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Post by alomoes on Dec 29, 2023 18:58:20 GMT -6
Mod changes the start base resources of all the nations to be "historical" in 1890. This does not mean balanced at all. Stats are based on millions of 1960s dollars, because all the stats I found are in historical 1960s dollars. This means that your actual budget is roughly 5% of GDP in the example of Germany. I'd like to use better stats, but I have no idea on actual percent of GDP spending in 1890 for each nation. Note: China is accurate, they had 400,000,000 people, and at a GDP per capita of 540, that is correct. Europe surpasses them in the 1920s. If anyone can get me information on the actual budgets in this period, that would be incredibly useful. I've looked, and it appears nobody has saved the naval budgets of these nations during this time period. I'd like to change price of ships as well, and do a complete rebalance of the way the economy goes, but I don't know how to do that. Next thing I am going to do is mod the legacy fleet of various nations. I assume there's a way to do this, as custom nations exist, but I have no idea. Attachments:BNat1890.dat (14.28 KB)
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Post by alomoes on Dec 29, 2023 21:44:52 GMT -6
Version 2 is done. First I rebalanced everything to the exact historical budget, then I rebalanced all the nations such that their in game budget reflects the overly expensive nature of ships. I am running the overpen/quality gun mod which decreases prices, so keep that in mind. Found out that 1 IRL British pre-dreadnought costs slightly less than 1 million pounds, and one roughly the same costs about 33 million pounds. As such, just multiplied 1 million by 35. Need to completely redo the nation budget modifiers, but I think this will actively get you relatively accurate fleets for the first 10 years, IE, we're within the scale of historical budget sizes and costs. Problem comes with that 1% ballooning effect from GDP growth, but prices are higher so it should follow that it's relatively accurate. Feel free to play with whatever version you want. AFAIK, I believe the top one is more balanced. I'm trying the bottom one now. EDIT, I uploaded the wrong file, fixed the version. Attachments:BNat1890.dat (14.29 KB)
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Post by highfivingbears on Dec 30, 2023 20:49:02 GMT -6
I wasn't able to find much about the *naval* budgets, per se, but attached is a link--really a repository of sorts--that itself links to other research papers, websites, inflation calculators and whatnot that you might find useful. I'm in the field of history, and I can say with some degree of certainty that it's unlikely you'd find anything regarding exact numbers about the naval budget (anything properly sourced, anyways) online. There's far greater interest in the WWI and post-WWI period for naval history. I don't doubt that the documents are out there, but they're likely not digitized, and are sitting in the back of some centuries-old European archive. Attached: projects.exeter.ac.uk/RDavies/arian/current/howmuch.htmlP.S. Does this mod require Historical Base Resources to be checked when starting a new campaign, or does it automatically change the budgets?
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Post by ewaldvonkleist on Jan 3, 2024 13:00:43 GMT -6
alomoesCheck out this link: www.tapatalk.com/groups/warships1discussionboards/peak-dreadnoughts-the-worlds-appetite-for-capital--t38510.htmlRe China and general balancing: Note that different countries were capable of using their GDP for centralized naval armament to a very different degree. China during much of RtW3's timeline was splintered in several warlord states while achieving low taxation levels of compared to Western European countries. China's high GDP resulted from a high number of subsistence farmers. They not only are not helpful in building a modern navy, but also starve to death if you are taxing them too much.
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