Post by jeeweej on Feb 9, 2024 16:24:15 GMT -6
Hi jeeweej
I was going to go ahead and create more locations/ports for the game, without modifying map areas, like ALOT of new locations, (cookie cutter style) but was told there was some limitation preventing this, in your view before I try again/(think about it again) what is involved in just the following...
A. New Provence
B. New Port
Let's limit it to that for say, islands, what else would I be required to add? I am an experienced modder and want to contribute to the game if you can give me some advice for what I'm heading into I might be able to create various scales of a mod that just adds more locations...
Kind regards
For example:
MapArea0Possession0BaseLocs0=32421W 560152N
MapArea0Possession0BaseENP0=15915W 561405N
MapArea0Possession0BaseEP0=23706W 560806N
MapArea0Possession0BaseNP00=00000E 00000N
MapArea0Possession0BaseNP01=00000E 00000N
MapArea0Possession0BaseNP02=00000E 00000N
MapArea0Possession0BaseNP03=00000E 00000N
MapArea0Possession0BaseNames0=Rosyth
MapArea0Possession0BaseSizes0=2
My interpretation of this is:
BaseName = name of the port
BaseSize = size of the possession, iirc that is used to indicate its value in peace negotiations
BaseLocs1 = Location of the port
BaseENP1 = Base entrypoint, where your ships have to go to enter the port
I'm not sure what the other fields do, haven't found documentation on them but they don't seem to be mandatory.
If with province you mean a new nation, those are what the game calls "possessions" and are on another level of complexity... I'd recommend starting with adding ports aka bases and once you get the hang of that try your hand on adding a country.
Hope this helps!