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Post by skyblazer on Jun 1, 2023 5:02:50 GMT -6
Minor Bug: I had a CV with 6 Special aircraft assigned to it, it was sunk in a battle and all flights but the Special were disbanded as per normal. I kept getting a message popping up as I reviewed air groups saying to many carrier aircraft assigned, will slow down training. I discovered that I still had 6 Specials still in use assigned to that sunken carrier. Sadly I've already deleted the air group before thinking to send in a save file.
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Post by williammiller on Jun 1, 2023 20:15:12 GMT -6
Hum...will check into this to see if I can repo it. Now, if it does happen again, and you get the chance, feel free to save and post it if you can.
Thanks for the report!
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Post by skyblazer on Jun 2, 2023 1:10:07 GMT -6
drive.google.com/file/d/1fgdQFOdcb2fAqAeFsojiD5A5KtzISW_L/view?usp=sharingI remembered to use the share link this time Minor Battle Gen bug: New campaign as Germany, 1900 start, at war with France. Spawned me into a convoy attack mission off the French coast however I loaded into West Africa and have no units at battle start. France declined 2 engagements before this battle was forced.
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Post by nixthechangling on Jun 3, 2023 17:01:42 GMT -6
Issue when loading save game with autodelete option selected. Saved before exiting the game .
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Post by shadowkiller44 on Jun 4, 2023 10:16:46 GMT -6
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Post by nixthechangling on Jun 6, 2023 2:24:50 GMT -6
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Post by dorn on Jun 7, 2023 9:42:17 GMT -6
It can sometimes happen as it uses templates which are changed a little. And if it is on edge between BB/BC it can cross. If you want a BC, just increase speed to 27 knots and in your case I think it would work.
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Post by reeveli on Jun 10, 2023 4:40:10 GMT -6
In my current save my ally declared war on me. They still contribute victory points for me by allied operations, but I'm able to blockade them for VPs. I'm yet to see them contributing ships for my tactical command after the war started, I will edit this post if this occurs. Game save: drive.google.com/file/d/1wPSgOH_C9pzRV_t_eMPbX4tPQTERcK0K/view?usp=sharingAttachments:
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Post by alekan on Jun 10, 2023 14:14:03 GMT -6
Hi,
Major Bug: Secbat/Tertbat ammo is still RTW2 -style. Changing Secbat/Tertbat RPG in the ship file does not change initial ammo count when then starting a battle/fleet exercise.
It is still fixed 90 RPG for 7in+ secbat gun barrels, and 150 for 6in guns.
Tertiary ammo count is still determined by the number of secbat gun barrels.
To reproduce: just edit the ammo in the ship file and start a fleet exercise.
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Post by markaren on Jun 10, 2023 20:40:33 GMT -6
Minor bug - in the new game screen when selecting the option for maximum airbase size, the tool tip mentions to set it to 40 or 60 to dial down the power of land-based air. However, the number can only go down to 60.
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