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Post by sliprunner on Sept 5, 2017 9:11:17 GMT -6
I have a fair bit of enjoyment to having a considerable volume of coastal forts for defense, usually favoring the ability to retreat within reach of them as the AI will usually turn away from them. The issue I'm having is I would rather like to have larger coastal batteries then what's currently available, simply because 14" coastal guns aren't much relevant once the AI begins employing 16" in force, and thus out ranges the coastal guns.
I know that the british at least had done 18" Railway guns, so what I'm wondering is if there is a way to create coastal batteries with these much larger guns. I've figured out how to create the template easy enough, the issue is no mater what I try it won't show up in the in game build log, and if I try simply replacing the 14" battery with an 18" load, it also stops showing up in the build log, even though I have both 14" and 18" guns available.
Am I simply missing something? or is there something else going on that prevents you from making coastal batteries with larger then 14" guns? At the very least figuring out how to make it let me do 16" guns would be some improvement, given it would at least mean in most situations the AI would be in range for return fire from the fort.
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Post by bcoopactual on Sept 5, 2017 16:25:15 GMT -6
Welcome to the forum. I'm not sure if this is the problem in part or in whole but I believe one of the prerequisites to building larger coastal artillery is you have to have at least '0' quality guns in that caliber. For example in my current game I have 13 inch '0' quality and 14 inch '-1' quality guns and I can currently build 13 inch shore batteries but not 14 inch batteries.
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Post by ranger9000 on Sept 5, 2017 17:04:21 GMT -6
As far as I know, there are no files in the game for Shore Batteries larger then 14". (14" Turreted is the last file I can find on my copy though I admit I'm running I think one patch back atm) So at the moment no I don't think you can go bigger then 14", though one thing you could do is modify the battery files to have the heavier guns with thicker armour so the enemy ships need to close on them (though atm, I think 14" gun batteries have something like 20+ inches of armour)
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Post by sliprunner on Sept 7, 2017 13:17:15 GMT -6
The problem I keep having is I'll access to 18" and 14" guns but if I edit the 14" turrets to have 18" guns, I can't build them. If I add a file for 18" turrets, I can't build them. I'm not sure if I'm simply doing something wrong or if there is something I'm missing. I'm not sure if it's relevant but I also am playing with the armor mod, because I like 18" guns way to much. At this point it's mostly just me trying to figure out why it doesn't seem to accept anything larger then 14" for fort construction, as I've tried doing it for 15-17" guns and it's same story.
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Post by bcoopactual on Sept 7, 2017 14:06:06 GMT -6
Did you have quality '0' 18 inch guns? Also, it might help that there is a mod by tbr that significantly buffs coastal artillery. Makes them cheaper, gives them an accuracy bonus, quality '1' guns and increased elevation. There is a link in this thread: nws-online.proboards.com/thread/763/coastal-fortificationsIt doesn't give you 18 inch coastal batteries but it might help.
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Post by sliprunner on Sept 7, 2017 14:22:27 GMT -6
I had quality +1 18" guns, which I assumed would of meant being able to deal with the coastal forts. I'll have to just try some more experimentation, perhaps I've missed something somewhere. I'll take a look over what Tbr did, maybe that'll give me some inspiration on how to get the huge coastal batteries. You'd think just adding more templates would fix it, nothing's ever simple it would seem.
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Post by marauder on Sept 8, 2017 15:23:14 GMT -6
I found a way to make coastal forts have larger guns just now, works like a charm. Apparently the game is hardcoded to only use the coastal battery design files that came with the installation. So, adding custom batteries does not work at all. If you remove an existing battery from the IDes folder, the related fort stays present in the Build Fort menu but throws an error when you actually try to select it.
Solution ; you have to edit an existing design file, and you can edit the file in any way you like, but only as long as you don't change the filename. For example, I just turned my "14 in coastal battery in turrets" into an 18" battery by simply changing the gun caliber to 18. The Build Fort menu still shows it as 14 in coastal battery in turrets, as does the Coastal Fortifications tab, but double-clicking on the battery shows that it's actually armed with 18" guns.
