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Post by jeeweej on Jan 16, 2024 6:23:10 GMT -6
I noticed that the ships assigned to the Caribbean and Southeast Asia do not have colonial service checked. I think that this should be changed for the ships the AI assigns to overseas station. I've scrapped the ships under construction and replaced them with one armoured cruiser with colonial service checked and one light cruiser checked. I did notice that the KE in those two overseas locations do have their colonial service checked.
Here are two of my designs for colonial service:
Due to budgetary restrictions, I can't build them immediately but I will eventually. Not perfect, but they will do the job.
Just when you need it my gaming PC decided to die on me. Anyway, the mod uses the standard templates as already availalbe ingame. I do not know what mechanics are in play with fleet generation, if it's completely random or not. To check: if you start a game as a different minor nation with overseas colonies (I think only Spain fits the bill here), do they also start with only a KE with colonial service? Or do they have also have other ships fitted? I think it should be doable to add designs with CS included, will take a look at that when my PC is back in the realm of the living (hopefully this evening).
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Post by oldpop2000 on Jan 16, 2024 10:36:00 GMT -6
I noticed that the ships assigned to the Caribbean and Southeast Asia do not have colonial service checked. I think that this should be changed for the ships the AI assigns to overseas station. I've scrapped the ships under construction and replaced them with one armoured cruiser with colonial service checked and one light cruiser checked. I did notice that the KE in those two overseas locations do have their colonial service checked.
Here are two of my designs for colonial service:
Due to budgetary restrictions, I can't build them immediately but I will eventually. Not perfect, but they will do the job.
Just when you need it my gaming PC decided to die on me. Anyway, the mod uses the standard templates as already availalbe ingame. I do not know what mechanics are in play with fleet generation, if it's completely random or not. To check: if you start a game as a different minor nation with overseas colonies (I think only Spain fits the bill here), do they also start with only a KE with colonial service? Or do they have also have other ships fitted? I think it should be doable to add designs with CS included, will take a look at that when my PC is back in the realm of the living (hopefully this evening). I did notice that the game does this with all AI created fleets, I guess there is not real need for a solution. Thanks
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Post by jeeweej on Jan 16, 2024 10:52:04 GMT -6
I did notice that the game does this with all AI created fleets, I guess there is not real need for a solution. Thanks I still hope the devs add a 1890 mode where you can design your own fleet so this won't be that much of an issue. Though I guess having to deal with the ships you're given also gives a bit of a challenge. Anyway, I'll take a look at adding a design template for a CL with CS and see what the fleet generator does with that. Will let you know if that actually works or not.
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Post by tendravina on Jan 16, 2024 18:51:32 GMT -6
I noticed that the ships assigned to the Caribbean and Southeast Asia do not have colonial service checked. I think that this should be changed for the ships the AI assigns to overseas station. I've scrapped the ships under construction and replaced them with one armoured cruiser with colonial service checked and one light cruiser checked. I did notice that the KE in those two overseas locations do have their colonial service checked.
Here are two of my designs for colonial service:
Due to budgetary restrictions, I can't build them immediately but I will eventually. Not perfect, but they will do the job.
Just when you need it my gaming PC decided to die on me. Anyway, the mod uses the standard templates as already availalbe ingame. I do not know what mechanics are in play with fleet generation, if it's completely random or not. To check: if you start a game as a different minor nation with overseas colonies (I think only Spain fits the bill here), do they also start with only a KE with colonial service? Or do they have also have other ships fitted? I think it should be doable to add designs with CS included, will take a look at that when my PC is back in the realm of the living (hopefully this evening). Yes, Spain starts out with both colonial and non-colonial KEs
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Post by garrisonchisholm on Jan 17, 2024 12:34:35 GMT -6
I am finally posting this feel-good image jeeweej ! I had a lot of fun with this mod, and after we get 1 new feature ironed out I will get it re-installed in my current test game for more Dutch fun.
Are you still available to work on it, have you made any more changes or improvements?
Great to hear you having fun! I haven't worked on the mod in a while dure to real life priorities, but am open/available for improvements/fixes! And I see you keep the time-honored tradition intact of "the spice must flow" in Asia. I'll advise of anything that pops up, but if you've run it yourself on the recent release version and it is good then I know that there's nothing else to be done until the next release goes out.
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Post by tendravina on Jan 17, 2024 20:29:42 GMT -6
I am finally posting this feel-good image jeeweej ! I had a lot of fun with this mod, and after we get 1 new feature ironed out I will get it re-installed in my current test game for more Dutch fun.
Are you still available to work on it, have you made any more changes or improvements?
Man you are very cheeky having went after British Malaya and now going to war with the US
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Post by garrisonchisholm on Jan 17, 2024 22:16:10 GMT -6
I am finally posting this feel-good image jeeweej ! I had a lot of fun with this mod, and after we get 1 new feature ironed out I will get it re-installed in my current test game for more Dutch fun.
