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Post by generalvikus on Jun 21, 2023 12:23:06 GMT -6
Hey guys,
For my next campaign, I'm interested in trying USA or Japan for some carrier - on - carrier action in the Pacific. However, I get the impression from your reports that battle ranges are so short as to make carriers tactically irrelevant. Furthermore, I know from my experience in RTW2 that the biggest limiting factor on what kind of battles you get to fight is whether or not your AI enemy is willing to deploy its main fleet to a zone you can reach, and it tended to be the case that only the Russian AI would deploy a large battle - fleet to the Pacific - a practice which I've seen it repeat to its own detriment in RTW3.
So, I have two questions. Firstly, are carriers currently useful enough to base a campaign around them, or are they too impractical? Secondly, when playing as Japan, do nations other than Russia deploy major forces to fight you? Conversely, when playing as the USA, will the Japanese deploy to Southeast Asia or other parts of the Pacific, or will they stay in home waters and deploy only small forces to other zones, as I think they tended to do in RTW2?
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stele
New Member
Posts: 44
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Post by stele on Jun 21, 2023 13:06:21 GMT -6
Playing as Japan, whole Royal Navy came knocking, leaving home area to be blocaded by the Germans and opting out of the war. Only carrier engagements so far were near Singapore when deplyment was totally bugged and one carrier spawned on top of anchored enemy BC while the rest beached on nearby islands, and second one as coastal assault where my forces were spread on whole Yellow Sea. My carrier got hit early on and had to retreat while enemy got spotted but never catched by my forces. In earlier war I also missed enemy carrier. Either AI is good at building them with 30+ kn speed and keeping them protected, or I'm terrible at guessing their location. Never got to war with France/Spain/USA for 50 years of that campaign. Starting in 1890, they will never get Philipnes, so tensions remain low due to no conflicting interests while Spain is too weak and avoids conflict. Starting in 1920 should give better results there.
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Post by arminpfano on Jun 22, 2023 9:20:15 GMT -6
I get carrier battles regularely, but it seems they need: - the appropriate techs (independent carrier division etc.) - CVs squadrons on both sides - 1940+ only
Even then this battly type is rare, like the "Fleet Battle". Only two or three of them in a regular war (2 - 3 years).
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Post by davedave on Jun 22, 2023 12:53:45 GMT -6
I'm playing as Japan in a 1920 start ATM, & I'm coming to the end of a 3 year war with France circa 1940, in which I've systematically cleared out their SE Asia colonies.
I'm playing with slower air techs or whatever the checkbox is called, but planes are basically the weapon of choice right now & my mini Kudo-Butai have been very busy versus the French CVs & CVLs (they attempted to take my Indian Ocean possessions in-between fighting me in SE Asia).
It's been bloody with many many airstrikes on both sides.
I've only just developed bloody divebombers; they don't really bother battleships (I think looking at the forum the bomb penetration is bugged) but the French have had them for all the war & if they find your CV with a fully-loaded strike deck, it's BBQ time...
PS: I don't know if you can "base a campaign around them" but they're very much an emergent & powerful new phase of the game, IMO. I even got to convert two of my old BCs to CVs, Akagi-style!
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