Post by menemene on Jan 24, 2024 19:40:46 GMT -6
I'm playing as Germany, just got my first jet aircraft. I'm trying to figure out the best way to maintain my fleet for the future while also being able to fight a war currently. It's 1943. In the late 1920-early 1930 I was in a war with France and completely annihilated their fleet. Then in the early 1940's I got into a war with numerically superior britain but managed to sink enough of their ships in defensive battles to get a victory. The war just ended and I'm trying to figure out how to best restructure.
My current fleet:
Battleships:
6 x 50k+ ton 29-30 knot battleships w/ 17'' guns, the core of the current fleet
2 x 32k ton battlecruisers from 1920 that recently underwent substantial refit. Light on armor by current standards but recently refitted with new engines, upgraded 14'' cannons, 30 knot speed. Want to use these as carrier escorts.
2 x 42k ton battlecruisers w/ 15'' cannon, more recent than the above but haven't had a recent refit so their speed has slowed to 28 knots
4 x 34k ton 23-25 knot battleships with (-1) 15'' cannon from ~1920. Were very good back in the day but now pretty slow. Have not had a full engine/armament refit, max speed I can get with an expensive rebuild is 27 knots.
CA:
1 x 16k ton 30 knot CA, 9x8'' guns
2 x 13.9k ton 33knot CA, 8x8'' guns
The above are operating as a squadron. Just researched autoloading 8'' cannon, might be able to refit them here by dropping the seaplane hangar.
2 x more 14k ton 32knot CA are under construction.
CL:
9 x CL of various classes, ~8k tons, with 6'' (+1) cannon, 30-31 knots. Have not refitted these with autloading cannons, spare displacement is tight.
Have 4 x 12k ton CL @ 34 knots with 9x6'' autoloading guns under construction
And then a scattered array of obsolete single-gun turret cruisers used for trade protection and colonial service
CV:
2 x unarmored fleet carriers, 22k tons, one with 70 AC and one with 90
3 x armored flight deck fleet carriers 38-40k tons, with ~90 aircraft
I have 1 x armored carrier under construction equipped for jet aircraft (55 planes), 44k tons. The above carriers are not jet capable
7 x CVL with 34 aircraft
And then of course a bunch of destroyers/corvettes.
My main questions:
1) How do I know when to stop building battleships? The core of 6 17'' armed vessels is comparable to the best ships in the world, nobody has build anything with either more armor or more firepower. I'm guessing it's best to now focus on carriers and only build new gun-based warships as needed to stay even with other powers if they come out with some bigger ships?
2) With their speed limited to a max of 27 knots with an expensive rebuild, any value in rebuilding the older battleships? 13'' belt, 3'' deck armor, 8 x 15(-1) guns. Per unit it's going to cost about 45k to get them new engines and cannons. Add all four together = 180k, while building another one of the newest 17'' armed ships is ~220k.
3) What's the best way to transition to jet-capable carriers? Other than the new build, all my current vessels are prop only. Maybe leave the 22k ton, older ones as prop vessels while upgrading the bigger armored ones to jet carrier designs? I'm guessing keep the CVL as they are for now, they'd only be able to handle a small number of jet aircraft? Or are the jet aircraft so much more potent that it's worth it to convert whatever you can?
Thanks for any advice, I've never actually made it this far in a game before so I'm not sure what to really expect.