Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 25, 2018 9:31:53 GMT -6
^That works too:)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 25, 2018 21:26:15 GMT -6
Collapse of USA and Britain
30 CLs as raider force in SE Asia.
War vs USA is more big scale due to US capital ship freight train. The raider force was raiding when minimal enemy cruisers were present at seazone and went back to RF when BCs are in. Eventually we successfully invaded Philippines and Guam and drove them out of home waters. The last few turns we were raiding in US home waters where we had no base support. But at that point their unrest was already above 10. We had quite a few successful raiding turns with 12~16 cruisers scoring merchant kills. USA collapsed in 57 turns.
War vs GB was much more small scale. Whereas US sends its ships via NAWC and would pass by NEA, GB goes via Indian Ocean which leaves NEA uncontested. After invading and taking Weihaiwei pretty soon-ish it no longer bothered sending ships to our build area. I realized this a bit late. The fleet was again divided 2 ways, leaving a sizable force to defend build area. Suddenly pops a fleet battle in SEA where we had 3 BCs only but the enemy had 12 BCs and a few BBs. Luckily the entirety of our destroyer force was present, therefore upon contact a flotilla attack was immediately ordered. They lost 8 BCs in this battle mostly due to torpedoes, our destroyers dropped like flies but only 7 sank. Somehow AI left its BC force without light ship escort and did not coordinate with the BB force. Their BBs went close to Tian Jin port, after sinking the BCs we gave them a wide berth and avoided the onslaught.
After this battle GB no longer bothered to station mega fleet over SEA. We left 2 BCs and 2 CLs as home defense and sent all ships down. As a result AI tends to decline all battles; if it accepted, most are generated with our cruisers vs their destroyers. There was a single 1 v 1 BC battle when we invaded Singapore.
So I decided for unrestricted raider warfare and kept the cruisers raiding non-stop. The oldest raider CLs were sent to raid in NAEC where we had Maine which were taken from the previous US collapse. The results were almost comical... GB collapsed in 55 turns!
The war reparations were also comical: HongKong, Malaya, Australia; Finland, Baltic States, Ireland. For a total of 60+ points... wanted to take all of NAEC as well, but all of them could be invaded, and it's a loooong way to Tipperary.
All in all the raider CLs are a complete success. Very high maintenance, but for good effect.
About the 1 v 1 BC battle. Currently a bit baffled. Mine was 74000t 16x14". Enemy was 48200t 12x15". We were on improved DC with crew quality -1. He's on Director with crew at 0. Somehow he had the upper hand, scoring more hits. We sank it with torpedoes, but had plenty battles of this sort before playing other nations and it was always an easy steam roll. It seems poor education is a rather serious handicap.. hmmm...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 26, 2018 20:31:11 GMT -6
The joust at Northern Europe
With the second largest economy in the world, Britain no longer likes us and vice versa... When they wanted to take New Zealand, ultimatums were sent and war was declared.
The fleet was prepared for it as best as it could, already stationed in SEA. Yet along the transit towards the distant sea, 1 BB, 1 CL and 2 DDs were interned.
2 months into the war, ADVANCED DIRECTOR researched. Emergency refit! Right... 4 months refit time, 4 months in transit. It is a logistic nightmare. Thankfully no more ships were interned.
Meanwhile the fleet in Europe hangs by a thread as ships go back for refits. BC battles 3 v 5, 2 v 3; CL battles 1 v 6, 2 v 6; CL v CA 2 v 2; all check. Oh and a fleet battle, 5 v 30+. Saved by the decline button.
Losses: 2 16600t CLs. All freshly refitted with adv. DCT. With poor education, a fair crew is -1 quality and repeated experience tells us it is significantly bad. 1 CL went up in a magazine explosion when contact was made with enemy BCs at night. Another was lost on a coastal raid dueling with enemy 12x10" CAs. The battle was in the English channel and we have bases in Ireland. However it is still a bit far off so I decided to keep it still in the water, after it had taken heavy damage. It eventually went down with a flooding of 2. Uhh. Maybe I should've made for port this time! Scenario time was changed to 3000. Had it been a standard 1000 turn it would definitely survive.
