Post by endwerk on Jul 13, 2023 16:46:39 GMT -6
This is probably the part I struggle with the most. The majority of the losses I take are not from enemy capital ships or aircraft or later even missiles. Most of my losses come from enemy Destroyer divisions making attack runs on my line of battle and saturating me with invisible torpedoes.
I can mitigate the worst of this by turning away and getting some distance between my ships and theirs, but it makes chasing incredibly difficult and dangerous.
Worse, whenever I try similar things against the enemy, their lines completely obliterate my Destroyers the moment I cross into the sub-6000 yard range, often sinking Destroyers with a single salvo. I tried looking at their designs but it's often worse than what I have and doesn't really speak to a different design philosophy.
Here is an example of what enemy Destroyers assaulting my capital ships usually take before I manage to finally sink them:
1 heavy SAP hit, 1 heavy SAP near miss, a dozen direct HE hits from medium guns and half a dozen more near misses from the same guns. All against an outdated 500 ton Destroyer.
The other enemy Destroyers of the same class took 1 heavy and 10 medium hits, and 7 medium hits before finally sinking. In the example given, it took my modern Battlecruisers 40+ minutes to finally sink that attacking Destroyer, which, to me, seems unacceptable.
In my most recent playthrough I have experimented with 6" secondary batteries with HE shells. As in: 24 of those per large ships and as many as can fit on cruisers. Yet I still struggle with actually sinking Destroyers.
How do you deal with Destroyers and what is the best method to sink them quickly?
I can mitigate the worst of this by turning away and getting some distance between my ships and theirs, but it makes chasing incredibly difficult and dangerous.
Worse, whenever I try similar things against the enemy, their lines completely obliterate my Destroyers the moment I cross into the sub-6000 yard range, often sinking Destroyers with a single salvo. I tried looking at their designs but it's often worse than what I have and doesn't really speak to a different design philosophy.
Here is an example of what enemy Destroyers assaulting my capital ships usually take before I manage to finally sink them:
1 heavy SAP hit, 1 heavy SAP near miss, a dozen direct HE hits from medium guns and half a dozen more near misses from the same guns. All against an outdated 500 ton Destroyer.
The other enemy Destroyers of the same class took 1 heavy and 10 medium hits, and 7 medium hits before finally sinking. In the example given, it took my modern Battlecruisers 40+ minutes to finally sink that attacking Destroyer, which, to me, seems unacceptable.
In my most recent playthrough I have experimented with 6" secondary batteries with HE shells. As in: 24 of those per large ships and as many as can fit on cruisers. Yet I still struggle with actually sinking Destroyers.
How do you deal with Destroyers and what is the best method to sink them quickly?