|
Post by noshurviverse on Mar 18, 2019 15:00:43 GMT -6
RtW1 allows for the players to select up to 2 out of 3 training foci, Gunnery, Night Fighting and Torpedo usage. Will this be expanded with the addition of carriers?
|
|
|
Post by admiralhood on Mar 18, 2019 23:49:58 GMT -6
Okay, this is an easy crazy request. Before a major fleet engagement, I would like a message displayed on the screen to the player and his fleet. Here is the message HAIL CAESAR, WE WHO ARE ABOUT TO DIE, SALUTE YOU. Maybe we could substitute the name of the admiral in command, for Caesar's name, but I think Caesar is the best one. Did you get that idea from this: en.m.wikipedia.org/wiki/Ave_Imperator,_morituri_te_salutant
|
|
|
Post by stairmaster on Mar 19, 2019 9:25:36 GMT -6
RtW1 allows for the players to select up to 2 out of 3 training foci, Gunnery, Night Fighting and Torpedo usage. Will this be expanded with the addition of carriers? In that case, it'd only apply to the deck crew& what not I think since pilot training is a different thing.
|
|
Husky
New Member
Posts: 30
|
Post by Husky on Mar 19, 2019 12:38:56 GMT -6
I hope the rest of your week goes much better Husky, and thanks for the kind thoughts. It was just a little bit better. Thank you. Hope you have a great week, too.
|
|
|
Post by oldpop2000 on Mar 19, 2019 18:04:56 GMT -6
I did not know where to put this interesting report by an intelligence Officer of CASU 11 about a type bomber strike by Naval aircraft. It is specific to the SBD Dauntless dive bomber. I hope you all like this detailed report on how dive bomber attacks were prepared and executed. CASU stands for carrier air service unit. This is a collection of naval aviation support personnel like aviation ordnancemen and the like. They generally are from a carrier like the Saratoga which was damaged. CASU-11 was stationed on Guadalcanal near Lunga Point and serviced naval aircraft assigned to Henderson Field. The unit later moved to Munda. There were many other CASU's and I suspect the men were assigned to these units without carrier experience.
casu11.wordpress.com/2017/03/28/casu-11-a-typical-bomber-strike/
|
|
|
Post by thatzenoguy on Mar 19, 2019 22:33:58 GMT -6
Can we get this game on steam? XD So many people I know only don't want it because the lack of convenience.
|
|
|
Post by noshurviverse on Mar 20, 2019 0:41:25 GMT -6
I don't think we've seen an example of an aircraft procurement. Is it possible to get a screenshot of that, or is it a system still in flux? Can we get this game on steam? XD So many people I know only don't want it because the lack of convenience. Steam takes a 30% cut as far as I know, which would represent a rather high cost for some questionable increase in visibility.
|
|
|
Post by pirateradar on Mar 20, 2019 0:54:24 GMT -6
I don't think we've seen an example of an aircraft procurement. Is it possible to get a screenshot of that, or is it a system still in flux? I think this post nws-online.proboards.com/post/35315/thread from jwsmith26 has everything we've seen about aircraft procurement so far.
|
|
|
Post by noshurviverse on Mar 20, 2019 1:58:53 GMT -6
Shhhhh, I'm trying to weedle more info out of them!
|
|
|
Post by tbr on Mar 20, 2019 10:25:18 GMT -6
I don't think we've seen an example of an aircraft procurement. Is it possible to get a screenshot of that, or is it a system still in flux? Can we get this game on steam? XD So many people I know only don't want it because the lack of convenience. Steam takes a 30% cut as far as I know, which would represent a rather high cost for some questionable increase in visibility. Steam accepts if games (keys) are sold elsewhere and takes no cut there. The game could very well be sold on steam while also being sold here in the store. Just by waiting 6 months or so after "NWS" release before putting it also on steam more than 80% of the revenue achevable through NWS alone would be realized. While Steam could unlock a multiple of the revenue achievable solely through NWS.
|
|
|
Post by pirateradar on Mar 20, 2019 20:24:49 GMT -6
I was thinking today about CAP and how it's going to work in-game. When thinking about CAP, I think we have three questions to answer.
1. How many fighters will be dedicated to CAP?
a: we already know that we'll be able to set the proportion of each carrier's (and possibly each NAS's?) fighter strength that goes to CAP, which will automatically rotate.
2. Where will the CAP patrol, in terms of distance from the carrier and altitude above sea level?
a: we don't know if this will be set by the player or if it will evolve organically as our planes increase in performance.
3. When an enemy strike is detected, how quickly and effectively can the CAP be directed on an intercept course?
a: we don't know if the game actually simulates this; IRL the process of collecting information about incoming aircraft, making a decision based on that information, and communicating instructions to planes in the air was complicated and took time. Information processing and distribution is a science that not everyone mastered at the same rate. Possibly, the game will simply decline to simulate this and have CAP flights be instantly aware of incoming strikes once they're detected, but it's also possible that we'll see a lag time between picking up enemy planes (visually at first, on radar in later years) and our fighters swinging around onto intercept courses.
|
|
|
Post by oldpop2000 on Mar 20, 2019 20:27:06 GMT -6
I was reading an article from the Naval War College Review in my extensive collection and I saw this table in an article titled “Midway: Sheer Luck or Better Doctrine” by Thomas Wildenberg. I thought it was an interesting table for this new game. It references RMA which means a revolution in military affairs. The author makes the statement that Midway marks the final phase in this RMA. Anyway, here is the table.
|
|
|
Post by thatzenoguy on Mar 22, 2019 6:54:02 GMT -6
I don't think we've seen an example of an aircraft procurement. Is it possible to get a screenshot of that, or is it a system still in flux? Can we get this game on steam? XD So many people I know only don't want it because the lack of convenience. Steam takes a 30% cut as far as I know, which would represent a rather high cost for some questionable increase in visibility. A 30% cut to gain 3 times the players is probably worth it. ;V
|
|
|
Post by alexbrunius on Mar 22, 2019 7:23:38 GMT -6
Can we get this game on steam? XD So many people I know only don't want it because the lack of convenience. Steam takes a 30% cut as far as I know, which would represent a rather high cost for some questionable increase in visibility. Do you know how much does the NWS Wargaming store take? Without that knowledge how much steam take isn't a meaningful argument. I also don't think the increase in visibility is questionable at all. Most indie games that went to steam saw an increase in 3-100 times more sales and there really isn't any other game like this as far as I know. There are so many people that want a game like this but doesn't know about it.
|
|
|
Post by yemo on Mar 22, 2019 10:45:02 GMT -6
Steam takes a 30% cut as far as I know, which would represent a rather high cost for some questionable increase in visibility. Do you know how much does the NWS Wargaming store take? Without that knowledge how much steam take isn't a meaningful argument. I also don't think the increase in visibility is questionable at all. Most indie games that went to steam saw an increase in 3-100 times more sales and there really isn't any other game like this as far as I know. There are so many people that want a game like this but doesn't know about it. True, steam would be well worth it in terms of exposure. But on the other hand, some things which are acceptable to a niche audience would result in bad reviews on steam. And I m not talking about the graphics. Simple stuff like configurable key bindings or even basic ergonomics/control would need a major overhaul. Eg having to redo the scenario display options (range, little picture in the lower left corner) every time. Or having to move all over the screen with your cursor to reduce division speed after being torped (which takes a lot of clicks when going at 30 knots) and then resume real time at the other end of the screen... Or the arduous task of simply cancelling move orders in the strategic view...
An unknown game without graphic (and audio) fidelity has a hard time on steam when it has such major issues for casual players.
|
|