|
Post by beastro on Apr 1, 2017 3:58:39 GMT -6
Wtf do subs in battles do? I just see an icon sitting somewhere on the map that does nothing. The only thing I've seen subs in battles do is sink when I leave them occasionally.
Is there any benefit to moving CP ships to different areas of the world? Like if you have some holding in Southeast Asia, to move some there instead of having them all in my home region, leaving the rest unguarded or is it kind of like how subs are treated, that they are everywhere on the map and no where when the dice are rolled for them to act when I hit End Turn?
ATM I've been doing just that, and I've noticed most stay where they are, but when I sent 20 DDs to cover Western North America, they all went back home. OTOH, when I sent them to Western South America (I own Ecuador), all but 3 stayed there, those 3 went back to my home region.
|
|
|
Post by garrisonchisholm on Apr 1, 2017 6:47:48 GMT -6
I wish I had had the wit to screen grab it, but once every 100 battles (or more) they *do* torpedo passing enemy ships. EXTREMELY rare, but I did have it happen in one of my games. It is easy to miss too, there is no pop-up message of any kind. The vast majority of the time however the only purpose they serve is sighting reports.
CP ships Only count in the home region. If you're having sinkings from subs they are abstracted, so location does not matter. Just churn out the CP at home!
|
|
|
Post by Noname117 on Apr 1, 2017 6:51:15 GMT -6
I've had a submarine torpedo an enemy ship during battle before, and at the same time I've had my ships torpedoed by submarines during battle as well. So there is a little bit of a purpose, but other than that it is just sighting reports.
|
|
|
Post by bcoopactual on Apr 1, 2017 7:06:25 GMT -6
I've always imagined that the sub icon on the screen acted like a mine where if the enemy ship ran over it there was a chance of the sub torpedoing the ship. Of course, I assume that if that's true then the tech level of the sub and torpedoes determines how close or how likely the sub is to get a shot off. Technology of the day pretty much meant that for a sub to hit a warship moving at speeds greater than about 10 knots the surface ship basically had to run almost right over it.
As far as the required number of ships in CP/ASW status, their actual location is irrelevant, they all count towards one big pool. So for DD's and cruisers in CP/ASW status, their location doesn't matter since they don't count for anything else like blockade points or being eligible for missions. However, although I haven't seen it written or spoken of officially anywhere, if I recall, the general consensus among the players on the forum was MS ships still sweep mines even if in CP/ASW status. So, if you use MS's primarily as CP/ASW ships you would want to spread them out where your warships are so they can reduce the strategic mine level (which is a hidden value that is determined offscreen) in the specific ocean areas where your warships are located so you are less likely to see "My ship XXX struck a mine and was sunk/damaged" events.
|
|
|
Post by beastro on Apr 1, 2017 7:23:33 GMT -6
I've always imagined that the sub icon on the screen acted like a mine where if the enemy ship ran over it there was a chance of the sub torpedoing the ship. Of course, I assume that if that's true then the tech level of the sub and torpedoes determines how close or how likely the sub is to get a shot off. Technology of the day pretty much meant that for a sub to hit a warship moving at speeds greater than about 10 knots the surface ship basically had to run almost right over it. I thought so too, but nothing. If they only come into play after the battle when you're closing the battle screen, then it's really confusing to see them in the battle itself. Which one is it? Also, what if you have two home regions?
|
|
|
Post by bcoopactual on Apr 1, 2017 8:05:26 GMT -6
It's very rare for a ship to be torpedoed by a submarine in the middle of a scenario but I seem to remember it happening. Like I said the ship would have to essentially run over the sub for the sub to get a firing solution and the sprites are larger than the actual ships so even when it looks like the ship ran over the sub they probably did not. That's why I imagine them like mines.
Ship's in the CP/ASW status count for the number requirement no matter where they are. Home region or not is irrelevant as regards CP/ASW requirements. I'm not fully certain what he meant to say but he is right as far as you could choose to build 32 MS's, leave them in your build area and set them to CP/ASW. Subs and ASW ships are abstracted into single pools for the purpose of sinking subs and subs sinking freighters/warships so the physical location of the ships set to ASW isn't important. It's not really realistic but it was never intended to be it's all supposed to be very abstract and essentially off-board.
|
|
|
Post by garrisonchisholm on Apr 1, 2017 10:21:13 GMT -6
It's very rare for a ship to be torpedoed by a submarine in the middle of a scenario but I seem to remember it happening. Yes, indeed my original reply was citing exactly this occurrence. It shows up in the running log, like a shell hit and will pause the game, but there is no "pop-up" box. Perhaps something they'll address for RTW2?...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 1, 2017 11:34:23 GMT -6
Is there any benefit to moving CP ships to different areas of the world? MS can be sent to other seazones with AF, they still sweep mines on AF status apparently. so CP ships at home area. MS to battle zone on AF if battle zone not at home. if battle zone is at home then there should be no need to send any out. my 2c ofc. also interesting: CP ships will drift back home if CP seazone is adjacent to home seazone. CP ships wouldn't drift back home if CP seazone has 1 or more seazones in between home sea zone. so... say home area N. europe. 5 DDs set to CP in west africa -> next turn they are back at N europe. 5 DDs set to CP in indian ocean -> next turn they remain at indian ocean. say i'm GB, sudden war breaks out against japan, and i'm somehow short on MS. i can send DDs to CP in NE asia without prob. but if it's against Italy then no luck.