As CA number are lacking to send to Northern Europe we're refitting the newly commissioned CLs for quad 8" guns. They're also 1kt slower than design speed so a machinery refit is thrown in as well. 6 mil for 10 months. But well that's faster than 26 turns.
Naval gun research wise, finally got 14" Q1 and 15" Q-1. This is ofc when both Britain and USA have been on 16" Q1 for some time. Without poor education I'd be quite happy with using a 16x14" but that -1 crew makes it less ideal. Therefore new ships are being built in USA. Despite nons-stop manual dockyard build we're still just barely keeping up with other nation's dockyard size - underdeveloped shipbuilding industry. A lethal combo!
The time had already been reset to 1925 once and we're still climbing the slope strategic wise as well as tech wise... very challenging nation indeed. We need base support in Indian Ocean, West Africa, or alternatively Panama.
Funnily, as we sent the fleet enroute on India Ocean an invasion was triggered. Oh yes, Chin China's capital ship freight train:p It inevitably failed as we had no spare ships to support it. Also, the 30 raider CLs were all sent to raid on NAEC and another invasion was triggered on Bermuda! The invasion is still ongoing, but no idea how to pull it off yet.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 28, 2018 6:19:05 GMT -6
3 front war and the Northern Europe expedition
At this stage AI nations tend to sign treaties and no surprise, the war vs France and Japan breaks out. This time we have colonies in 5 seazones and 2 of them needs defending: West Africa and SE Asia. Fortunately the only colony we took in Indian Ocean was Ceylon of 8 points, leaving it immune to invasions. West Africa is entirely up to the CAs, 5 of them, as France's fleet transits between Europe and SEA. SEA is mainly defended by 2 BCs and 2 CAs. That leaves us with 6 BCs for I have a total of 8. 2 of the latest BCs, Chengtu and Kwangchou, are sent to Northern Europe, along with 4 of the latest CLs refitted with 8" guns, and 20 destroyers, plus the 2 colonial CAs already present there, plus 20 something minesweepers. The home waters at NEA is left with 8 BBs and 4 BCs against Japan.
Blockaded, no surprise. Immediately after 8 DDs sent to NEurope is hit by (O) status requiring refits. Once they come out of the yards they're stuck in NEA due to the blockade... that leaves the Northern Europe expedition with only 12 DDs. I sorely forgets that we have 2 homewaters and thus the ships can refit at SEA!
Naturally the best option at this stage is to break the Japanese blockade first so as to free ships bound for Europe. But no, the battle generator sees ships at Northern Europe - the center of the universe, and that is all the battles it's willing to provide. Chengtu and Kwangchou, built in USA, gradually destroys the majority of the French fleet by their lonesomes, in a series of 2v5, 2v4, and 2v3 battles, each battle being very intense since I cannot afford to lose ships, while the fleet at NEA sits idle! The 8" CLs are a big help, for they're just CAs in disguise. In the process we commission 2 new BCs and I'm forced to break them out of NEA by setting them to raider mode. Their escape is covered by massive raiding in SEA by the raider cruisers.
