Post by srndacful on Apr 10, 2017 2:28:10 GMT -6
Greetings y'all!
Having reached the end of the German 'war is good for business' game over on the somethingawful forums, I was struck by the desire to have some more of such gameplay (and to play RtW in general) so, not having any similar game available, I'm hereby opening my own, and invite you to participate.
Obviously, and as you're no doubt aware, my people skills are low, so, if anyone wishes to take over this AAR, I'll be more than happy to participate as a Designer.
In any case, the 'rules' (so to speak) if you're not familiar, are simple:
I'll be actually playing the game as the Grand Admiral in charge of Admiralty.
However, I'll be needing Designs of ships to fill my fleet with - which is where YOU come in: as Designers representing your Shipyards in any shipbuilding Competitions.
Each and every Designer will:
1. Be required to represent (work in) one (and only one) Shipyard with it's (Shipyard's) easily distinguishable name & logo.
2. Each Shipyard, however, can be represented by several Designers, which must approve one (single) Design by majority vote (ties broken in favour of the most senior Designer) in order to submit it. All such submitted Designs will gain a 10% bonus to their point value for each Designer (above the most senior one) contributing to the Shipyard.
3. Any Designer / Shipyard failing to submit it's Design in two (2) consecutive Competitions will be considered Retired / Bankrupt. However, Shipyards will be losing all the points gained so far and no further ships will be built in it, while the next senior-most Designer will step into the Retired Designer's shoes.
4. Designs will be created according to the specifications given by the Admiralty, using savefile detailing available technologies provided by the Admiralty. Any designs outside the specifications must damn well better have a good sales pitch to even be considered.
5. There will be a maximum of 6 Shipyards in this game. New Shipyards can only be made upon an existing Shipyard becoming bankrupt.
6. A Shipyard Design formally adopted by the Admiralty, following the appropriate Competition, will receive a number of points equal to the tonnage of the Designed ship + 10% bonus for each additional (i.e.other than 1st) Designer participating in it.
Furthermore, each Shipyard will be given building orders (and receive a number of points equal to the tonnage of the ship to be built) according to the available slipways, and with senior shipyards being given priority.
In other words, I'll be making sure all of them (except the bankrupt ones) have their slipways full before taking up another slipway in the most senior Shipyard.
Also, each Design will be further judged on it's effectiveness in it's primary mission (Ruling the Waves) by being given (or taken) points for Defeating (or being defeated by) enemy ships, equal to the amount of sunk ship's tonnage.
Bonus points will be awarded according to combat situation & effect:
An enemy B sunk after being hit by 4 6" shells and 2 torpedoes will (naturally) be judged as effectivelly sunk by the ship that fired the torpedoes. An enemy B sunk after taking 20 12" shells & 1 torpedoes will have the honors for it's sinking divided by the ships involved.
Additional points will be given / taken away for the relative combat value of the ship: so, a 9000 tonne CA sinking a 12000 tonne CA will receive 3000 points extra, while 12000 tonne CA sinking a 9000 tonne CA will receive 3000 points less.
The final factor will be the amount of damage the Winning ship takes in the engagement: Heavy Damage counting as 1/2 of the ship's value, and Medium Damage counting as 1/4 of the ship's value.
So, continuing the example above, a 9000 tonne CA sinking a 12000 tonne CA while taking Heavy Damage will still receive 10500 points bonus for successful action. On the other hand, a 12000 tonne CA sinking a 9000 tonne CA while taking Heavy Damage will receive 0 points. (9000 base -3000 for size difference -6000 for damage taken)
Naturally, this counts for actions vs. enemy ships only - the unfortunate Designers losing their ships to mines and submarines need not worry.
So, without further ado, let me announce the First Competition: Legacy Fleet.
We'll be beginning as United States, with Very Large Fleet, Historical Resources, 50% research rate, Variable Technologies and (obviously) Manually Built Legacy Fleet in Game 1 folder.
The Admiralty will hereby require:
An Battleship Design, suited for Coastal Defense, of no less than 18 knots speed, nor more than 13000 tonne displacement.
An Armored Cruiser Design, suited for both Colonial and Coastal Patrol work, of no less than 6000 tonne displacement.
An Protected Cruiser Design, suited for Colonial, Coastal Patrol and Scouting duties, of no less than 3000 tonne displacement.
An Destroyer Design, suited for Coastal Defense, of at least 26 knots speed, with at least two torpedo tubes.
To give enough time to first-time applicants (and to gauge interest in the game) the Designs must be submitted no later than 06:00 hours (GMT) on April 15th.
Admiralty also announces the building of a dozen 200 tonne Minesweepers to be done by several minor Shipyards along the coast.
If there aren't at least two Shipyards involved in this game by the final date, I'll know that there's no interest in this, and shelve it.
Again, if anyone wishes to take over the Admiralty, I'll gladly resign, and take over as a Designer. (I'm looking at you, here, oldpop2000)
Good luck, everybody!
