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Post by williammiller on May 21, 2023 10:23:01 GMT -6
Also, we are currently playing RTW Three:Please fix the [Detach!] code.
This is where my fleet is, in relation to the enemy:
Both Satsuma and Sagami form the southwesternmost formation in the first screenshot and have been explicitly ordered to detach and to return to the nearest base because of damage. The nearest base is Shanghai. They are ignoring those orders and returning to the battle time after time after time (the instant they leave the flagship radius), and it will get them sunk. This has been very frequent, throughout my playthrough and it's, regrettably, no surprise.
This is behavior that has been present from RTW 1 onwards (flooding ships detaching at max speed and killing themselves with failing damacon and collapsing bulkheads, ships deciding to come back to the battle after they've been ordered to leave etc). It was absurdly silly back then and it remains absurdly silly:
"Go back to Shanghai and get your boat fixed" is not an order that brooks misunderstanding or argument. It does not require a Nelson to carry it out. And when I give it I expect my (not Incompetent) ship commanders to bloody well obey it!
I want to play Rear Admiral, for the extra realism. I truly do. And I apologize if my frustration is showing, but I've been forced to play Captain's Mode for nearly ten years now (through the course of three installments of this otherwise excellent game series) because of the same issue, and it makes me seethe.
Please fix the [Detach!] behavior.
I am sorry this has caused frustration - I will push this over to Fredrik ASAP. It might help if you have a save game where the save is at the point of where this is occurring/just occurred, so if you see this again please make a save if possible and give us a link to the save game. Thanks.
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Post by enioch on May 21, 2023 15:37:06 GMT -6
So, potential bug, or me just being silly.
I have set up my carrier divisions like this: Carrier Flagship - > Independent Carrier Division -> Core Carrier Flagship Carrier Division 1 -> Core Carrier Division Carrier Division 2 -> Core carrier Division 1
Etc, daisy-chaining them.
This has led to carriers spawning in completely borked arrangements in battle, with no concern re: my division arrangements. Sometimes ships will be mixed between divisions, other times a different division will serve as flag. The highlight was this "Intelligence coup allowed us to ambush an enemy force!" battle, where my flag division was *two corvettes* and all of my carriers spawned as supporting those corvettes, which may be behavior as intended but it's not at all intuitive or reasonable.
How do I set a carrier division as the clear flag i.e. THE beginning of the daisy-chain and the flagship of my carrier forces? If there's a way to do it that works correctly, I haven't found it. For scouting forces, you can use the 'Scout Flag' role; but for carriers there is no "Carrier Flag" role that I can see.
Can't you set the lead carriers to the "Fleet Flag" role? You can with battleships. I don't think they're supposed to be independent. You cannot. If I try to set roles to a Carrier division, I get the options for "Core" and "Support".
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Post by enioch on May 21, 2023 18:17:41 GMT -6
Also, we are currently playing RTW Three:Please fix the [Detach!] code.
This is where my fleet is, in relation to the enemy:
Both Satsuma and Sagami form the southwesternmost formation in the first screenshot and have been explicitly ordered to detach and to return to the nearest base because of damage. The nearest base is Shanghai. They are ignoring those orders and returning to the battle time after time after time (the instant they leave the flagship radius), and it will get them sunk. This has been very frequent, throughout my playthrough and it's, regrettably, no surprise.
This is behavior that has been present from RTW 1 onwards (flooding ships detaching at max speed and killing themselves with failing damacon and collapsing bulkheads, ships deciding to come back to the battle after they've been ordered to leave etc). It was absurdly silly back then and it remains absurdly silly:
"Go back to Shanghai and get your boat fixed" is not an order that brooks misunderstanding or argument. It does not require a Nelson to carry it out. And when I give it I expect my (not Incompetent) ship commanders to bloody well obey it!
I want to play Rear Admiral, for the extra realism. I truly do. And I apologize if my frustration is showing, but I've been forced to play Captain's Mode for nearly ten years now (through the course of three installments of this otherwise excellent game series) because of the same issue, and it makes me seethe.
Please fix the [Detach!] behavior.
I am sorry this has caused frustration - I will push this over to Fredrik ASAP. It might help if you have a save game where the save is at the point of where this is occurring/just occurred, so if you see this again please make a save if possible and give us a link to the save game. Thanks. Hello Willian, thanks for the response. I'll make sure to link a save if it happens again.
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Post by reeveli on May 22, 2023 3:22:37 GMT -6
I've encountered strange behaviour bug I've not seen in previous installments. Something during battle ships/division override their movement orders. The new unwanted direction does not seem to be random as the ships, after a new manual order revert back to this same mystery course with some accuracy. Once the bug takes over a division it lasts the the entire battle, so it can't be just some signalling error. Giving the division to AI control and taking it back to manual does not fix the issue. I actually managed to capture this behaviour on video which illustrates this much better than written description, here is the link to the video. Unfortunately I wasn't smart enough to save mid battle for a save file. I've had this bug multiple times now and I'll do my best to remember saving next time for replication.
