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Post by dsilva44 on Aug 25, 2023 23:01:15 GMT -6
So with RTW3's Nation files (the .n00 files and similar), there are new lines that I don't recognize, and old ones I don't remember how they work. I'm hoping to knock out a South American Powers pack for Argentina, Brazil, & Chile to allow for a recreation of the South American Dreadnought Race, but I go on deployment soon, so time is limmited. In order to accomplish this though, I need to better understand what all the lines are and what they do. Somme things I recognize from 1 & 2, but cannot recall since I haven't edited Nation files in quite a while. If anyone can help with explaining how the following lines function, I would be greatly appreciative.
GovernmentChange=
ShipPrefix=
BKT1=
HBR=
IFM=
BTL1=
PAL1=
SPoss1=
GGP=
RGP1=
Enemy1=
TreatyTonnageFactor=
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Post by jeeweej on Aug 30, 2023 1:28:31 GMT -6
What helped me a lot was the files contained in THIS thread by Frederik W. Something that doesn't really help is that quite a few fields are no longer used, but aren't marked as such in RTW3. Best thing you can do is check if these fields are used by other nations and if not, you can skip them. For your list: GovernmentChange= I THINK this is the chance of the nations government changing when unrest gets too high. ShipPrefix= The prefix of a nations ship, like HMS for Britain and USS for the USA BKT1= Blitzkrieg Target. Some nations can "blitzkrieg" aka invade a nation/colony without a prior war declaration HBR= Historical Base Resources. Gives the nation historically accurate resources...but based on what I never managed to find out IFM= Fleet Size Modifier. Size of starting fleet at game start. 10 is standard, lower is smaller, higher is larger BTL1= Bonus Tech Level, these are bonus techs the nation starts with. IDs can be found in the ResearchAreas.dat files if I recall correctly PAL1= No clue, never managed to figure this one out. SPoss1= Never figured out what this does. GGP= Rapid Economic Growth. 0=off 1=on. When turned on your economy will grow faster than average RGP1= Naval Budget Growth. Same as above but for naval budget Enemy1= Your "natural enemies", like France and the UK for Germany. Larger chance of relations deteriorating with these countries in random events. TreatyTonnageFactor= A modifier of how much tonnage you get in naval treaties. Values go up to 5 if I remember correctly. Hope this helps!
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Post by gornik on Aug 30, 2023 11:26:39 GMT -6
ShipPrefix= Letter for "native" pre-designs of country. For example: design B0 is first pre-design of battleship, B0X0 may be generated for everybody, while B0R0 generates only for Russia. PAL1= I has a theory, that this is priority of building large airfields or airship bases for AI. SPoss1= possessions, too valuable for country to leave to others (I believe, owning one of these triggers increasing tensions from event "tensions with #countryname# raises as they uncomfortable with us control SPoss1") Fun facts - Russia is "comfortable" for losing Baltic States or Finland; Sakhalin ownership will ruin Russo-Japanese relations forever, no matter what side controls it.
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Post by jeeweej on Aug 31, 2023 0:58:22 GMT -6
ShipPrefix= Letter for "native" pre-designs of country. For example: design B0 is first pre-design of battleship, B0X0 may be generated for everybody, while B0R0 generates only for Russia. Oh wow, only just now noticed that field! Never knew it existed/looked over it! That opens up some fun possebilities with mixing some pre-made ship designs for a modded nation! Thank you for that!
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