ck07
Junior Member
Posts: 89
|
Post by ck07 on Aug 5, 2023 20:35:42 GMT -6
We all know that reducing speed helps. Does it matter how far? (Holding ship size and weather constant) is 5 kts better than 10? Is 0 better than 5?
Related, I've seen a few cases where flooding won't go below a certain value--always 5 in the cases I recall--even if the ship sits stopped (in calm water) for hours. Does anyone know how to predict which cases this will be?
|
|
|
Post by director on Aug 5, 2023 20:49:15 GMT -6
If at all possible, I stop the ship completely and turn its guns off. That lets maximum manpower deal with flooding and/or fires. If it isn't possible to stop, a speed under 12 knots will at least help.
Older ships tend to develop 'seeping' leaks which cannot be stopped. That either because older designs weren't properly subdivided and watertight-tested or because older hulls suffering material failures or lots of tiny splinter holes can be impossible to fix while at sea. Bad water-sealing on doors, conduits and pipes can also give way under pressure and leak into adjacent, un-flooded compartments.
'Nevada' had flooding from bomb damage at Pearl Harbor, but the reason she was beached near the entrance was because decades of running new piping and conduits had compromised the integrity of her watertight compartments.
|
|
|
Post by stevethecat on Aug 8, 2023 13:24:03 GMT -6
turn its guns off. That lets maximum manpower deal with flooding and/or fires.
Is that actually modelled?
|
|
|
Post by gornik on Aug 9, 2023 2:56:14 GMT -6
turn its guns off. That lets maximum manpower deal with flooding and/or fires.
Is that actually modelled?
From my observations, ships out of combat counter fire or leaks much more efficiently. Though, I think, that it's more about not to be under fire, than not to fire themselves. Sometimes I think, that even spotting of enemy ship has effect - crew prepare for possible battle instead of saving their ship.
|
|
|
Post by director on Aug 10, 2023 12:03:56 GMT -6
Shutting down the gun batteries also makes the ship less visible, and less of a threat than ships which are still firing. Every little bit helps - and 'more incoming' is something I avoid if I can, as gornik just said. I do think I remember, back in the hazy mists of time when RtW was new, hearing someone official say that freeing up the crew to fight fires and flooding helped with damage control... but all I can really say is that ceasing fire when seriously damaged seems to work for me.
|
|
|
Post by colprice on Aug 11, 2023 10:06:52 GMT -6
My biggest problem is that I can detach a flooding ship, take manual command - reduce to 1kt - but as soon as the flagship's out of sight, the AI kicks in and uses the maximum speed possibe...
|
|
|
Post by ludovic on Aug 11, 2023 10:14:37 GMT -6
My biggest problem is that I can detach a flooding ship, take manual command - reduce to 1kt - but as soon as the flagship's out of sight, the AI kicks in and uses the maximum speed possibe... That's the main reason I switched to Captain's Mode in 2. Although it still happens occasionally in Captain's Mode in 2 at least. A damaged ship, even if you order it to stop will suddenly start itself at the maximum speed possible and sink itself. Even if it is part of a squadron that I have ordered to completely stop, sometimes it will detach itself and move at the maximum speed possible. However, that only happens a couple times a game in Captain's Mode instead of half or so of all battles in Rear Admiral mode.
|
|