|
|
|
Post by marauder on Apr 1, 2017 11:34:57 GMT -6
Once I was involved in a cruiser battle mission with Italy as Austria-Hungary in 1905. My 2 CLs spent the entire scenario steaming in circles because I couldn't find any hostile ships, not even report from merchants or patrols were coming in. When the timer reached maximum, I fully expected a Draw, but the operation was counted as Major Victory instead as I had apparently sunk a battleship. I checked the B's damage log and behold, it passed one of the two submarines I had in the area while it was steaming back to port and got nailed by two torps which caused heavy flooding and the poor thing sank in only 10 minutes. I have a bit more respect for SSCs after this, both my own and the enemy as I imagine this can go both ways.
|
|
|
Post by ikahime on Apr 1, 2017 11:55:49 GMT -6
I've had my own ships spot (and presumably destroy) enemy subs. I've also had subs torpedo ships at the end of battles.
|
|
|
Post by beastro on Apr 1, 2017 11:56:43 GMT -6
Is there any benefit to moving CP ships to different areas of the world? MS can be sent to other seazones with AF, they still sweep mines on AF status apparently. so CP ships at home area. MS to battle zone on AF if battle zone not at home. if battle zone is at home then there should be no need to send any out. my 2c ofc. also interesting: CP ships will drift back home if CP seazone is adjacent to home seazone. CP ships wouldn't drift back home if CP seazone has 1 or more seazones in between home sea zone. so... say home area N. europe. 5 DDs set to CP in west africa -> next turn they are back at N europe. 5 DDs set to CP in indian ocean -> next turn they remain at indian ocean. say i'm GB, sudden war breaks out against japan, and i'm somehow short on MS. i can send DDs to CP in NE asia without prob. but if it's against Italy then no luck. Ok that makes sense for the behaviour I encountered. I still like sending am around for RPs sake, just like retiring most ships after 20-25 years of service. I also noted overseas CP ships automatically return to home regions at the end of war.
|
|
|
Post by konstantinua00 on Apr 2, 2017 10:08:34 GMT -6
Also, what if you have two home regions? You can only have 1 - where your built ships are spawned Russia, France - N.Europe USA - East Coast
|
|
|
Post by bcoopactual on Apr 2, 2017 10:40:34 GMT -6
Also, what if you have two home regions? You can only have 1 - where your built ships are spawned Russia, France - N.Europe USA - East Coast Build areas and home areas are two slightly different things. Every nation has one build area and if they have one home area it will be the same place. The build area is obviously where new construction ships first appear when complete. But you can have additional home areas that are not build areas. For example, the USA's Gulf coast and Western USA are also considered home areas. It will be listed when you click on the flag for a territory on the map if it is a home area. The only benefit besides having a large inherent base capacity that I'm aware of for a home area that is not also the build area is you can do refits in that ocean area and the ship will return to that area when complete. Otherwise the ship reappears in the build area when it is complete. For example. If I take a ship as the US that is in Southeast Asia and refit it, it will reappear in the North American East Coast when complete. If I refit that same ship from the Caribbean or the North American West Coast then it will reappear in either the Caribbean or NAWC when done. That way I don't have to move the ship back like I would to Southeast Asia.
|
|
|
Post by archelaos on Apr 2, 2017 15:19:22 GMT -6
Once I was involved in a cruiser battle mission with Italy as Austria-Hungary in 1905. My 2 CLs spent the entire scenario steaming in circles because I couldn't find any hostile ships, not even report from merchants or patrols were coming in. When the timer reached maximum, I fully expected a Draw, but the operation was counted as Major Victory instead as I had apparently sunk a battleship. I checked the B's damage log and behold, it passed one of the two submarines I had in the area while it was steaming back to port and got nailed by two torps which caused heavy flooding and the poor thing sank in only 10 minutes. I have a bit more respect for SSCs after this, both my own and the enemy as I imagine this can go both ways. I once had single SSC, actually my first, super early one, torp and hit 2 russian Bs in single battle (after rest of their fleet was soundly beaten.). Unfortunately, it was just in front of Hanko and they took only small damage as, presumably, they disappeared into port immediately after being hit...
|
|
|
Post by wolfpack on Apr 2, 2017 21:14:36 GMT -6
so imma add a question if that's okay ?, has anyone ever used or figured out what the "XX" designation on the design screen means ?
|
|