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Post by aeson on Apr 14, 2019 19:55:44 GMT -6
The name list for Japanese aircraft is not very long, as they started naming their aircraft rather late in the war. If you could provide a list of likely Japanese aircraft names in addition to the ones actually used, I would be happy to add that to the Japanese aircraft name list. The current list used in the game is below: I feel that "Zero" is out of place on that list; it's an English translation of (part of) a Japanese aircraft designation whereas all the other names are Japanese words written in the Roman alphabet. I'd suggest using Reisen instead, unless you're using the name Zero because it's probably the most familiar English-language name for probably the most well-known Japanese aircraft of the Second World War.
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Post by mycophobia on Apr 14, 2019 20:14:15 GMT -6
The name list for Japanese aircraft is not very long, as they started naming their aircraft rather late in the war. If you could provide a list of likely Japanese aircraft names in addition to the ones actually used, I would be happy to add that to the Japanese aircraft name list. The current list used in the game is below: I feel that "Zero" is out of place on that list; it's an English translation of (part of) a Japanese aircraft designation whereas all the other names are Japanese words written in the Roman alphabet. I'd suggest using Reisen instead, unless you're using the name Zero because it's probably the most familiar English-language name for probably the most well-known Japanese aircraft of the Second World War. The problem with that might be then do we also include planes such as Val and Kate which also use the year designation like zero? unlike named planes like “Suisei”, “Hayate” etc, it makes no sense for zero to be named as such unless it happens to be developed in 1940. If the team does not implement an algorithm for the japanese naming convention( and I totally understand why they would not) , I’d say do away with the year designation all together. For players who wants to have that degree of immersion, having the ability to rename own aircraft should be sufficient. (Heck, it will be nice to rename enemy aircraft so we can fight Zeros if they so happened to come around at 1940) I get that Zero is an extremely iconic aircraft and arguably deserve a spot on the namelist, but seeing it on a 1915 bieplane bomber or the like will just be weird imho.
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Post by pirateradar on Apr 14, 2019 20:17:21 GMT -6
I am very excited about the upcoming release of RTW2. And I have a question about the carrier,whether the capacity of the carrier in the game is related to the type of aircraft and the volume of the hangar. Or it's just a number. I believe from what we've been told that carrier capacity is constant, not dependent on the size of the airplanes; that is, a carrier that says "82 planes" can hold 82 of any aircraft.
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Post by axe99 on Apr 14, 2019 21:44:55 GMT -6
Sorry to be a couple of days behind the curve, but jwsmith26 - sensational write-up, loved reading through that carrier battle - makes the anticipation of release all the greater .
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Post by jwsmith26 on Apr 14, 2019 23:43:44 GMT -6
Sorry to be a couple of days behind the curve, but jwsmith26 - sensational write-up, loved reading through that carrier battle - makes the anticipation of release all the greater . Thanks, axe99. That battle was intense and very satisfying.
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Post by noshurviverse on Apr 14, 2019 23:56:21 GMT -6
I don't think we've seen a carrier on the ship design screen, is that part finalized or is it still being tweaked? Either way, is it possible to get a view at it?
EDIT: Looking back at the DD/KE images, I see it's under the "flight installations/missiles" tab. I suppose that screen is what I'm asking to see. Also, while this is an extremely minor idea, moving the "gun data" button up next to the gun caliber/quality info might make a bit more sense layout wise.
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Post by aeson on Apr 15, 2019 0:29:46 GMT -6
The problem with that might be then do we also include planes such as Val and Kate which also use the year designation like zero? unlike named planes like “Suisei”, “Hayate” etc, it makes no sense for zero to be named as such unless it happens to be developed in 1940. If the team does not implement an algorithm for the japanese naming convention( and I totally understand why they would not) , I’d say do away with the year designation all together. For players who wants to have that degree of immersion, having the ability to rename own aircraft should be sufficient. (Heck, it will be nice to rename enemy aircraft so we can fight Zeros if they so happened to come around at 1940) I get that Zero is an extremely iconic aircraft and arguably deserve a spot on the namelist, but seeing it on a 1915 bieplane bomber or the like will just be weird imho. I am not suggesting that Zero be added to the name set; it's already on the list that Fredrik W posted. I am suggesting that, if they want the Zero to be on the list, then a name for the Zero that better fits in with the rest of the list (e.g. Reisen, which is at least a Japanese name for the Zero) would probably be more appropriate.
