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Post by tendravina on Mar 21, 2024 21:46:53 GMT -6
So during a war with France, in order to replenish trade protection vessels, which had suffered greatly during the war, I decided to build handful of armed merchant cruisers to the Makrele pattern every turn (as shown below). However, after the first Makrele was complete, all of a sudden I was locked out of building the Makrele pattern because all of a sudden they became liner AMCs. As a result, the large AMCs I intended for future carrier conversions could not be built either, and I would have to scrap all of the Makreles to do so. Honestly, I struggled to think of no parallels for other ship classes, but they seem to be classified off of design speed instead of actualized speed. For just a single speed event, these consequences seem disastrous and overbearing, especially when it can screw up an entire build program. Attachments:image.webp (46.65 KB)
image.webp (46.07 KB)
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Post by williammiller on Mar 22, 2024 8:30:23 GMT -6
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Post by brygun on Mar 22, 2024 12:24:00 GMT -6
Ah the speed issue.
IIRC you can have only 2 at high speed... as it assumes you are converting civilian ships and only a few high speed passenger liners would be possible. They were uncommon historically compared to cargo and bulk freighters. Though it also seems related to game balance for early raiding.
When you rebuilt them they were across the threshold to be assumed from the high speed category.
At this was 1970s may I suggest using AV as the basis for the role? I use AVR (aviation raiders)
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Query: Having a class of larger than corvette yet lightly built ships for military service. Perhaps "SP" for Support ships like logistic ships, arsenal missile ships, minelayers.
Would bleed into needing to consider battle roles and formation placement.
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Alternative:
AMCs being rebuilt get flagged as military owned or such to avoid the harvesting of returning temporary ships.
Would be a possible exploit to bring them in cheaply then keep them.
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Suggestion:
At least warn in the designer of the 21+ knot AMC rule so player doesnt get ambushed by stripping them out once the rebuilds are done
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Post by tendravina on Mar 23, 2024 15:51:27 GMT -6
Ah the speed issue. IIRC you can have only 2 at high speed... as it assumes you are converting civilian ships and only a few high speed passenger liners would be possible. They were uncommon historically compared to cargo and bulk freighters. Though it also seems related to game balance for early raiding. When you rebuilt them they were across the threshold to be assumed from the high speed category. At this was 1970s may I suggest using AV as the basis for the role? I use AVR (aviation raiders) >>> Query: Having a class of larger than corvette yet lightly built ships for military service. Perhaps "SP" for Support ships like logistic ships, arsenal missile ships, minelayers. Would bleed into needing to consider battle roles and formation placement. I'm not exactly alien to the concept of an AV raider: the save I'm using was designed in part to test out AV raiders. I knew the war was going to end soon because I had raided the enemy to exhaustion, I just needed a few ships quickly to cover the trade protection gap. I also know why the whole liner AMC restrictions exist too. At the same time, arsenal missile ships aren't exactly what I'd put in the same category as auxiliaries like AMCs, and also adding another class could screw things over; we already have quite a few obscure and undocumented restrictions, and such a change might give us more.
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