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Post by dia on May 21, 2023 18:31:45 GMT -6
There are no divisions for AVs it seems. Really? That's really dumb because there are AV divisions for fleet exercises. My biggest issues with AVs in RtW2 was that they never showed up in battle after a certain point. Guess that's still true.
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Post by supswar on May 21, 2023 20:45:02 GMT -6
There are no divisions for AVs it seems. Yeah, I just noticed this today. There's no mention in the permanent division section of the manual. I wonder what the reasoning is, just that it's support for other fleets? I was kind of expecting you could then attach it to another kind of division, but no luck. Guess it's easier for battle creation, especially as I don't actually want a bunch in one battle.
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Post by bobert on May 21, 2023 20:47:50 GMT -6
3 great additions: - new top down views are great. It's all the graphics i need ( my old rtw2 ships were bad because i couldn't be bothered to figure out how to 'draw' them) - Captains. I just got my first 'brilliant' captain and i was really worried he was going to get killed in a 1 on 1 vs. bigger ship. Fun. - Working up reserve ships. I would always reserve all my ships in peacetime. Now I'll have to (or should) keep a few active to cover first couple of months of a war. Good realistic addition. Overall just a great refinement of a great game. Nice work all involved.
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Post by alanschu on May 23, 2023 14:08:20 GMT -6
Enjoying it so far. A dozen or so hours in and I'm just starting to build my first carrier conversions and early planes.
I do appreciate the flexibility for the look of the ships since I wasn't particularly talented for drawing myself and enjoy that there are more era appropriate hull forms that are available.
I do wish the auto generator would automatically skip things that I haven't yet researched though. Still don't have catapults but all my auto creates are placing them haha (easy to work around at least).
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Post by Cuniberti on May 24, 2023 5:42:03 GMT -6
Having a blast. The new ship drawing features are much appreciated. This was my steam review:
I like big boats & I cannot lie. Other naval sims can't deny. When a game walks in with a high time compression & a spreadsheet in your face, you get rung. Wanna armour that deck 'cause you notice that belt was thick. Deep in the casemate she's fillin'. I'm broke & I can't stop builin'. Ooh, baby, I wanna refit'cha, & generate yo' ship picture. My home buoys tried to inquire—but that boat you got makes me *Turret flash fire!*
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Post by TheOtherPoster on May 25, 2023 11:02:02 GMT -6
After a bit of a disappointment about the 1890 start, I’ve warmed up to RTW3 enormous possibilities and I'm enjoying it big time.
My main contention regarding the 1890 was that it felt very much as almost 1900. Really it’s more a new, more “organic” way of setting up your (and everybody’s) 1900 fleets than a different start on its own right. I guess the main reason behind the 1890 start is to give us the chance of playing pre-dreadnought longer, until the first dreadnoughts come along in 1905 or so. In that sense, I really appreciated it as, for me, just 5 years of pre-dreadnoughts (1900-1905) in RTW2 was too short.
Two are the main issues I see in the 1890 start: those too modern and fast ships in the legacy fleets, and the lack of TBs. (There's a third issue: armour in the game is too good in 1890 compared to what it was the case historically. But this couldn't be done without complicating the game too much both for the programmer and the players. And as 1890 is a kind of extended 1900 start, to give ships an armour of similar strength to 1900 made sense too). In the end, I think the programmer choice was right as it kept an easy way to understand armour, as being quite constant/similar and only getting better slowly throughout the game.
So about those too good designs, Cormallen noted somewhere else that in RTW3 they use 2 different sets of templates in 1890: one for the legacy fleet and another one for the ships we can design from then on. If that’s the case, I think it’s a very good idea. Some of the ships in the legacy fleet are nice outrageous ironclads but (maybe) it wouldn’t make sense for the AI to start building those designs in the 1890s. But it’s true, there are also fast modern designs in the legacy fleets. Maybe we could “adjust” those templates to our taste and include more of the old ships? Unless the AI is using both sets of templates for the legacy fleet. That would make more difficult for us to make the legacy fleets populated with ironclads. I’ll have to look into that. I wish I had more time, but at the moment I can only really look into it in the weekends. Messing with the files is always fun, but so it is playing the game! And now of course I want to play.
Regarding TBs, I think they are very much missed in the RTW3, given how much importance to TBs was giving the still quite popular in 1890 Jeune Ecole. Something as simple as making TBs squadrons in 1890 , the same way we’ll have MTB squadrons later on would go a good way to amend this issue and give us that taste of the 1890s.
Anyway, as a whole congratulations, I'm enjoying it very much
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Post by cormallen on May 25, 2023 12:25:25 GMT -6
I'm less sure now that the game has an actual separate set of designs just for the Legacy forces? I think they have a set covering the first 6-7 years followed by a second group taking everyone up to the early Dreadnoughts? (Sadly this means the 1900 fleets now feature quite a few "Semi-Dreadnoughts" with rather heavier secondary batteries than were commonplace in 1900)
I'm starting the process of creating better (well worse really) start fleets for everyone but it's going to take a while!
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Post by TheOtherPoster on May 26, 2023 1:29:40 GMT -6
A pity. I think it was a great idea to have two different sets, one for the 1890 legacy fleet, which could then be filled with unashamedly quirky ironclad-era designs, and a different set of more modern templates for the 1890 new builds, more similar to the 1900 templates.
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