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Post by corsair on Apr 15, 2019 2:37:31 GMT -6
I'm going to make a pet peeve interface request regarding any in-game screen where columns of numbers are presented, such as the fifth and sixth screenshots from this post in the Developer's Journal thread: columns of numbers should always be right-aligned. That is the standard typographical and design rule for displaying columns of numbers, be it in print or onscreen. Having columns of numbers left-aligned, as in the aforementioned screenshots, makes the numbers harder to read and compare to each other. This is a small thing, I grant you, but it's a basic typographical/design rule I see violated too often in games (and elsewhere) these days. It makes data harder to read and visually process. Columns of numbers should always be right-aligned. The one exception to this rule would be if you have a column of numbers in which some have a decimal portion while others are whole numbers. In that case it should be aligned on the decimal point. Left-Aligned Right-Aligned Decimal-Aligned
17,200 17,200 1,000 11,000 11,000 875 6,500 6,500 510.67 2,100 2,100 225.5 875 875 89 500 500 70.3
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Post by pirateradar on Apr 15, 2019 3:04:22 GMT -6
Odd and probably unimportant question but will airplane speed be measured in mph or knots?
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Post by noshurviverse on Apr 15, 2019 5:32:59 GMT -6
Odd and probably unimportant question but will airplane speed be measured in mph or knots? Everything so far has been shown in knots.
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Post by rimbecano on Apr 15, 2019 7:28:45 GMT -6
The problem with that might be then do we also include planes such as Val and Kate which also use the year designation like zero? unlike named planes like “Suisei”, “Hayate” etc, it makes no sense for zero to be named as such unless it happens to be developed in 1940. If the team does not implement an algorithm for the japanese naming convention( and I totally understand why they would not) , I’d say do away with the year designation all together. For players who wants to have that degree of immersion, having the ability to rename own aircraft should be sufficient. (Heck, it will be nice to rename enemy aircraft so we can fight Zeros if they so happened to come around at 1940) I get that Zero is an extremely iconic aircraft and arguably deserve a spot on the namelist, but seeing it on a 1915 bieplane bomber or the like will just be weird imho. I am not suggesting that Zero be added to the name set; it's already on the list that Fredrik W posted. I am suggesting that, if they want the Zero to be on the list, then a name for the Zero that better fits in with the rest of the list (e.g. Reisen, which is at least a Japanese name for the Zero) would probably be more appropriate. Japanese actually uses both "rei" and the loanword "zero" for the number zero. The Zero was referred to as both "Reisen" and "Zero-sen", with the latter, apparently, actually being more common.
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Post by williammiller on Apr 15, 2019 9:28:39 GMT -6
Odd and probably unimportant question but will airplane speed be measured in mph or knots? Everything so far has been shown in knots. All speeds in RTW2 (air and surface) are in knots.
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Deleted
Deleted Member
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Post by Deleted on Apr 15, 2019 18:19:24 GMT -6
Yeah, now its less than 10 days until the servers gonna crash! Seriously guys, can we expect any problems if all these people here will buy and download this game almost at once?
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Post by pirateradar on Apr 15, 2019 19:12:34 GMT -6
Everything so far has been shown in knots. All speeds in RTW2 (air and surface) are in knots. Cool. Thanks!
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Husky
New Member
Posts: 30
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Post by Husky on Apr 16, 2019 0:31:15 GMT -6
With the release getting closer and closer, and me probably being absorbed into Anno 1800 for the next few days, I'd like to put out a thanks to the developers and long time forum members for keeping me (and probably a lot others) informed about the game and naval history in general. It's a pleasure, guys!
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