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Post by Burningapple3 on Aug 11, 2023 15:34:38 GMT -6
I was looking at the manual and was wondering, what are ①②③④ in the image of the belt and sloping deck? Is ①T ②T ③DE ④BE correct?
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Post by Adseria on Aug 11, 2023 17:03:28 GMT -6
I was looking at the manual and was wondering, what are ①②③④ in the image of the belt and sloping deck? Is ①T ②T ③DE ④BE correct? I believe you're talking about the diagrams on page 38, "Armor Schemes Explanation," correct? The diagrams on that page are to show what the various armour schemes looked like historically. They aren't an accurate depiction of how armour works in-game. 1, 2 and 3 are all abstracted into the chance of a flash fire, while 4 would be D or DE, depending on the part of the ship (DE for fore/aft vs D midships). It's explained in the descriptions next to the images.
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Post by Burningapple3 on Aug 11, 2023 18:57:31 GMT -6
I was looking at the manual and was wondering, what are ①②③④ in the image of the belt and sloping deck? Is ①T ②T ③DE ④BE correct? I believe you're talking about the diagrams on page 38, "Armor Schemes Explanation," correct? The diagrams on that page are to show what the various armour schemes looked like historically. They aren't an accurate depiction of how armour works in-game. 1, 2 and 3 are all abstracted into the chance of a flash fire, while 4 would be D or DE, depending on the part of the ship (DE for fore/aft vs D midships). It's explained in the descriptions next to the images. Thank you for the explanation. I understood that the simplified explanatory image is the same as the in-game model.I thought they were separate armored belts because of the different thicknesses of 1,2,3. (There is no difference in the AoN images). Do you mean that 1, 2, and 3 cannot be protected by armor and are subject to flash fire, or that they can be protected by T-armor and reduce the chance of flash fire due to damage from 1, 2, and 3?
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Post by wlbjork on Aug 12, 2023 1:20:23 GMT -6
Pretty sure 1-3 should be covered by T armour - if you check weight remaining after adding turrets, it's less than the combined weight of the turrets and ammunition.
4, as far as I know, is still D armour.
If you can find a broadside profile image of the armour scheme on warships (think there's some on Wiki), you will see that the main Belt runs between the fore- and aft-most main battery turrets. The main Deck armour, as far as I know, runs in the same fashion.
The Belt Extended and Deck Extended locations are fore and aft of the main armour.
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Post by Adseria on Aug 12, 2023 7:40:52 GMT -6
Pretty sure 1-3 should be covered by T armour - if you check weight remaining after adding turrets, it's less than the combined weight of the turrets and ammunition. It might be, I'm not sure. I'm pretty sure you can't get a flash fire without a turret hit, but I'm not sure whether "turret hit" would include a hit to the barbette. TBH, it does seem pretty logical, since the game doesn't have a "barbette hit." 4, as far as I know, is still D armour. Yes, it is. This is why hits sometimes have to penetrate both B and D armour to hit internals. If you can find a broadside profile image of the armour scheme on warships (think there's some on Wiki), you will see that the main Belt runs between the fore- and aft-most main battery turrets. The main Deck armour, as far as I know, runs in the same fashion. The Belt Extended and Deck Extended locations are fore and aft of the main armour. Correct. Also, BU (Belt Upper) covers the upper sides of the ship, above the main belt, which used to be included under BE in RTW2. Oh, and, in the case of All-Forward Main Armament, the main belt and deck run from the fore-most main turret to the aft end of the machinery spaces; since there are no aft turrets, this is a smaller portion of the ship, hence the weight saving.
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Post by wlbjork on Aug 12, 2023 14:06:01 GMT -6
Correct. Also, BU (Belt Upper) covers the upper sides of the ship, above the main belt, which used to be included under BE in RTW2. Oh, and, in the case of All-Forward Main Armament, the main belt and deck run from the fore-most main turret to the aft end of the machinery spaces; since there are no aft turrets, this is a smaller portion of the ship, hence the weight saving. Which makes sense until you look at HMS Nelson and HMS Rodney and realise that Q Turret (C turret in game), being at the same level as A turret, would actually make the belt longer than using a Y turret!
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Post by Burningapple3 on Aug 12, 2023 18:11:47 GMT -6
Pretty sure 1-3 should be covered by T armour - if you check weight remaining after adding turrets, it's less than the combined weight of the turrets and ammunition. It might be, I'm not sure. I'm pretty sure you can't get a flash fire without a turret hit, but I'm not sure whether "turret hit" would include a hit to the barbette. TBH, it does seem pretty logical, since the game doesn't have a "barbette hit. I see that the T armor includes barbette.
If 1, 2, and 3 are protected by DE, etc., then it would be possible to reproduce....Sorry to use images from other games, but I wanted to reproduce the design of a Japanese cruiser with a thin turret and slightly thicker barbette.
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Post by Adseria on Aug 12, 2023 19:06:16 GMT -6
Correct. Also, BU (Belt Upper) covers the upper sides of the ship, above the main belt, which used to be included under BE in RTW2. Oh, and, in the case of All-Forward Main Armament, the main belt and deck run from the fore-most main turret to the aft end of the machinery spaces; since there are no aft turrets, this is a smaller portion of the ship, hence the weight saving. Which makes sense until you look at HMS Nelson and HMS Rodney and realise that Q Turret (C turret in game), being at the same level as A turret, would actually make the belt longer than using a Y turret! Not really. It would depend on the superstructure layout, and how far forward you could mount Y turret, and on the size and shape of the machinery space.
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