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Post by leisen on Jun 1, 2023 19:54:13 GMT -6
Every discussion I found about torpedo AI says that AI will launch torpedo more aggressively if you have better tech and more tubes on the ship. Indeed with 1940s tech and multiple quadruple torpedo mounts AI can launch torpedo aggresively enough, so aggressively that my destroyers can land 3 torpedo on my battleship at the moment they see the enemy. Before 1910 however, the only time AI will ever launch torpedo is when targeted ship is sinking and not moving at all. Please make torpedo AI more aggressive in early game to a point they actually launch torpedo in combat.
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Post by cormallen on Jun 1, 2023 23:37:20 GMT -6
The difference in effectiveness between AI controlled destroyers and player commanded ones it's so dramatic that I often avoid doing it in Captain's mode because it really feels like a cheesy exploit!
I wish the earlier AI behaviour was bit more effective... I would like Flotilla Attack orders to actually feel like something more than a vague hint that your destroyers "would think about if they felt like it at some point".
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Post by pvtlarry99 on Jun 2, 2023 0:08:25 GMT -6
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Post by leisen on Jun 2, 2023 0:53:06 GMT -6
I had a similar fight last night where I was Germany with 4 B and 15 CA vs France with 17 B and 2 CA in 1899. My plan is divide and conquer: cut French fleet in 2 groups with the speed advantage of cruisers, sink some French pre-dreadnought of the smaller group and run away. My cruisers didn't have enough firepower to sink French pre-dreadnought before they regroup so I had to rely on torpedo. I had a line of 8 cruisers sail parallely to 4 French pre-dreadnoughts in torpedo range and none of them ( even enemy ships ) ever launch any torpedo so I couldn't sink a single ship in the battle. I then reloaded the game and executed the exact same tactic with captain mode and sunk 5 French ships.
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Post by arminpfano on Jun 2, 2023 5:46:31 GMT -6
In the 1890 years effective torpedo range against moving targets is 300 - 400 m. You have to sit right on your target to land a reliable torp hit. I loose more ships due to collision than to gunfire or enemy torpedoes. Up to 1905 I build all ships bigger DD with 6 submerged TTs, and these are the main means for sinking enemies.
As cormallen said: Torping enemies in Captain´s mode is easy. I balance it by playing smaller nations against fleets 3 - 5 times the own size, and/or reducing the own budget.
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Post by cormallen on Jun 2, 2023 8:01:19 GMT -6
In the 1890 years effective torpedo range against moving targets is 300 - 400 m. You have to sit right on your target to land a reliable torp hit. I loose more ships due to collision than to gunfire or enemy torpedoes. Up to 1905 I build all ships bigger DD with 6 submerged TTs, and these are the main means for sinking enemies. As cormallen said: Torping enemies in Captain´s mode is easy. I balance it by playing smaller nations against fleets 3 - 5 times the own size, and/or reducing the own budget. The "Masses of Protected Cruisers are my Torpedo attack Craft" certainly seems to be the emerging meta for 1890s games. The Auto gen fleets give you loads of fast (20+ knot) light Cruisers (FAR more fast ones than historically present that early!) and no Torpedo boats are all so it's the only option...
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Post by cormallen on Jun 2, 2023 8:53:53 GMT -6
In the 1890 years effective torpedo range against moving targets is 300 - 400 m. You have to sit right on your target to land a reliable torp hit. I loose more ships due to collision than to gunfire or enemy torpedoes. Up to 1905 I build all ships bigger DD with 6 submerged TTs, and these are the main means for sinking enemies. As cormallen said: Torping enemies in Captain´s mode is easy. I balance it by playing smaller nations against fleets 3 - 5 times the own size, and/or reducing the own budget. The "Masses of Protected Cruisers are my Torpedo attack Craft" certainly seems to be the emerging meta for 1890s games. The Auto gen fleets give you loads of fast (20+ knot) light Cruisers (FAR more fast ones than historically present that early!) and no Torpedo boats at all so it's an ahistorical but viable option.
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Post by wlbjork on Jun 2, 2023 9:11:48 GMT -6
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Post by arminpfano on Jun 2, 2023 9:42:55 GMT -6
RTW is the reality in which the Jeune Ecole finally triuphms. I never build B or BB, only fast CA/BC and torpedo carriers. First 2500 ts CL, then DD. More I never needed. And yes, this is game logic only, I am not into roleplay.
There are options to balance this:
- Rise the hit rate of sec and third guns at very low distances.
- Lower the hit rate of torpedoes, even at point blank range.
- Tell the AI to run with their B as soon as there is something with torpedoes at the horizon.
- Make the AI as aggressive as the player when handling own banzai torpedo attacks.
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Post by cormallen on Jun 2, 2023 13:20:53 GMT -6
Lol, not quite. These ones are all several thousand tons heavier and can shrug off any rare hits they take from their victims! In RTW2 I've added in some fast corvettes to mimic various old Torpedo Gunboats (in their later careers!) Sadly without their torpedoes.
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