Post by danon on May 23, 2018 5:12:45 GMT -6
Super hyped to see RTW2 is continuing to progress, and like the look of the proposed changes/additions from the team, but I do have a couple of things I would really like to see that weren't on it. First, and most importantly, squadrons/flotilla/fleets/forces/whatever terminology you prefer, but some way to manage groups of ships collectively and quickly. One of the most tedious parts of RTW1 as a major power is trying to make and keep track of your different forces or fleets across the world, a way to do split up ships into such forces and quickly and easily manage them would in a single stroke make that almost a non-issue, and also feel more immersive.
Ideally you could even have a few tiers of this and nest forces with in each other so you can have your Pacific Fleet grouped together, then pick out a Force of two BCs, a Squadron of CLs and a Flotilla of DDs, then pick out the Flotilla and assign them to a different Force. Something like that would be an absolute godsend. If you were feeling adventurous, you could even have a system for officers commanding such forces with some degree of impact on their performance or something, but that's really secondary to the main thing of just having a squadron system extant at all.
The second thing, and less essentially but more interesting (in my mind) would be a gun mount design system. One of the things I've noticed reading about early-mid 20th Century naval design is that more than the quality of the guns themselves, designing and producing effective mounts for them to go in to fulfill a given role often proved to be the greater challenge and more impactful on the overall performance of the weapon system. A system that lets players do some designing of mounts, balancing armour, traverse and elevation speed, DP capabilities, reliability and so forth would I think offer a compelling new element to ship design, as well as a reason to standardise your calibres as it would allow you to not have to design as many different mounts. Include a healthy chance of designs over or more commonly undershooting their intended specs, especially in the early game and it'd be pretty damn nifty if you ask me.
Regardless, I'm again, very excited for RTW2, and looking forward to following development as it continues, this is just my two cents.
Ideally you could even have a few tiers of this and nest forces with in each other so you can have your Pacific Fleet grouped together, then pick out a Force of two BCs, a Squadron of CLs and a Flotilla of DDs, then pick out the Flotilla and assign them to a different Force. Something like that would be an absolute godsend. If you were feeling adventurous, you could even have a system for officers commanding such forces with some degree of impact on their performance or something, but that's really secondary to the main thing of just having a squadron system extant at all.
The second thing, and less essentially but more interesting (in my mind) would be a gun mount design system. One of the things I've noticed reading about early-mid 20th Century naval design is that more than the quality of the guns themselves, designing and producing effective mounts for them to go in to fulfill a given role often proved to be the greater challenge and more impactful on the overall performance of the weapon system. A system that lets players do some designing of mounts, balancing armour, traverse and elevation speed, DP capabilities, reliability and so forth would I think offer a compelling new element to ship design, as well as a reason to standardise your calibres as it would allow you to not have to design as many different mounts. Include a healthy chance of designs over or more commonly undershooting their intended specs, especially in the early game and it'd be pretty damn nifty if you ask me.
Regardless, I'm again, very excited for RTW2, and looking forward to following development as it continues, this is just my two cents.