Are you still available to work on it, have you made any more changes or improvements?
Man you are very cheeky having went after British Malaya and now going to war with the US You could say that. Or, you could say I was going after Germany to get Formosa and didn't realize who they were allied with. >.>
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Post by tendravina on Jan 17, 2024 23:48:01 GMT -6
Man you are very cheeky having went after British Malaya and now going to war with the US You could say that. Or, you could say I was going after Germany to get Formosa and didn't realize who they were allied with. >.> Well you have a confidence I would not have, since I would tend to consider that an fail state to be honest
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Post by garrisonchisholm on Jan 18, 2024 2:07:21 GMT -6
You could say that. Or, you could say I was going after Germany to get Formosa and didn't realize who they were allied with. >.> Well you have a confidence I would not have, since I would tend to consider that an fail state to be honest
Here is where I left that game, which is back in September. I had seen all there was to see, and also had discovered I was in a no-win situation with England and not interested in a last dragged out conflict. I had managed to keep almost all of my peak territories and was rather pleased to include Panama in that.
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Post by jeeweej on Jan 18, 2024 3:54:40 GMT -6
Well you have a confidence I would not have, since I would tend to consider that an fail state to be honest
Here is where I left that game, which is back in September. I had seen all there was to see, and also had discovered I was in a no-win situation with England and not interested in a last dragged out conflict. I had managed to keep almost all of my peak territories and was rather pleased to include Panama in that.
I see you've tried your hand on the fifth Anglo-Dutch war? Them Brits always getting in the way of Dutch spice trade! Regarding your question if the mod works on the current game version: I haven't encountered any issues with it so far! If anyone did, please let me know! For the next version of the mod there are acually only two major things still on the TODO list: custom missions for wars against Spain and China. Those are quite a bit of work and haven't had the chance yet to put my mind to it. If I manage to finish those I'd consider the mod "feature complete". Beside that it's mostly minor stuff like playing around with the ship templates and such. (unless some fancy new things get released for the base game I can add) Ofcourse any ideas and suggestions are welcome!
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Post by garrisonchisholm on Jan 18, 2024 6:28:39 GMT -6
There have been some tweaks with how designs are presented, I'm curious to see how that affects things.
As battleship lovers - I mean, that's why we're Here - I'm sure we all try to keep them longer than we should, but it is so sad to realize that unless you are plain lucky you're going to see them get slaughtered if you keep them past 1960. & oddly, that's a navy that Holland *could* afford.
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Post by jeeweej on Jan 18, 2024 7:47:32 GMT -6
There have been some tweaks with how designs are presented, I'm curious to see how that affects things. As battleship lovers - I mean, that's why we're Here - I'm sure we all try to keep them longer than we should, but it is so sad to realize that unless you are plain lucky you're going to see them get slaughtered if you keep them past 1960. & oddly, that's a navy that Holland *could* afford. Took a quick look at the ship designer as so far all looks OK. I think as long as the template files haven't changed there should be no issues. (but as a software tester myself I should know that assumptions are deadly and more testing will be needed to be sure) I keep making the mistake of "if I add enough AA on my BB's all will be well!"...but things never turn out "well" causing me to ragequit when a salvo of missiles turn my beautiful battleships into an artificial reef. If only there was an option where the player could select ships for museum-status.
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Post by garrisonchisholm on Jan 18, 2024 8:21:02 GMT -6
Yes, but look how many warships had folks crying for preservation but they just couldn't get the funding. I'm afraid there has to be some RNG to it. I'll admit that the size of the player's economy (and consequently success) could probably be part of that factoring, but there's so much to do. I'm afraid its scrap and hope, though you could always just head-canon it.
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Post by jeeweej on Jan 18, 2024 11:19:55 GMT -6
Yes, but look how many warships had folks crying for preservation but they just couldn't get the funding. I'm afraid there has to be some RNG to it. I'll admit that the size of the player's economy (and consequently success) could probably be part of that factoring, but there's so much to do. I'm afraid its scrap and hope, though you could always just head-canon it. Well, people do need their Krupp steel razorblades I guess...
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Post by xxpu69yslayerxx on Feb 8, 2024 20:47:05 GMT -6
Hi jeeweej
I was going to go ahead and create more locations/ports for the game, without modifying map areas, like ALOT of new locations, (cookie cutter style) but was told there was some limitation preventing this, in your view before I try again/(think about it again) what is involved in just the following...
A. New Provence B. New Port
Let's limit it to that for say, islands, what else would I be required to add? I am an experienced modder and want to contribute to the game if you can give me some advice for what I'm heading into I might be able to create various scales of a mod that just adds more locations...
Kind regards
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