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Post by asdfzxc922 on Oct 26, 2023 0:35:44 GMT -6
I just got an intel message about the Italian ship Vulcano, a "predreadnought" with eight 13" guns, a 7" belt and a 27-knot top speed. It uses -2 guns, so I suspect that the code that allows three turrets on predreadnoughts is somehow skipping the rest of the "BB or BC" checks. While investigating this bug, I also noticed that it breaks the "no A/Y triple turrets on fast ships with TPS" rule. Attachments:Game2.zip (4.84 MB)
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Post by williammiller on Oct 26, 2023 8:39:22 GMT -6
I just got an intel message about the Italian ship Vulcano, a "predreadnought" with eight 13" guns, a 7" belt and a 27-knot top speed. It uses -2 guns, so I suspect that the code that allows three turrets on predreadnoughts is somehow skipping the rest of the "BB or BC" checks. While investigating this bug, I also noticed that it breaks the "no A/Y triple turrets on fast ships with TPS" rule. Thanks asdfzxc922 This could be a case of 'bad intelligence' on your spies part, or does the ship file match the report? We will check the save regardless.
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Post by asdfzxc922 on Oct 26, 2023 15:21:28 GMT -6
I just got an intel message about the Italian ship Vulcano, a "predreadnought" with eight 13" guns, a 7" belt and a 27-knot top speed. It uses -2 guns, so I suspect that the code that allows three turrets on predreadnoughts is somehow skipping the rest of the "BB or BC" checks. While investigating this bug, I also noticed that it breaks the "no A/Y triple turrets on fast ships with TPS" rule. Thanks asdfzxc922 This could be a case of 'bad intelligence' on your spies part, or does the ship file match the report? We will check the save regardless. I got the specs directly from the ship file.
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Post by williammiller on Oct 26, 2023 20:50:37 GMT -6
Thanks, we confirmed that; will see what the cause was and correct that.
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