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Post by sliprunner on Sept 8, 2017 19:17:16 GMT -6
Hmm, I must have something odd going on with my game then. Because everytime I've tried that it results in me being unable to build the batteries. Thanks for at least confirming it works, just means I have to figure out what's going on with my end. Pity it's hardcoded though because it would be nice to have more variety in coastal batteries, if only on the vain chance the AI builds them (thus far the AI doesn't seem to build any forts past 6" in my games, and usually only the starting forts at that)
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Post by akizuki on Sept 8, 2017 22:52:53 GMT -6
sliprunner : what program are you using to edit the files? I can't be sure without knowing what you tried, but some editors use different invisible characters to mark the end of a line and cause problems. If you haven't seen this before, I recommend getting Notepad++, which is free and will let you configure the line ending style. Also, at least on 1.34b1 the AI loves coastal forts and will build up to 12 or 13" from what I've seen. 11 and 12 are common, 13 is rare if it's possible.
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Post by czert1938 on Sept 23, 2017 9:07:01 GMT -6
lets hope thatat future allow us to have bigger - and usefull - coastal guns. i decided in my game to not build costal guns at all, since when actual combat happened, well, they were usless.
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Post by cv10 on Sept 23, 2017 11:03:14 GMT -6
lets hope thatat future allow us to have bigger - and usefull - coastal guns. i decided in my game to not build costal guns at all, since when actual combat happened, well, they were usless. Building a few of them in colonies can be useful, as they help ward off invasions.
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Post by JagdFlanker on Sept 23, 2017 12:12:19 GMT -6
lets hope thatat future allow us to have bigger - and usefull - coastal guns. i decided in my game to not build costal guns at all, since when actual combat happened, well, they were usless. if you play a country that may go to war with Japan, then building coastal guns on your territories near Japan can help protect your ships in port during Japanese surprise attacks
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Post by Airy W on Sept 23, 2017 13:37:42 GMT -6
lets hope thatat future allow us to have bigger - and usefull - coastal guns. i decided in my game to not build costal guns at all, since when actual combat happened, well, they were usless. if you play a country that may go to war with Japan, then building coastal guns on your territories near Japan can help protect your ships in port during Japanese surprise attacks They seem pretty useless against the Japanese in most locations. The only place they seem to help is Manila Bay, where they are extremely useful against sneak attacks. Build some 6 and 10 inch guns and then laugh in glee as cruisers commit suicide.
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Post by cv10 on Sept 23, 2017 13:55:47 GMT -6
if you play a country that may go to war with Japan, then building coastal guns on your territories near Japan can help protect your ships in port during Japanese surprise attacks They seem pretty useless against the Japanese in most locations. The only place they seem to help is Manila Bay, where they are extremely useful against sneak attacks. Build some 6 and 10 inch guns and then laugh in glee as cruisers commit suicide. I love how if you build enough batteries in the Philippines, that they end up in the middle of the entrance to Manila Bay ala Fort Drum. I had a bunch of 6s and 5s, and the Japanese destroyer fleet got pretty well smashed! Like you say though, a few 10s can knock about cruisers as well. Funny enough, a lot of Japanese attacks the Philippines in my games have resulted in a victory for me.
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Post by srndacful on Sept 23, 2017 21:33:24 GMT -6
lets hope thatat future allow us to have bigger - and usefull - coastal guns. i decided in my game to not build costal guns at all, since when actual combat happened, well, they were usless. Warning: unashamed shilling of an awesome mod by tbr that (vastly) improves coastal fortifications: nws-online.proboards.com/thread/763/coastal-fortificationsMod massively improves coastal artillery quality (always +1) as well as the Fire Control, and reduces building and upkeep costs, thus increasing the range, reload rate and deadliness of the guns themselves. (Just some of my favourite) Examples: Example no.1: I got a Bombardment mission with 3 CA's. Enemy had 2 CA's (that were also weaker individually) and declined to engage my ships, so I went ahead to bombard the target - and found out there's a 8" battery located near it. 2 Heavily and 1 Lightly Damaged CA's later, both the target and nearby guns were silenced. Needless to say, Victory Points were not in my favour. Example no.2: Enemy coastal raid on my poor, defenseless merchants near port. It took a while for an enemy sighted report to come in, and (naturally) it was on the other side of the 'battlefield' so I went full steam ahead and settled in to wait the 3 in-game hours to pass before I arrive on the scene. In the meantime, I watched (on the log) the leisurely duel between one of my 6" coastal batteries and single enemy CL & 3 DD's. Before a full hour was done - I get notified I won the battle: the last enemy ship was sinking ... Example no.3: last game as Japan, I got into a war with Germany. Naturally, surprise attack on anchorage with 20 DD's went swimmingly - 'till the dawn came, and the enemy 2 6" & 1 4" batteries sighted them. Fortunately, I had my B's and CA's nearby, and they managed to keep the enemy batteries occupied long enough for the last 5 surviving DD's to limp away ...
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