Eventually ofc the French collapsed first, as they're under periodic blockade by our Ally Germany after suffering major losses, in fact in the later stages of war our europe expedition is most often enough for the blockade. Japan throws up its hand. But just before war ends one of the CAs in Northern Europe, our latest build, is sunk by a mine! Right...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 28, 2018 16:29:06 GMT -6
WTF Convoy attack... 2 BBs, 3 BCs by me. 2 BBs by support force. Enemy is 9 BBs and 3 BCs total. All in all, 7 v 11. Completely normal. Results 6 enemy BBs and 3 BCs sunk, 3 escaped by to port. My ships are fine. No losses. Good battle. Wait... what? Hit log 21 20:39 Main battery scores 1 hit on BB Essex 21 20:44 Main battery scores 1 hit on BB Essex 21 20:45 Turret B jammed! 21 20:45 15 in 24665 yds Near miss! (BB New Jersey, AP) 21 20:56 Turret B back in action! 21 21:01 Main battery scores 1 hit on BB Essex 21 21:07 Main battery scores 1 hit on BB New Jersey 21 21:09 Main battery scores 1 hit on BB New Jersey 21 21:11 Secondary battery scores 1 hit on CL San Juan 21 21:14 Secondary battery scores 1 hit on BB Essex 21 21:16 15 in 16224 yds Secondary battery hit * (BB New Jersey, AP) 21 21:16 Secondary battery scores 1 hit on BB Essex 21 21:18 Main battery scores 1 hit on BB Essex 21 21:18 15 in 14891 yds Secondary battery hit * (BB New Jersey, AP) 21 21:19 Turret B jammed! 21 21:20 Main battery scores 1 hit on BB New Jersey 21 21:21 15 in 14391 yds Near miss! (BB New Jersey, AP) 21 21:22 Main battery scores 1 hit on BB Essex 21 21:22 Secondary battery scores 1 hit on BB Essex 21 21:26 Secondary battery scores 1 hit on TR Merchant 5 21 21:27 16 in 14271 yds Fore/aft hull hit * (BB Yorktown, AP) 21 21:27 16 in 14271 yds Secondary battery hit * (BB Yorktown, AP) 21 21:28 16 in 14792 yds Hull hit BE * (BB Yorktown, AP) 21 21:29 Secondary battery scores 1 hit on TR Merchant 5 21 21:31 16 in 14352 yds Hull hit DE * (BB Yorktown, AP) 21 21:31 Secondary battery scores 1 hit on TR Merchant 5 21 21:32 Main battery scores 1 hit on BB Yorktown 21 21:32 Secondary battery scores 1 hit on BB Yorktown 21 21:35 Secondary battery scores 1 hit on BC BC-37 21 21:40 Secondary battery scores 1 hit on BC BC-37 21 21:41 Secondary battery scores 1 hit on BC BC-37 21 21:44 Turret B back in action! 21 22:03 Main battery scores 2 hits on BC Lexington 21 22:08 Main battery scores 1 hit on BC BC-37 21 22:18 Main battery scores 2 hits on BB Essex 21 22:22 Main battery scores 1 hit on BB Essex 21 22:23 Main battery scores 1 hit on BB Essex 21 22:35 Main battery scores 1 hit on BB Arkansas 21 22:43 Main battery scores 1 hit on BB Essex 21 22:49 Main battery scores 4 hits on BB Essex 21 22:51 Main battery scores 1 hit on BB Essex 21 22:52 Main battery scores 1 hit on BB Essex 21 22:55 Main battery scores 1 hit on BB Essex 21 23:11 Main battery scores 1 hit on BB Florida 21 23:13 Main battery scores 1 hit on BB Florida 21 23:14 Main battery scores 1 hit on BB Florida 21 23:16 Main battery scores 2 hits on BB Florida 21 23:17 Main battery scores 1 hit on BB Florida 21 23:27 Main battery scores 1 hit on BB Florida 21 23:30 Main battery scores 1 hit on BB Florida 21 23:32 Main battery scores 1 hit on BB Florida 21 23:33 Main battery scores 1 hit on BB Florida 21 23:34 Main battery scores 1 hit on BB Florida 21 23:35 Main battery scores 1 hit on BB Florida 21 23:45 Main battery scores 1 hit on BB Florida 22 10:20 Sinking through progressive flooding. 22 10:20 Is sinking and has been detached
...Face palm. Big time.
|
|
|
Post by aeson on Apr 28, 2018 17:50:19 GMT -6
Ouch. Someone needs to talk to that ship's designers about the virtues of subdivision, or maybe the crew neglected to seal the hatches between the compartments or something like that. Still, nine capital ships for one is a decent outcome, assuming that the computer's capital ships are at least vaguely comparable to yours.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 28, 2018 22:08:24 GMT -6
Well it's the 2nd >80k ton capital ship lost in tactical battles in all my games. Both were in AI support force. The previous one was "electrical power disabled", then sat still, then torped and pounded to bits by the enemy battle line of 20+ ships. This one is very bad luck. However the computer handled them indeed very poorly, keeping bow on against enemy in greatly superior numbers. And there were 16" hits on the hull in short succession - 16" and up always has very good flooding effect. It is a bit out there, but acceptable I guess.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 28, 2018 22:40:23 GMT -6
Raiding vs Blockade
Blockading USA on NAEC. Have 2000 base points in Northern Europe. Have home waters at NEA. Have 22 raider cruisers.
