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Post by neutrino123 on Aug 1, 2023 4:32:57 GMT -6
It seems that ownership of the Corfu port in scenarios is not related to ownership in Greece. It was French in a few scenarios recently. I'm not sure if this port is marked on the Strategic map either...
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Post by neutrino123 on Jul 4, 2020 15:37:38 GMT -6
Sorry, no save available since I modified the files to avoid this and then finished the campaign...
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Post by neutrino123 on Jun 29, 2020 11:48:09 GMT -6
This was 1.22.
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Post by neutrino123 on Jun 28, 2020 14:42:28 GMT -6
I have to (probable) bugs to report.
1. I got an event saying that I endorsed a faulty light AA gun. Fixing the problem cost 20 prestige. I assume that it should be only one or two, like the other events.
2. It looks like China has no domestic aircraft industry, yet domestic industries still get angry when a foreign aircraft is purchased...
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Post by neutrino123 on Dec 23, 2017 16:58:07 GMT -6
Thanks for the answers. Regarding blockade, I agree that an aggressive fleet often isn't enough to break a blockade. However, all else being equal (which it most certainly was not in WWI), the more aggressive fleet will be more able to enforce or break a blockade. Perhaps a new modifier can be added "blockade efficiency" that can be changed by fleet posture and perhaps winning battles. This could, say, let a somewhat aggressive fleet count for 10-30% more in blockade points that a more passive fleet, which may be enough to enforce or break a blockade.
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Post by neutrino123 on Dec 22, 2017 15:01:14 GMT -6
It would be nice to have detailed descriptions of all the technologies in the game. Some are obvious like gun size, but others, such as "reduction gears" or "inclined armor" would be less obvious to those not as familiar with the time period. It could greatly increase the flavor of the game for such players...
I also like the idea of a ship stance regarding aggressiveness for getting into battles vs. getting hit by mines. It might also be nice to actually divide ships into "fleets" that always sail together (less any down for temporary maintenance). Indeed, it may be useful to have something that says "fleet only sails when 95% ready for action" for the less aggressive player, while a player needing to maintain a blockage may accept 85-90%. This was an important consideration in the North Sea campaign, since the Germans could sortie when they were ready, rather than having to match the enemy fleet movements like the British, slightly ameliorating the German disadvantage in numbers.
Also, how has RTW2 progressed? Could we see something maybe late next year?
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