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Post by raymart999 on Mar 6, 2024 6:43:40 GMT -6
So I'm most a fan of big battleships in this game, but as I'm playing USA on a modified game save (more resources), I've been finding myself building more CVs in the 1930s to combat against Germany which has managed to build a scary amount of very intimidating battleships that my current BB line couldn't possibly stand up against on a massive fleet battle, so I've focus more on CVs (of which in ahead),
However, as I read up on ingame CV tactic on both this forum and the r/Rulethewaves subreddit, I've been thinking about whether to use coordinated strike or leave my strike aircraft uncoordinated, from what I understand right now coordinated strikes make my planes take longer to get to the enemy and back, and uncoordinated allows me to send my planes in waves against a target, in the even of a carrier battle, which one should I use?
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Post by wlbjork on Mar 6, 2024 12:05:32 GMT -6
Depends on what mix of aircraft you have.
If I remember correctly, it works most effectively with both Dive Bombers and Torpedo Bombers in a strike together, the Torpedo Bombers come in low whilst the Dive Bombers come in at medium altitude and thereby force the AA of the ships to split their fire between the two groups.
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Post by tendravina on Mar 6, 2024 15:09:27 GMT -6
So I'm most a fan of big battleships in this game, but as I'm playing USA on a modified game save (more resources), I've been finding myself building more CVs in the 1930s to combat against Germany which has managed to build a scary amount of very intimidating battleships that my current BB line couldn't possibly stand up against on a massive fleet battle, so I've focus more on CVs (of which in ahead), However, as I read up on ingame CV tactic on both this forum and the r/Rulethewaves subreddit, I've been thinking about whether to use coordinated strike or leave my strike aircraft uncoordinated, from what I understand right now coordinated strikes make my planes take longer to get to the enemy and back, and uncoordinated allows me to send my planes in waves against a target, in the even of a carrier battle, which one should I use? By the way, what do your battleships look like? I'm not a CV specialist by any means, but I know that player BBs tend to be better than AI BBs, especially as a power as large and powerful as the United States. In addition, what do the enemy battleships look like?
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Post by brygun on Mar 6, 2024 19:26:20 GMT -6
Co-ordinated by carrier: = takes a couple to few minutes based on the # number of planes in the total group (AFAIK) = fighters will arrive at the same time as the attack planes, torpedo and dive bombers, to keep the cap busy. = really no time for defenders to launch new cap planes = more likely to attack the same ship as if they arrive at different times the ships may have moved
pros Usually worth it for CAP confounding if target is a carrier Cons small delay though its rarely critical to the number of strike cycles in a battle
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Co-ordinated over several carriers = Takes much longer to co-ordinate = Arrives as a super big club = useful for attacking formations of multiple CVs as the CAPs get tied up
Pros Its like a powered up attack in a fighting game, takes time and energy but can really get through defenses
Cons Takes so much time may reduce the number of strike cycle in a battle.
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Un-co-ordinated aka "Chainsaw"
Readied attack planes sent up in small groups of 4+ as I can ready them Fighters launched from "unready" in 2, 4 or more
= the actual attacks take place with typically 4 attack planes so that is how many to send. = readying 5-6 attack planes helps adjust for reliability faluires to ready = small fighter groups will dance with the CAP = continued attacks makes the enemy ships keep swerving in defense = A low CAP or no CAP target doesnt need fighter escort, who could even be put on rocket or bomb attacks = Keeps updating target location, be sure to zoom in by clicking the blue attack message and make a marker = If you are also attempting to get surface ships, like BX, on the target that swerving will slow them down making it more likely to catch them
Pros Keeps up the pressure like a boxer making fast jabs Works well as a combo with surface warships Once you damage a CV to it having trouble launching planes it is vulnerable for fast attacks
Cons If they run into enemy cap the attack planes are gonna get wrecked
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Summary of Brygun's suggestions
Co-ordinated by carrier is your standard attack. Can still be sup groups like 12 torp+4 fighters, 8 dive+4 fighters, or sent out as 12 torp + 8 dive + 8 ftr.
Co-ordinated over several carriers is the heavy power up useful if the target is multiple carriers or a large land airbase
Un-co-ordinated is fast attacks that work on an exposed enemy or to keep them off balance for a combo move with surface warships.
Which to use will depend mostly about the target and their CAP.
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Post by raymart999 on Mar 7, 2024 8:53:30 GMT -6
So I'm most a fan of big battleships in this game, but as I'm playing USA on a modified game save (more resources), I've been finding myself building more CVs in the 1930s to combat against Germany which has managed to build a scary amount of very intimidating battleships that my current BB line couldn't possibly stand up against on a massive fleet battle, so I've focus more on CVs (of which in ahead), However, as I read up on ingame CV tactic on both this forum and the r/Rulethewaves subreddit, I've been thinking about whether to use coordinated strike or leave my strike aircraft uncoordinated, from what I understand right now coordinated strikes make my planes take longer to get to the enemy and back, and uncoordinated allows me to send my planes in waves against a target, in the even of a carrier battle, which one should I use? By the way, what do your battleships look like? I'm not a CV specialist by any means, but I know that player BBs tend to be better than AI BBs, especially as a power as large and powerful as the United States. In addition, what do the enemy battleships look like? Sorry for the late reply, but I can't get to my laptop right now where I'm playing RTW in, but the game save I currently have, I modified the bnat files to give myself advantages in resources, however I also gave advantages to Germany too when I first played Germany, and I forgot to revert my changes before playing USA, so right now I'm in the situation where Germany has more economy than USA(and even the UK) and can easily afford better warships than me,with them already have 1 million plus fleet tonnage. To make matters worse they turned fascist, and thus have higher budget for their military, meanwhile I just got out of a big war against Russia and France when I helped out my ally Japan(former ally now since they too turned fascist) and the Congress is intent on turning the country isolationist and cutting down on my spending, so I pause building BBs and focus heavily on CVs and cruisers instead since they are cheaper. I also took the historical USA route of not building BCs, so the Germans have more BBs and BCs than mine currently, I do have more CVs though. As for my battleships, they are pretty old, from what I remember 4 of them are from the early dreadnought age and is armed with 12 inch guns on a layout similar to the German Nassau class, while my newest is a class of 4 30k ton BBs with 8 14inch guns in a ABXY 4x2 layout. Meanwhile the Germans latest ship (the ones I whose designs I have access to anyways) has 15 inch guns, their newest class smight even have 16 inch guns too. I do plan to get more modern BBs, but between the Congress' budget cuts, the need to modernize my CL fleet(also possibly replacements for my 1890 era CAs),the need to build BCs to fight against enemy BCs And building up my CVs, there is just way to much to be done, and replacing the old CLs with 1900s gun layout with modern CLs capable of anti air to support my Carriers is currently my main priority.
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Post by brygun on Mar 7, 2024 21:23:15 GMT -6
I too have come to hate Congress.
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Post by t3rm1dor on Mar 8, 2024 13:17:53 GMT -6
From the same carrier always coordinate till spot value, the time difference is small enough to not matter most of the time. Figther in escort not only engage figther but also machinegun AA crews for lower AA effectiveness. Big plane groups also have a bigger chance of scoring hits due to surviving better AA and CAP and being able to lauch multiple attacks run quickly on the same target. Corrdinating from multiple aircraft carriers is viable if only two wings are involve ie one figther escort and one torpedo bomber squadron. Uncordinated is basically sending airwings alone which is common, but if a escort can be given is usally worth to corrdinate with the strike force.
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