USA unrest: 11.
USA constantly decline battles, or "unable to assemble force".
A little experiment. Lift the blockade on NAEC, raid on NAWC. Check NAWC, nothing other than DDs. Check the Caribbean in case cruisers would move over to NAWC next turn. Nothing bigger than AMCs. Good.
Bulk of fleet move over to NEurope, sans 4 BCs, 2 CLs, and 8 DDs. USA still have 2 BB + 8 BC so the blockade surely lifts. All 22 of raider CLs move to raid on NAWC.
USA collapses in 2 turns, both turns get the "trade disruption" message. Pretty good.
And Panama at last... And we got 18" guns. And outta the double war against GE and USA, with the largest economy and biggest overseas colony. And it is still ruled by the Dowager Empress. A liberal democracy may never come!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 2, 2018 22:41:09 GMT -6
World dominance after... 114 years.
That is after all ship classes have reached end game config, all sea lanes open and good enough capacity, largest economy, and clear asian seazones. The latest war vs france took only 4 months and 1 battle to get a 6 point win.
However the journey to get here is a bit too bumpy than I'd liked.
Going back to 1900...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 5, 2018 3:09:28 GMT -6
Things were going pretty well this time. Until "in a surprise move", annexed by Japan... - deliberately moved out all ships from NE Asia to see if it was possible. apparently yes...
|
|
|
Post by aeson on May 5, 2018 10:53:18 GMT -6
That's ... different. I didn't think home areas could be invaded. Ah, well, given the in-game date it's kind of appropriate, I guess.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 5, 2018 20:09:30 GMT -6
Indeed, I've yet played Russia, dunno if it'll encounter something similar.
|
|
|
Post by archelaos on May 6, 2018 5:22:59 GMT -6
Well it's the 2nd >80k ton capital ship lost in tactical battles in all my games. Both were in AI support force. The previous one was "electrical power disabled", then sat still, then torped and pounded to bits by the enemy battle line of 20+ ships. This one is very bad luck. However the computer handled them indeed very poorly, keeping bow on against enemy in greatly superior numbers. And there were 16" hits on the hull in short succession - 16" and up always has very good flooding effect. It is a bit out there, but acceptable I guess. Was she AoN or turtledeck? I've lost a few ships to non critical hits (BE/DE) if they were turtledecks, so I use AoN for my late game ships.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 6, 2018 9:04:19 GMT -6
Was she AoN or turtledeck? I've lost a few ships to non critical hits (BE/DE) if they were turtledecks, so I use AoN for my late game ships. AoN. Would be interesting to know how much was direct shell burst damage on flotation and how much was the following flooding. suspect shell burst damage was pretty high to begin with... Since SAI dayz I sense a big jump on damage from 14" -> 16", a 20k+ ton ship like kaiser/konig can have like 40% of flotation taken off by a single 16" hit.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 8, 2018 16:05:49 GMT -6
range