Having reached the end of the German 'war is good for business' game over on the somethingawful forums, I was struck by the desire to have some more of such gameplay (and to play RtW in general) so, not having any similar game available, I'm hereby opening my own, and invite you to participate.
Obviously, and as you're no doubt aware, my people skills are low, so, if anyone wishes to take over this AAR, I'll be more than happy to participate as a Designer.
In any case, the 'rules' (so to speak) if you're not familiar, are simple:
I'll be actually playing the game as the Grand Admiral in charge of Admiralty.
However, I'll be needing Designs of ships to fill my fleet with - which is where YOU come in: as Designers representing your Shipyards in any shipbuilding Competitions.
Each and every Designer will:
1. Be required to represent (work in) one (and only one) Shipyard with it's (Shipyard's) easily distinguishable name & logo.
2. Each Shipyard, however, can be represented by several Designers, which must approve one (single) Design by majority vote (ties broken in favour of the most senior Designer) in order to submit it. All such submitted Designs will gain a 10% bonus to their point value for each Designer (above the most senior one) contributing to the Shipyard.
3. Any Designer / Shipyard failing to submit it's Design in two (2) consecutive Competitions will be considered Retired / Bankrupt. However, Shipyards will be losing all the points gained so far and no further ships will be built in it, while the next senior-most Designer will step into the Retired Designer's shoes.
4. Designs will be created according to the specifications given by the Admiralty, using savefile detailing available technologies provided by the Admiralty. Any designs outside the specifications must damn well better have a good sales pitch to even be considered.
5. There will be a maximum of 6 Shipyards in this game. New Shipyards can only be made upon an existing Shipyard becoming bankrupt.
6. A Shipyard Design formally adopted by the Admiralty, following the appropriate Competition, will receive a number of points equal to the tonnage of the Designed ship + 10% bonus for each additional (i.e.other than 1st) Designer participating in it.
Furthermore, each Shipyard will be given building orders (and receive a number of points equal to the tonnage of the ship to be built) according to the available slipways, and with senior shipyards being given priority.
In other words, I'll be making sure all of them (except the bankrupt ones) have their slipways full before taking up another slipway in the most senior Shipyard.
Also, each Design will be further judged on it's effectiveness in it's primary mission (Ruling the Waves) by being given (or taken) points for Defeating (or being defeated by) enemy ships, equal to the amount of sunk ship's tonnage.
Bonus points will be awarded according to combat situation & effect:
An enemy B sunk after being hit by 4 6" shells and 2 torpedoes will (naturally) be judged as effectivelly sunk by the ship that fired the torpedoes. An enemy B sunk after taking 20 12" shells & 1 torpedoes will have the honors for it's sinking divided by the ships involved.
Additional points will be given / taken away for the relative combat value of the ship: so, a 9000 tonne CA sinking a 12000 tonne CA will receive 3000 points extra, while 12000 tonne CA sinking a 9000 tonne CA will receive 3000 points less.
The final factor will be the amount of damage the Winning ship takes in the engagement: Heavy Damage counting as 1/2 of the ship's value, and Medium Damage counting as 1/4 of the ship's value.
So, continuing the example above, a 9000 tonne CA sinking a 12000 tonne CA while taking Heavy Damage will still receive 10500 points bonus for successful action. On the other hand, a 12000 tonne CA sinking a 9000 tonne CA while taking Heavy Damage will receive 0 points. (9000 base -3000 for size difference -6000 for damage taken)
Naturally, this counts for actions vs. enemy ships only - the unfortunate Designers losing their ships to mines and submarines need not worry.
So, without further ado, let me announce the First Competition: Legacy Fleet.
We'll be beginning as United States, with Very Large Fleet, Historical Resources, 50% research rate, Variable Technologies and (obviously) Manually Built Legacy Fleet in Game 1 folder.
The Admiralty will hereby require:
An Battleship Design, suited for Coastal Defense, of no less than 18 knots speed, nor more than 13000 tonne displacement.
An Armored Cruiser Design, suited for both Colonial and Coastal Patrol work, of no less than 6000 tonne displacement.
An Protected Cruiser Design, suited for Colonial, Coastal Patrol and Scouting duties, of no less than 3000 tonne displacement.
An Destroyer Design, suited for Coastal Defense, of at least 26 knots speed, with at least two torpedo tubes.
To give enough time to first-time applicants (and to gauge interest in the game) the Designs must be submitted no later than 06:00 hours (GMT) on April 15th.
Admiralty also announces the building of a dozen 200 tonne Minesweepers to be done by several minor Shipyards along the coast.
If there aren't at least two Shipyards involved in this game by the final date, I'll know that there's no interest in this, and shelve it.
Again, if anyone wishes to take over the Admiralty, I'll gladly resign, and take over as a Designer. (I'm looking at you, here, oldpop2000)
Good luck, everybody!