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Post by Deleted on May 20, 2018 5:34:21 GMT -6
Finding some colonial battles especially coastal raids a bit frustrating as some are set up very close to the port's minefield. So moving battle locations further out. So far have done (and tested) the colonies at Germany (Also moved Helgoland port away, it causes trouble both when playing with germany or against germany AI) Some at NA East coast Some at the Caribbean Some at SE Asia Couple of bombardment target is inside the port's minefield and so have moved them outside, but not all of them - Still an ongoing process and it's "edit as I play along"... but sharable for now. MapData.dat (783.83 KB)
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Post by totalwar on May 30, 2018 15:00:53 GMT -6
may i ask is it needed to play with 40 percent research speed? or is it 30?
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Post by bjornsoniii on Jun 1, 2018 21:12:35 GMT -6
Hey Skwabie, do you think it'd be possible to add larger guns? A lot of the 'hypothetical' ships had 19-20" guns, which are staggeringly massive. Of course, seeing what you've made this game do so far, I ain't sure if it's possible. Would still be interesting to see!
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Post by mdesanta on Jun 2, 2018 4:39:13 GMT -6
does this mod change the armor weight/displacement curve within 52000t? If not, is there a way to change that?
On another note, I was told by a youtube comment that this mod changes the rate of mines and submarines sinking ships. I haven't been able to find anything like that in this thread though. Can anything related to the random sub/mine sinkings be changed?
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Post by Deleted on Jun 2, 2018 6:10:39 GMT -6
That would be awesome, however it seems to be outside my abilities!... does this mod change the armor weight/displacement curve within 52000t? If not, is there a way to change that? On another note, I was told by a youtube comment that this mod changes the rate of mines and submarines sinking ships. I haven't been able to find anything like that in this thread though. Can anything related to the random sub/mine sinkings be changed? weights were reduced a lot however it includes a universal reduction irregardless of research, so 1900 Bs are lighter as well. also more weightsaving research were added which is gradual reduction; Didn't edit subs/mines.. In me own games I disable subs, but it's unrelated to the mod.
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Post by mdesanta on Jun 2, 2018 6:42:46 GMT -6
does this mod change the armor weight/displacement curve within 52000t? If not, is there a way to change that? On another note, I was told by a youtube comment that this mod changes the rate of mines and submarines sinking ships. I haven't been able to find anything like that in this thread though. Can anything related to the random sub/mine sinkings be changed? weights were reduced a lot however it includes a universal reduction irregardless of research, so 1900 Bs are lighter as well. also more weightsaving research were added which is gradual reduction; Didn't edit subs/mines.. In me own games I disable subs, but it's unrelated to the mod. Thanks for the answers. I was looking to change the base armor weight along a particular displacement range like you could do with engine weight in SpeedHPTable.
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Post by wolfpack on Jun 2, 2018 20:09:13 GMT -6
skwabie, a question do you know how to make a nation have AON at the start of the game? im only asking because I had an idea for a test game with the csa having AON in 1900. but I have no clue if it would even be possible much less how to go about it
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Post by Deleted on Jun 3, 2018 4:01:22 GMT -6
skwabie, a question do you know how to make a nation have AON at the start of the game? im only asking because I had an idea for a test game with the csa having AON in 1900. but I have no clue if it would even be possible much less how to go about it that's easy i do it all the time, AON is research6level12 so just add it to CSA.nat/CSA2.nat .... FlahFires=1 Research6Level12=1 <--- add this Guns2=0 .... and voila 1900 B with AON
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Post by wolfpack on Jun 3, 2018 19:22:52 GMT -6
.... FlahFires=1 Research6Level12=1 <--- add this Guns2=0 .... and voila 1900 B with AON thanks a ton
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Post by cheetar on Jun 5, 2018 13:50:39 GMT -6
it isn't clear to me how i'm supposed to get this mod working.
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Post by wolfpack on Jun 5, 2018 17:42:16 GMT -6
the most recent version is on page 6 download it and extract it into the rule the waves folder on your pc say yes when it asks to overwrite the files and done.
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Post by cheetar on Jun 6, 2018 0:15:17 GMT -6
the most recent version is on page 6 download it and extract it into the rule the waves folder on your pc say yes when it asks to overwrite the files and done. thanks
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Post by yousyokumarimo on Jul 8, 2018 12:36:07 GMT -6
I want to play this 18+armour mod.But I didn`t know what to play. Plese tell me what to play this mod
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Post by Deleted on Jul 9, 2018 7:22:35 GMT -6
I want to play this 18+armour mod.But I didn`t know what to play. Plese tell me what to play this mod Just drop everything in your game folder. preferably first create a backup of the Data folder.
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Post by yousyokumarimo on Jul 10, 2018 0:12:52 GMT -6
I want to play this 18+armour mod.But I didn`t know what to play. Plese tell me what to play this mod Just drop everything in your game folder. preferably first create a backup of the Data folder. II didn't know where to drop. Data folder? Pleare tell me file name. I want picture what to play.
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