11 11:28 18 in 32327 yds Engine room hit D * (BC Huan Tai, AP) 11 11:28 Limits flooding! 11 11:30 Limits flooding! 11 11:33 18 in 28751 yds Hull passthrough hit * (BC Huan Tai, AP) 11 11:47 18 in 28551 yds Secondary battery hit * (BC Lan Yang, AP) 11 11:51 18 in 28582 yds Turret B hit T (BC Lan Yang, AP) 11 11:56 18 in 28406 yds Turret B hit T Turret disabled (BC Lan Yang, AP) 11 11:58 18 in 28314 yds Hull hit B * (BC Lan Yang, AP) 11 12:04 18 in 27688 yds Hull hit D * (BC Huan Tai, AP) 11 12:04 Limits flooding! 11 12:06 18 in 27917 yds Turret Y hit T Turret disabled (BC Huan Tai, AP) 11 12:06 Limits flooding! 11 12:11 Turret Y back in action! 11 12:25 18 in 30210 yds Turret Y hit T Turret disabled (BC Lan Yang, AP) 11 12:26 18 in 30320 yds Turret Y hit T (BC Lan Yang, AP) 11 12:28 18 in 30546 yds Turret X hit T (BC Lan Yang, AP) 11 12:33 18 in 31139 yds Near miss! (BC Lan Yang, AP) 11 12:36 18 in 30255 yds Superstructure passthrough hit * (BC Huan Tai, AP) 11 12:38 Turret B back in action! 11 12:53 Turret Y back in action! 11 13:12 18 in 29698 yds Hull hit D * (BC Huan Tai, AP) 11 13:47 18 in 35387 yds Hull hit D * (BC Lan Yang, AP) 11 14:12 18 in 31050 yds Superstructure hit DE * (BC Lan Yang, AP) 11 14:13 18 in 30768 yds Engine room hit B (BC Lan Yang, AP) 11 14:23 18 in 29389 yds Turret A hit T Turret disabled (BC Lan Yang, AP) 11 14:29 18 in 28831 yds Turret B hit TT Turret disabled (BC Lan Yang, AP) 11 14:29 18 in 28831 yds Superstructure passthrough hit * (BC Lan Yang, AP) 11 14:30 18 in 28743 yds Near miss! (BC Lan Yang, AP) 11 14:31 18 in 29483 yds Hull hit DE * (BC Huan Tai, AP) 11 14:33 18 in 29121 yds Critical hit! Fire control damaged (BC Huan Tai, AP) 11 14:34 18 in 29002 yds Fore/aft hull hit * (BC Huan Tai, AP) 11 14:41 Limits flooding! 11 14:42 18 in 28738 yds Turret X hit T Turret disabled (BC Lan Yang, AP) 11 14:47 Turret B back in action! 11 14:49 18 in 29627 yds Hull hit B (BC Huan Tai, AP) 11 14:53 18 in 29695 yds Hull hit B * (BC Huan Tai, AP) 11 14:54 Limits flooding! 11 14:57 18 in 28185 yds Engine room hit B (BC Lan Yang, AP) 11 14:57 High speed increases flooding! 11 14:58 Limits flooding! 11 15:00 18 in 27785 yds Hull hit BE * (BC Huan Tai, AP) 11 15:01 18 in 27537 yds Superstructure hit BE *. DE* Splinters damage Hull Fire started (BC Huan Tai, AP) 11 15:01 18 in 27537 yds Critical hit *! Salt water enters feed tanks. Machinery disabled! (BC Huan Tai, AP) 11 15:02 18 in 27125 yds Hull hit B (BC Huan Tai, AP) 11 15:04 18 in 26405 yds Fore/aft hull hit * (BC Lan Yang, AP) 11 15:04 Fire extinguished 11 15:04 Has been detached due to heavy damage 11 15:06 18 in 26273 yds Engine room hit B (BC Huan Tai, AP) 11 15:06 18 in 26139 yds Turret Y hit TT Turret disabled (BC Lan Yang, AP) 11 15:07 18 in 26187 yds Superstructure hit * (BC Huan Tai, AP) 11 15:07 Turret A back in action! 11 15:09 18 in 26145 yds Hull hit B (BC Huan Tai, AP) 11 15:10 Limits flooding! 11 15:11 18 in 26279 yds Turret A hit T (BC Huan Tai, AP) 11 15:12 Limits flooding! 11 15:17 18 in 26437 yds Secondary battery hit * Fire started (BC Lan Yang, AP) 11 15:18 18 in 26526 yds Hull hit B (BC Lan Yang, AP) 11 15:18 18 in 26526 yds Turret B hit T Turret disabled (BC Lan Yang, AP) 11 15:18 Fire reduced by damage control 11 15:18 Fire extinguished 11 15:19 18 in 26575 yds Engine room hit B (BC Lan Yang, AP) 11 15:20 18 in 26645 yds Hull hit B * (BC Huan Tai, AP) 11 15:21 18 in 26754 yds Superstructure hit * Fire started (BC Huan Tai, AP) 11 15:22 18 in 26897 yds Near miss! (BC Huan Tai, AP) 11 15:22 Fire extinguished 11 15:23 Turret X back in action! 11 15:26 18 in 26902 yds Hull hit D * (BC Lan Yang, AP) 11 15:26 Ship sinking.
|
|