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Post by xlq0625 on Jun 10, 2023 1:48:01 GMT -6
It seems to have zero aspect of nuclear power in the game now. At least I haven't found anything in ResearchAreas.dat talks about nuclear or atom. Yet nuclear weapons and nuclear power is super important in the cold war era. It is the reason that allows a cold war. And since the first nuclear bomb deployed in 1945, the first nuclear-powered submarine SSN-571 entered service in 1954 and the first nuclear-powered aircraft carrier CVN-65 entered service in 1961, there is no technological difficulty can't be overcome. By 1970 which the game ends, both side of the iron curtain have developed their own nuclear-powered vessel. Even if the damage of nuclear anti-ship missile/nuclear shell/nuclear torpedo has not been fully studied and thus can't be brought into the game. Having nuclear-powered surface ship and nuclear-powered submarine should not be such a huge problem, right?
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Post by cormallen on Jun 10, 2023 1:51:39 GMT -6
Yes, that's something a lot of the current scree of "cold war goes hot" games tend to avoid mentioning. NBC warfare would almost certainly have featured in any major conflict, indeed we now know it was hard coded into the Warsaw pact plans for a European ground offensive basically from day one!
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Post by cwemyss on Jun 10, 2023 12:24:42 GMT -6
There was a TON of discussion about nuclear weapons (and by extension nuclear propulsion) in the RTW forums. Bottom line... it's a game breaker. The existence of weapons that can wipe out 1/3 of the planet's population in a matter of hours so fundamentally changes warfare that it's not the same game at all.
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Post by cv10 on Jun 10, 2023 13:20:38 GMT -6
I think there's a reasonable case for nuclear submarines in the late 1950s and 1960s. However, I'm not sure how they could be represented in-game in terms of tangible advantage over long-range submarines.
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Post by zedfifty on Jun 10, 2023 23:00:50 GMT -6
I think there's a reasonable case for nuclear submarines in the late 1950s and 1960s. However, I'm not sure how they could be represented in-game in terms of tangible advantage over long-range submarines. Nuke boats could be relevant in fleet actions, compared to diesel-electrics which are basically minefields. But heck, even SSKs would be nice too.
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Post by stevethecat on Jun 11, 2023 1:09:20 GMT -6
For the game nuclear propulsion simply doesn't matter, by the mid 20's oil becomes so well spread that all ships get pretty much infinite range anyway. And nuclear weapons are just a balancing headache.
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