/BBs all are rather cheap to build compared to the request.
And then, if you don't need the ships for blockade or whatever, you just scrap them as soon as the request resolves.
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Post by klavohunter on Feb 19, 2016 0:56:03 GMT -6
I have found an odd bug... my Italian allies have this battlecruiser class they are so proud of, they have continued building examples of it for over a decade! I am playing on Medium fleet size, perhaps this is because the Italians felt they didn't have enough money to fund the design costs of a new design?
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Post by hko2006 on Feb 19, 2016 4:54:04 GMT -6
works fine after restarting the game
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Post by tmp on Mar 29, 2016 10:59:37 GMT -6
Can't remember if this was reported, but it appears there's a glitch in graphics of small caliber (2-6") single gun secondary turrets on CAs, if they're built by any nation except Great Britain: this error is also present in 1.25 for what's worth. Affects only CAs, on other classes the guns appear normal.
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Post by chaosblade on Mar 29, 2016 11:21:11 GMT -6
I think my game is suffering from a bug, or rather the ship designer. when I use the auto build, all designs fail to incorporate BE and DE armor, in a sloped arrangement (no AoN for me yet). I fear this might be happening to all naval designs not build by me, I am fighting the Japanese and they seem to have a 27 kn 30.000 t BB, that has 13' of belt armor and a considerable main battery (though iirc in the 12' range) I can't build a ship to those specifications without cutting some serious corners, like BE, DE and TT armor, or reduce it to paper mache levels of protection, and my intel is sure Japan is Backwards compared to me
so, like I said, probably a bug?
EDIT: obviously this is here because I am using the beta
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Post by tmp on Mar 29, 2016 11:57:44 GMT -6
I think my game is suffering from a bug, or rather the ship designer. when I use the auto build, all designs fail to incorporate BE and DE armor, in a sloped arrangement (no AoN for me yet). I fear this might be happening to all naval designs not build by me, I am fighting the Japanese and they seem to have a 27 kn 30.000 t BB, that has 13' of belt armor and a considerable main battery (though iirc in the 12' range) I can't build a ship to those specifications without cutting some serious corners, like BE, DE and TT armor, or reduce it to paper mache levels of protection, and my intel is sure Japan is Backwards compared to me so, like I said, probably a bug? If you make a copy of relevant ship file in your save directory and change its extension to one matching your nation, you should be able to load that design into the Ship Designer, and have a look at the relevant stats to verify whether your hunch is correct.
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Post by director on Mar 29, 2016 12:51:45 GMT -6
The B Zrinyi message means - I think - that a ship was torpedoed out of your sight.
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Post by chaosblade on Mar 31, 2016 12:42:16 GMT -6
Hmmm.. have you guys noticed the AI tends to stop building CAs towards the end of the game? lots of BB and BC and some CLs, but no CAs. Is this intended?
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