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Post by blarglol on May 21, 2023 23:56:46 GMT -6
One last issue I noticed before I leave the game be for a bit - oftentimes I notice a division of vessels at the start of a battle is overlaid, physically with others in their positioning. While mechanically this causes no actual issue like ramming (thankfully), it can create some oddly jumbled confusion to what would otherwise be a more ordered overall formation.
This can be bad if you start close to the enemy and don't have much time to assemble. Basically - ships should not be able to spawn on top of each other for obvious reasons, even if it doesn't cause any damage or whatever.
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Post by dorn on May 22, 2023 0:28:21 GMT -6
Graphical representation of ships in battle is intentionally larger that it should be according to the size. So even if you see ship is on top of each other it does not mean that they same position (ramming).
The reasons for that are just practical, so that player can see ships in some reasonable size.
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Post by blarglol on May 22, 2023 7:39:21 GMT -6
Graphical representation of ships in battle is intentionally larger that it should be according to the size. So even if you see ship is on top of each other it does not mean that they same position (ramming).
The reasons for that are just practical, so that player can see ships in some reasonable size.
I am aware, but I assume that they are still not supposed to spawn into the scenario on top of each other. It isn't a widespread issue, but there always seems to be a division overlaid on another during a large fleet action. It seems like the battle generator is erroneously assuming nothing is there, but in reality it has already placed a division there.
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Post by dorn on May 22, 2023 8:16:51 GMT -6
Graphical representation of ships in battle is intentionally larger that it should be according to the size. So even if you see ship is on top of each other it does not mean that they same position (ramming).
The reasons for that are just practical, so that player can see ships in some reasonable size.
I am aware, but I assume that they are still not supposed to spawn into the scenario on top of each other. It isn't a widespread issue, but there always seems to be a division overlaid on another during a large fleet action. It seems like the battle generator is erroneously assuming nothing is there, but in reality it has already placed a division there. Have you got save that we can look at it?
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Post by blarglol on May 22, 2023 10:08:59 GMT -6
I am aware, but I assume that they are still not supposed to spawn into the scenario on top of each other. It isn't a widespread issue, but there always seems to be a division overlaid on another during a large fleet action. It seems like the battle generator is erroneously assuming nothing is there, but in reality it has already placed a division there. Have you got save that we can look at it? The next time it occurs, I will exit in battle and give you the save. I'm sure it is overwritten right now
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Post by dorn on May 22, 2023 10:29:16 GMT -6
Have you got save that we can look at it? The next time it occurs, I will exit in battle and give you the save. I'm sure it is overwritten right now You can save during the battle ....
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Post by asdfzxc922 on May 23, 2023 0:44:01 GMT -6
Graphical representation of ships in battle is intentionally larger that it should be according to the size. So even if you see ship is on top of each other it does not mean that they same position (ramming).
The reasons for that are just practical, so that player can see ships in some reasonable size.
I've seen this bug plenty of times before, and they really do spawn exactly on top of each other. It happens when several divisions all spawn with the same role and lead division. I can consistently reproduce it using fleet exercises (see attachment). Attachments:Game3.zip (807.31 KB)
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Post by dia on May 23, 2023 23:22:29 GMT -6
Happened to me too. Will post a save if it also helps.
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Post by dorn on May 24, 2023 11:25:36 GMT -6
Thanks, we will look at that.
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