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Post by williammiller on May 22, 2023 7:39:43 GMT -6
I've encountered strange behaviour bug I've not seen in previous installments. Something during battle ships/division override their movement orders. The new unwanted direction does not seem to be random as the ships, after a new manual order revert back to this same mystery course with some accuracy. Once the bug takes over a division it lasts the the entire battle, so it can't be just some signalling error. Giving the division to AI control and taking it back to manual does not fix the issue. I actually managed to capture this behaviour on video which illustrates this much better than written description, here is the link to the video. Unfortunately I wasn't smart enough to save mid battle for a save file. I've had this bug multiple times now and I'll do my best to remember saving next time for replication.
Thanks reeveli , we will check this out.
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Post by dorn on May 22, 2023 9:20:48 GMT -6
So, potential bug, or me just being silly.
I have set up my carrier divisions like this: Carrier Flagship - > Independent Carrier Division -> Core Carrier Flagship Carrier Division 1 -> Core Carrier Division Carrier Division 2 -> Core carrier Division 1
Etc, daisy-chaining them.
This has led to carriers spawning in completely borked arrangements in battle, with no concern re: my division arrangements. Sometimes ships will be mixed between divisions, other times a different division will serve as flag. The highlight was this "Intelligence coup allowed us to ambush an enemy force!" battle, where my flag division was *two corvettes* and all of my carriers spawned as supporting those corvettes, which may be behavior as intended but it's not at all intuitive or reasonable.
How do I set a carrier division as the clear flag i.e. THE beginning of the daisy-chain and the flagship of my carrier forces? If there's a way to do it that works correctly, I haven't found it. For scouting forces, you can use the 'Scout Flag' role; but for carriers there is no "Carrier Flag" role that I can see.
Can't you set the lead carriers to the "Fleet Flag" role? You can with battleships. I don't think they're supposed to be independent. Right now independent works for them. Carriers are divided between main force and carrier force (if you have tech).
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Post by mutbka on May 22, 2023 11:27:28 GMT -6
If in invasion battle enemy is completely defeated and game says there is no enemy ship left and you agree to finish the battle, you will not get the score from alive TR in the landing point achievement.
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Post by anoniemuis on May 22, 2023 11:48:40 GMT -6
2 bugs. First the cvl is a museum ship and i can't use it. Second there is a difirence in how many planes i can use on the same points Attachments:
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Post by blarglol on May 22, 2023 12:21:04 GMT -6
If in invasion battle enemy is completely defeated and game says there is no enemy ship left and you agree to finish the battle, you will not get the score from alive TR in the landing point achievement. Are you sure there are no shore batteries left operational at the landing point? I conducted an amphibious invasion and the transports made it to the point successfully, but I did not want to end the battle until I was sure the two batteries covering the zone were neutralized.
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Post by mutbka on May 22, 2023 12:24:41 GMT -6
"Ship name" setting in battle set on "Capital ships" or "Type" or "Type no DD" incorrectly shows enemy ship type (DD instead of CL <Name> or B instead of CA <Name>).
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Post by mutbka on May 22, 2023 12:26:24 GMT -6
If in invasion battle enemy is completely defeated and game says there is no enemy ship left and you agree to finish the battle, you will not get the score from alive TR in the landing point achievement. Are you sure there are no shore batteries left operational at the landing point? I conducted an amphibious invasion and the transports made it to the point successfully, but I did not want to end the battle until I was sure the two batteries covering the zone were neutralized. 1. Yes, I'm sure, there was batteries but I destroyed them. 2. Game should not suggest to finish the battle in such a case.
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Post by mutbka on May 23, 2023 8:59:29 GMT -6
I would like to get another small glitch exterminated. The source: it's English Windows with Russian locale setting. Current game date is displayed as shown in screenshot and that's completely unreadable. The fix is simple - either force English locale when constructing date string, or there have to be a way to specify correct font/codepage in settings. Attachments:
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Post by williammiller on May 23, 2023 10:39:29 GMT -6
Thanks for the reports - we are going all of these and making notes for checks/updates as needed.
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Post by reeveli on May 23, 2023 11:16:11 GMT -6
This could be WAD but Norway managed to have two coups on the same turn. Attachments:
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Post by raptor265 on May 23, 2023 13:55:22 GMT -6
All aircraft in the game have disappeared. Running a US campaign started in 1890 now 1923. I would attach my save but it says its too big.
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