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Post by parrot on May 15, 2017 22:19:30 GMT -6
What fleet size are you playing on? Those budgets seem awfully small for a hist resources game... tho I haven't played Italy in a while. And our first war ends as most first wars end in RTW, with a wimper. Or at least that has been my experience I honestly can't remember what I chose. It was either medium or large. Keep in mind that historical resources lowers budgets, except for the UK. Looks darn sweet Arch, bravo. I think he deserves recognition for the best looking ships in the competition.
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Post by garrisonchisholm on May 15, 2017 22:21:05 GMT -6
You know, if I may interject, it might be interesting to keep track of the values of contracts let. This would allow for something of a "leader board" for the participants.
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Post by skyblazer on May 15, 2017 22:35:31 GMT -6
I'm guessing all the nation shipyards have been taken? I wouldn't mind getting involved however I understand if there is a limit to player shipyards in this AAR.
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Post by parrot on May 15, 2017 22:38:28 GMT -6
I'm guessing all the nation shipyards have been taken? I wouldn't mind getting involved however I understand if there is a limit to player shipyards in this AAR. We still don't have a Russian or French shipyard, actually. So feel free to choose one of them. You know, if I may interject, it might be interesting to keep track of the values of contracts let. This would allow for something of a "leader board" for the participants. That's not a bad idea. I'll do that.
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Post by skyblazer on May 15, 2017 22:49:54 GMT -6
Cool, I would like to Enter as a french shipbuilder. The Société Nouvelle des Forges et Chantiers de la Méditerranée (FCM) (I looked up a bunch of french shipyards and picked out one that was around during 1900's. We'll call this one FCM for short I think)
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Post by parrot on May 16, 2017 0:33:08 GMT -6
Cool, I would like to Enter as a french shipbuilder. The Société Nouvelle des Forges et Chantiers de la Méditerranée (FCM) (I looked up a bunch of french shipyards and picked out one that was around during 1900's. We'll call this one FCM for short I think) Welcome aboard! You're just in time for: Design Competition 2After careful analysis of the performance of our naval forces during the previous war, the Minister has come to the conclusion that the fleet is lacking in Destroyers, both in number and quality. To this end, the Ministry is seeking tenders for the vessel below:Destroyer - D1The navy, having ordered a half dozen auxiliary vessels from minor shipbuilders, has greatly reduced the need for destroyers in coastal patrol duties. It is the belief of both the Ministry, and field commanders, that the role of the destroyer is to deliver torpedoes in support of larger combatants. With this in mind, any design submitted must conform to these specifications:
- Have a top speed of at least 27kts
- Have at least three torpedo tubes
- Be capable of operations at a moderate range from friendly bases [no short range]
Though these minimums have been set out, we emphasise the desire for a vessel with maximum speed, and torpedo capacity. We would further like to extend this offer to Italian shipyards whose cooperation we welcome in the spirit of peace and friendship.
[It looks like everyone has a max of 600t on their DDs, so it's anyone's game here. Also tensions have reset, so Italy should be fine with this one. I've also started the leader board, where I'll keep track of individual shipyards, and a national tally:
Good luck!]This competition is open until 6pm Saturday night (AEST), or until all shipyards have submitted a design. Attachments:Game1.zip (436.77 KB)
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Post by archelaos on May 16, 2017 1:03:31 GMT -6
Design Competition 2This competition is open until 6pm Saturday night (AEST), or until all shipyards have submitted a design. We would need a save, as it's more than 2 years since last one
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Post by parrot on May 16, 2017 1:54:23 GMT -6
Design Competition 2This competition is open until 6pm Saturday night (AEST), or until all shipyards have submitted a design. We would need a save, as it's more than 2 years since last one I knew that. I was just, uh, testing you. Yeah... It was a test. Edit: I've also started adding links on the first post, to make things easier to navigate. Attachments:Game1.zip (436.77 KB)
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Post by skyblazer on May 16, 2017 2:46:59 GMT -6
FCM present is prototype DD1RED design for review by the Ottoman Naval staff. The DD1RED design is a 600ton, 29knot, fast torpedo attack destroyer. Weapon layout is 2 high quality French 76cm cannons, 1 fore and aft, 4 Torpedo launchers, 2 per side to give the DD1RED design more staying power while engaging enemy surface targets. The FCM looks forward to the Ottoman Naval Staff's reply to this submission. DD1RED.10d (5.01 KB)
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Post by garrisonchisholm on May 16, 2017 6:46:37 GMT -6
Wow. Some folks (not me) just do a masterful job making the top-down view more than functional. Very cool skyblazer.
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Post by Airy W on May 16, 2017 9:00:40 GMT -6
Florence is delighted to learn about the peace between our two kingdoms. To be truthful no one had told us about the war between our two kingdoms but doesn't that make life all the sweeter? While we are a little hurt to learn that you had previously been using our advertizing materials as toilet paper, we are delighted all the same to tender not one but two fantastic new offers: The first provides you with our signature Italian cost effectiveness. This will put the most torpedoes in the water for your dinar: The second is our "luxury" model for the sultan who refuses to settle for anything less then the very finest in destroyer technology. Some might say that it's exactly like the French design but they would be wrong. The French can fire two torpedoes per side however our destroyers can fire three. Simply unbeatable.
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Wiggy
Full Member
Posts: 163
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Post by Wiggy on May 16, 2017 9:44:05 GMT -6
Wignall & co. present the Libya class. She makes up for lacking torpedoes with high quality 3-inch guns (featuring a copious amount of ammunition) and high speed. Libya.10d (4.94 KB)
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Post by boomboomf22 on May 16, 2017 12:46:38 GMT -6
Destroyer - D1 The navy, having ordered a half dozen auxiliary vessels from minor shipbuilders, has greatly reduced the need for destroyers in coastal patrol duties. It is the belief of both the Ministry, and field commanders, that the role of the destroyer is to deliver torpedoes in support of larger combatants. With this in mind, any design submitted must conform to these specifications: Have a top speed of at least 27kts Have at least three torpedo tubes Be capable of operations at a moderate range from friendly bases [no short range] Though these minimums have been set out, we emphasise the desire for a vessel with maximum speed, and torpedo capacity OSP would be delighted to present this fine Large torpedo boat for the consideration of our most excellent navy Incidentally I am quite aware historical reduces budgets, I only play on that mode. By the low low budgets I think you probably picked Medium, based on how far from the very large budgets we are. Attachments:OSP DD1903.10d (4.75 KB)
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Post by Airy W on May 16, 2017 13:28:07 GMT -6
How did you set it to 1 secondary gun? I can only set it to even numbers.
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Post by babylon218 on May 16, 2017 13:46:25 GMT -6
In the spirit of competition, Vickers-Allington offer our design for D1: Destroyer 1903: Armed with 2 QF 4" guns capable of penetrating armour, and fitted with 4 torpedo tubes allowing a 3-torpedo salvo, this design offers reasonable speed (27kn), superior firepower and moderate independent operating range. We would also like to note that this design is only possible within 600t from British Shipbuilders, which we feel justifies the £250k per month. We hope that the Admiralty will concur, and anticipate your decision.
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