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Post by zulu354 on May 25, 2023 14:23:22 GMT -6
Hey guys, I'm somehow baffled by the sponson radius option in the ship design. I can't get it to work, so any help would be appreciate. Thanks in advance.
EDIT: To be clear, how to set it for main guns (if possible at all) and how to use the sponson buttons in the graphic tab?
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Post by durhamdave on May 25, 2023 14:29:35 GMT -6
I too wonder if it's working properly, modifying an auto design, new guns don't seem to generate one. As opposed to secondary battery where adjusting that value had obvious effects,
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Post by arminpfano on May 25, 2023 16:14:51 GMT -6
Hey guys, I'm somehow baffled by the sponson radius option in the ship design. I can't get it to work, so any help would be appreciate. Thanks in advance.
EDIT: To be clear, how to set it for main guns (if possible at all) and how to use the sponson buttons in the graphic tab?
For main guns:
1) Right click single turrets and check "sponsoned" 2) Adjust "Sponson radius" (next to "Turret era") 3) All sponsoned turrets get one - normally you only can see it from 4 or 5 upwards, so just make it big enough.
4) The "Sponson radius" in the Graphics tab seemingly has no function (or I also have not yet found out how to use it properly).
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Post by zulu354 on May 25, 2023 16:38:39 GMT -6
Hey guys, I'm somehow baffled by the sponson radius option in the ship design. I can't get it to work, so any help would be appreciate. Thanks in advance.
EDIT: To be clear, how to set it for main guns (if possible at all) and how to use the sponson buttons in the graphic tab?
For main guns:
1) Right click single turrets and check "sponsoned" 2) Adjust "Sponson radius" (next to "Turret era") 3) All sponsoned turrets get one - normally you only can see it from 4 or 5 upwards, so just make it big enough.
4) The "Sponson radius" in the Graphics tab seemingly has no function (or I also have not yet found out how to use it properly).
Alright. I've overseen the sponsed for the main turret. Seconderay worked just fine. Thanks.
For graphic tab I guess we'll have to see.
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