|
Post by mobeer on Mar 22, 2018 16:53:25 GMT -6
My US fleet seems to be stuck with only two centreline turrets per ship. Is this something that just happens? Other navies are using more than 2 such turrets, but I cannot seem to research this technology.
In Save.BCS, the US has technology: Research6Advantage=0 Research6Prio=3 Research6ResearchPoints=274151 Research6TSL=74 Research6CurrentLevel=13 Research6Level0=1 Research6Level1=1 Research6Level2=0 Research6Level3=1 Research6Level4=1 Research6Level5=1 Research6Level6=0 Research6Level7=1 Research6Level8=1 Research6Level9=1 Research6Level10=0 etc to level 20 = 0
This matches up to ResearchAreas.DAT, in which: Level 2 = 3 centreline turrets Level 6 = 4 centreline turrets Level 10 = 5+ centreline turrets
If my navy is now researching level 13, does this mean that I can only get more than 2 centreline turrets if some other country sells me the technology?
|
|
|
Post by bcoopactual on Mar 22, 2018 17:35:54 GMT -6
Wow, that is bad luck. Each of the 3 or more turret techs has a 70% chance of being researched the first time it comes up so that might actually qualify as terrible luck, not just bad. There is a chance after every tech is researched in that area that you will go back to one of the earlier skipped techs and research it but I don't know what the percentage chance of that is. The fact that other nations have researched those techs should have increased your chance to go back to it but looks like you had some more bad luck. The answer to your question is no, there is still a chance that you will research it on your own but you are not guaranteed to either. I would increase intelligence levels against the nations you have seen build 3 or more centerline turrets with the understanding that the higher your intelligence efforts the more tension increasing events tend to occur with those nations. Another option is to order your ships from other nations that have researched the techs. In that case keep your intelligence against them at low. You don't want to go to war with that nation and have them seize the ships you were paying for and use them against you. [Edit - Or, you could unleash ccip 's Badnoughts!!! LOL... nws-online.proboards.com/thread/449/badnoughts-experiment]
|
|
|
Post by rimbecano on Mar 22, 2018 20:06:47 GMT -6
If you have triple turrets and B turret, I wouldn't worry about it. The 2x3 AB battlecruiser tends to be my preferred capital ship build from the point that I have the tech to build it until the end of the game.
|
|
|
Post by klavohunter on Mar 22, 2018 20:32:03 GMT -6
Ordering a multiple centerline turret ship from another nation may help your idiot scientists figure out what they're missing out on.
|
|
|
Post by aeson on Mar 23, 2018 11:05:43 GMT -6
If you have triple turrets and B turret, I wouldn't worry about it. The 2x3 AB battlecruiser tends to be my preferred capital ship build from the point that I have the tech to build it until the end of the game. It's been a while since I last had B/X superfiring turrets while still on only two centerline turrets, but I seem to recall being unable to use centerline turrets other than A and Y prior to getting three or more centerline turrets even if I'd already developed the superfiring X or B turrets. That said, I agree that 2x3 AB with 15" or heavier guns is a pretty decent battlecruiser, though I personally tend to prefer AY despite the higher cost. If mobeer would prefer a battleship, 2x4 AB or AY is pretty decent, as well.
|
|
|
Post by mobeer on Mar 23, 2018 11:11:51 GMT -6
Thanks - I'll try ordering from abroad and see if that helps. For now I just have A+Y turrets. For the big ships it's not too bad because I also have triple turrets, but its a pain for destroyers. Interesting though.
|
|
|
Post by jwsmith26 on Mar 23, 2018 11:45:29 GMT -6
Be very careful when ordering ships from another nation. You have to really work to keep that nation happy with you, and you have to do that for around 30 turns. If the tension rises into the high yellow range it is quite possible the nation will steal your ships. I've had ships seized when they had just 2 months to complete. That's a lot of money down the drain and you may well find yourself fighting the ships you paid for. I've pretty much decided the only time this is relatively risk free is if you order ships in the first few turns of the game (this can be a useful option for some of the nations that start with small docks or small guns.) It is pretty easy to avoid conflict in the first few years - after that, keeping any other nation happy for a three year stretch can be iffy. I would probably only risk it if I had an alliance with the nation.
|
|
|
Post by theexecuter on Mar 23, 2018 12:26:36 GMT -6
I'd definitely advise going the badnought route.
You can experiment with cheaper ships...or go wing batteries.
View this game as an epic story, and less a 'beat the AI' experience.
Have fun!
|
|
|
Post by Noname117 on Mar 23, 2018 15:31:36 GMT -6
I assume you have superfiring turrets. One strategy I've seen employed is to have 2 side-by-side singles on both the bow and the stern and then have superfiring turrets over those. This can allow you to get 4 guns forward and aft while allowing a 6 gun broadside, although if your superfiring turrets are triples then that's 5 fore and aft and 8 to a side. You can boost that with 2 cross-deck-firing wing turrets as well...
|
|
|
Post by aeson on Mar 23, 2018 16:38:40 GMT -6
I assume you have superfiring turrets. One strategy I've seen employed is to have 2 side-by-side singles on both the bow and the stern and then have superfiring turrets over those. This can allow you to get 4 guns forward and aft while allowing a 6 gun broadside, although if your superfiring turrets are triples then that's 5 fore and aft and 8 to a side. You can boost that with 2 cross-deck-firing wing turrets as well... Having checked by editing a save file, it appears as though B, V, and X turret are only available if you have developed the appropriate tech for the turret and have developed at least one of 3, 4, or 5+ centerline turrets. As such, mobeer does and does not have superfiring turrets - Research6Level5 is X and Research6Level8 is B, so mobeer has developed both superfiring turrets, but without having developed any of the additional centerline turrets he's unable to make use of them.
|
|
|
Post by mobeer on Mar 24, 2018 10:06:05 GMT -6
My navy did not have B turrets - it seems not having 3+ turret technology also prevented the use of B (or X) turrets.
I ordered 4 destroyers from France with 3 centreline 4" guns. After 9 months construction they entered service and my scientists immediately discovered 3 turret design. In 1921 I tried the same thing with oil-firing. Lacking this technology as the US I ordered two light cruisers from the UK with oil firing. This time it didn't help. My ships have kept using coal-firing only into 1925.
Its proving to be a really fun game.
|
|